@Markus, yes, I am talking about the NES mini and the SNES mini. The ARM based consoles from Nintendo.
I mean, there is Steam with PCs, okay, but there are also a lot of games, "indies", shovelware and not talking about asset-flips and so on.
So AppGameKit has a tiny footprint and does not require highend PCs to run, and also the games created with AppGameKit don't need highend PCs. That is a great benefit compared to Unreal Engine or Unity. Also the file size could be very small, because of the assets in the other engines often very fast very big.
There are more than 12 Mio. Raspberry Pis out there, okay, a lot are used not for gaming, but for some other work.
And there are now a lot of Nintendo NES minis and SNES minis out, more than 5 mio. and counting.
The next thing is, we could put our games in a cardridge like thing with a Raspberry Pi Zero as cheap as 5,- bugs + memory card for about 2,- or so. So a complete computer, running an AppGameKit game for ~ 10,- bugs (cables, power, gamepads and so on not included)
We could do also a community thing with these games and have an AppGameKit bundle ...
So with so much low-power linux hardware out there, it could be a thing, to create games for that. And with OpenGL ES 2.0 there is potential.