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AppGameKit Classic Chat / [Submission Thread] Three Keywords Game Jam [Deadline: July 16, 11:59pm PST]

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JLMoondog
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Posted: 15th Jul 2018 05:50 Edited at: 15th Jul 2018 05:56


This is the submission thread for the current Three Keywords Game Jam, please attach or link your entry in a reply post to this thread along with any notes or directions for your game if any are needed for installation. I do have AppGameKit II for those who are using the demo version and are unable to compile a final exe program, and want to submit an entry.

Submission rules are as follows:

1) Game Jam Submission Deadline is July 16, 11:59pm PST

2) Entry must be in a zip format

3) Reply to this thread with a link or attachment to your entry, include any directions if needed

4) Please attach a single screenshot of the game, along with title of the entry, list of your three keywords and name/names of everyone who worked on the entry

Results and a winner will be revealed by July 19th.

Looking forward to playing all the entries and good luck to everyone!

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fubarpk
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Posted: 15th Jul 2018 08:16 Edited at: 15th Jul 2018 08:27
Book of Portals


Keywords
"Splendid , Book Tunnel"

Controls
Esc exits
mouse sets direction and aims
up arrow move forward
down arrow move backward
left arrow strafe left
right arrow strafe right
mouse left button shoots
mouse right button jumps

Clicking mouse during page and teleport animations advances it

http://users.tpg.com.au/subarpk/GameJameFubarpk.zip
fubar
Rich Dersheimer
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Posted: 15th Jul 2018 09:58 Edited at: 15th Jul 2018 10:15
Entry Title: AppGameKit Game Jam July 2018
Game Title: DSV Goldenrod 4
Written by: Rich Dersheimer for the July, 2018 AGK2 Three Keywords Game Jam
Keywords: Underwater, Yellow, Cat

I started out using all code-generated media, but then realized that I really wanted sound effects. So after I saved the sub and mines to .png files, I went to work in photoshop. The sea floor is made up of DrawBox() commands, the scrolling backdrop is a single sprite with a UV offset every frame.

Controls:
A to ascend, D to descend
F to release the FART, ESC to quit
M to toggle ambient music on/off
E to toggle sound effects on/off

The FART device will only work if the DSV and the cat carrier are at the same depth. You don't have to be near the carrier, just at the same level.

Your score is Mission Time in milliseconds, multiplied by the percentage of cats saved. There are many shout-outs and movie references in the game text, and several examples of the color yellow. if you broadcast to a mobile device, the game will add buttons for the various controls.



Please note that I've license to use all the media, but not to distribute.

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IronManhood
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Posted: 15th Jul 2018 14:13 Edited at: 18th Jul 2018 18:39
Free the Fowl


Keywords: Empty (Phaelax),Puzzle (IronManHood),Chicken Justice (unlikely)



07/18/2018 Uploaded a zip with the compiled exe.

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baxslash
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Posted: 15th Jul 2018 18:56 Edited at: 15th Jul 2018 19:12

Link: https://forum.thegamecreators.com/attachment/82011
Game Title: Captain Stochastic - Oops Plants!
Three Words: Captain Stochastic Oops Plants
Made by: Me completely - Code in zip

EDIT:
Music, flowers (in logo) and fonts by others but all licensed to use free for a free app.
Sound FX from TGC Sound packs.
Gfx by me other than that (the rubbish ones that is).
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basicFanatic
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Posted: 16th Jul 2018 12:00 Edited at: 16th Jul 2018 12:03


Title: Dépaysement
Written by: BasicFanatic, Kakki and Draggoz (and since I CHEATED(!!!) by having a team, I disqualify myself!)
Keywords: Dizzy, Mouth, Solid

The keyword Dizzy made me want to create something inspired from the weirdness of Alice in Wonderland. I also wanted to make some tribute to Dizzy Mizz Lizzy, but never got around to it. I sorta failed that keyword! A basic theme in the game is that not everything is solid. The mouth keyword inspired the tongue attack and the mouths in the ground. The artwork became too dark, a typical fail of mine!

Controls:
WASD or keyboards to move
CTRL to stick out tongue

F4 saves a screenshot to your document folder
F2 toggle mist
F3 toggle vSync
F7 toggle physics debug
F8 toggle console

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Phaelax
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Posted: 16th Jul 2018 21:41 Edited at: 16th Jul 2018 21:53
Love the art style, but got annoyed by the birds that would appear practically on top of me with no time to react.


For the yellow submarine game:
77/87 cats saved, score was 436,527 after 8:13 minutes.
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fubarpk
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Posted: 16th Jul 2018 22:02 Edited at: 16th Jul 2018 22:03
My Personal favorite out of those submitted would have to be Captain Stochastic lol even tho I suck at it
BasicFanatic sure has great art skills no doubt and the fog effect is great

Still time to make a submission Phaelax (submit what you have)
fubar
Phaelax
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Posted: 17th Jul 2018 02:54 Edited at: 17th Jul 2018 02:55
Hardly a playable game at all, didn't even get my cat in there.

Run your electrical wire through the wall and around obstacles. Wall studs have pre-drilled holes, that is the only route which a wire can get passed a stud. The goal was to connect the wire up to a mouse trap before the mouse turns on the electricity and fries you. Since I've never figured out how to get auto-tiling to work, use the mouse wheel to change the "next" wire. (otherwise it'll just look goofy)

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fubarpk
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Posted: 17th Jul 2018 03:22 Edited at: 17th Jul 2018 03:56
[Edit]
Apologies meant to post this in other thread
fubar
JLMoondog
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Posted: 18th Jul 2018 00:24 Edited at: 18th Jul 2018 01:54
LET THE BATTLE COMMENCE, TO THE DEATH AND UNTIL THE LAST MAN STANDING!



Entries Received:
- Book of Portals by fubarpk
- DSV Goldenrod 4 by Rich Dersheimer
- Captain Stochastic by baxslash
- Depaysement by BasicFanatic
- Electric Cat Creations by Phaelax

Broken Entries:
- Free the Fowl by IronManhood ( <-- I sent you a PM, please follow up ASP or you'll be disqualified )

Good luck to everyone! I'm looking forward to playing and scrutinizing everyone's entries, Muhahahhahaha!

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JLMoondog
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Posted: 19th Jul 2018 06:25 Edited at: 19th Jul 2018 07:06
Judgement is COMPLETE!

Winners / Scores are as follow, starting with first place:

1 - Book of Portals - Score - 69%
Keyword A - 5/10pts
Keyword B - 7/10pts
Keyword C - 8/10pts
Gameplay - 6/10pts
Style - 8.5/10pts

2 - DSV Goldenrod 4 - Score - 68%
Keyword A - 10/10pts
Keyword B - 6/10pts
Keyword C - 6/10pts
Gameplay - 5/10pts
Style - 7/10pts

3 - Captain Stochastic - Oops Plants! - Score - 67%
Keyword A - 7/10pts
Keyword B - 0/10pts
Keyword C - 9/10pts
Gameplay - 8.5/10pts
Style - 9/10pts

4 - Depaysement - Score - 60%
Keyword A - 3/10pts
Keyword B - 10/10pts
Keyword C - 3/10pts
Gameplay - 5/10pts
Style - 9/10pts

5 - Electric Cat Creations - Score - 30%
Keyword A - 7.5/10pts
Keyword B - 0/10pts
Keyword C - 6/10pts
Gameplay - 1/10pts
Style - 1/10pts

Congratulations to fubarpk on his very very close win! Email or PM your info so I can give it to TGC for your prize, it'll probably be a Steam code.

IronManhood, sorry buddy but I tried to compile your source code, tried your new compiled version and even tried messing about your code in order to run....but it kept crashing from one error code to another. Sorry :/

Edit: I've given the top three the codemaster badges, a little bling to show off until the next comp. I'm going to get a hold of the Next and see about making some custom badges for monthly AppGameKit programming competitions.
fubarpk
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Posted: 19th Jul 2018 07:03
WOW Didn't expect that but thankyou

Email Sent
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Rich Dersheimer
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Posted: 19th Jul 2018 10:57
Grats to Fubarpk! And thank you to BasicFanatic and JLMoondog! The whole thing was a blast, and great if we can do it once a month.
IronManhood
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Posted: 19th Jul 2018 12:05
Can someone post a screenshot of the error you get from my game please?
basicFanatic
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Posted: 19th Jul 2018 12:29
Ironman, your .exe worked fine on my machine. The first level, does it have a solution? My chickens just keep dying!
IronManhood
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Posted: 19th Jul 2018 12:37 Edited at: 19th Jul 2018 12:39
Quote: "The first level, does it have a solution? My chickens just keep dying!"


Lol I was trying to go for comedy.. If you cut the big vertical line I guess you could call it a win.
Phaelax
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Posted: 19th Jul 2018 14:48
You mean I didn't win? I'm shocked! Shocked I tells ya! I was gonna say its ok because I already have a codemaster badge....... but appears Rich stole it Hopefully I'll be done with my house when the next competition kicks off so I can really fight back!
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Rich Dersheimer
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Posted: 19th Jul 2018 15:11
BTW, here is a list of references to the folks here, that appear when the sub explodes:

IronManhood
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Posted: 19th Jul 2018 16:06 Edited at: 19th Jul 2018 16:06
Quote: ""Our Manhood is soggy, and no longer Iron.""


That's how I feel for being disqualified..
JLMoondog
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Posted: 19th Jul 2018 16:29 Edited at: 19th Jul 2018 16:30
Here, hope it helps figure out why I couldn't run it. Though even after I edited out all the shader code...still wouldn't run...

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IronManhood
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Posted: 19th Jul 2018 17:32 Edited at: 19th Jul 2018 17:32
Replace the blur.ps shader code with this code. I'm using a sprite shader for a fullscreen shader by mistake. I'm not sure why I don't get that error.

JLMoondog
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Posted: 19th Jul 2018 18:06
Worked... :/ Dang. I'm going to do a couple play throughs and score it, see where you place in the entries.
IronManhood
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Posted: 19th Jul 2018 22:05
Quote: "Worked... :/ Dang. I'm going to do a couple play throughs and score it, see where you place in the entries."


Cool! There's not much too it I'm afraid. I was shooting for 3 levels but ran out of time.
basicFanatic
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Posted: 19th Jul 2018 22:45 Edited at: 19th Jul 2018 22:47
IronManhood, I'm really curious which one of us scores the highest on gameplay.
Me, I accidently made my game unplayable, despite writing a custom .psd2AGK level design script.
You, on the other hand, purposefully made the game unplayable as a gimmick which fit pretty well with you Chicken Justice and Empty theme.
So this is essentially a duel with you as the ironic hipster versus me as the artsy artist. Pretty epic!
JLMoondog
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Posted: 20th Jul 2018 05:05 Edited at: 20th Jul 2018 05:08


TGC has agreed to supply a prize to the winner of any future AppGameKit monthly compo until said otherwise. Also, hopefully by Saturday, we'll have a cool little surprise setup for this compo's top three entries and future top three compo entries. Keep an eye out here in the next couple days.

SO for now let's discuss the next compo, how about we throw around ideas and than do a poll for the most popular? Also, I think by increasing it to a two week compo will help bring in more entries and give you guys time to polish your games. Thoughts, suggestions?

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Rich Dersheimer
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Posted: 20th Jul 2018 05:35
Outstanding!

Two weeks to code sounds good, I wouldn't have done near as much work on my entry if I hadn't been off work all week.

I think whatever process we use to pick a theme, having a random element will foster creation of original work (instead of pulling an old, unfinished project out of the dustbin).

I liked the part about each contestant submitting random words, but maybe not have a different set of random elements for each coder?

For instance, if the next comp was to make an "arcade" type game, and each coder submits 3 words. Then Josh could pick some words from the list, and that would determine the theme for all coders to follow.

Just my two cents worth.
puzzler2018
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Posted: 20th Jul 2018 07:17
Ill give this a bash next month
basicFanatic
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Posted: 20th Jul 2018 09:20
For what started out with a drunken thread, I think this Jam went pretty well. Personally, I have come pretty far in just a week:

Things I learned:
+ How to animate in Krita.
+ How to build a really bare-bone platformer
+ How to make a scrolling background.
+ How to actually finish a game
+ How to crudely convert a .psd file to an agk platformer level

Things I learned that I need to learn:
+ How to give sprites collision detection. (lotsa methods here)
+ How to refresh the screen the best way.
+ Prioritize the code more, as opposed to artwork.

So, where should we go from here?

One thing we should decide is if we should move on to an "official" jam on either itch.io or gamejolt.com (which one is best?)
If we do this, I think we should commit ourselves fully to breaking new territory. For instance, moving the Jam discussion to that site. Otherwise, it may end up kinda half-baked.

If we host the Jam on itch.io or gamejolt.com, we should think a bit about how we present ourselves to the natives there.
How about we let the jam be for BASIC only? I think this would pique the interest of a lot of people. (I typically cause raised eyebrows when I say that I'm developing VR games in BASIC.) The benefit is that "BASIC-only" would appear like a fun gimmick, whereas "AGK-only" appears more like an uptight, private club.

Another option would be to hijack an existing Jam. Then we could see how we fare against non-AGK coders!

Instead of hard rules, we could have experience points:
Sharing the source code: 5 xp
Including AppGameKit banner: 5 xp
All graphic constructed with code: 10 xp
baxslash
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Posted: 20th Jul 2018 10:07 Edited at: 20th Jul 2018 10:10
Hey congrats everyone! I had a very busy week and just thought I'd better see who won.
I think the judging was harsh but fair. Well done Moondog!
I have to say the win was well deserved
EDIT: Thanks for the new bling!
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Phaelax
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Posted: 20th Jul 2018 23:11
Too bad the comp wasn't this week. It's going to rain for days and days therefore I'll be stuck inside.
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JLMoondog
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Posted: 21st Jul 2018 00:24
Off Topic:
Quote: "Too bad the comp wasn't this week. It's going to rain for days and days therefore I'll be stuck inside."

You get a tornado warning too? I got up earlier, went outside and the incoming storm looked amazing! Looked like a rolling ocean wave in the sky.
SpecTre
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Posted: 21st Jul 2018 03:13
This AppGameKit jam is getting better by the minute with the suggestions.

Here are mine:

1 - To help more people get involved I think 2 weeks is better as I know I hardly have any time to spare for a short jam myself.
2 - I also think teams should be allowed too. This would give people a chance to get involved who for instance do not code but do graphics or music. There are quite a few on the forums who could tag along with a coder.
3 - XP is a good idea suggested previously. Maybe TGC could provide a badge just for entering a jam but under this XP points can be shown, much like a character levelling up! Every time a jam is entered then the XP goes up. Eg, X amount for code, graphics, music but more if you do all 3 yourself etc. Further XP for providing code or making assets your have drawn available to others would be good for the community too.
4 - A forum thread could be made to list all jam entries by Year/Month.
5 - Themes. I think once a theme is decided then it should be the same for all entrants. This jam was good but having different themes for each person doesn't allow gameplay to be tested properly I don't think. Having the same theme will show how good someones entry is compared to others and will show how varied the games can be with one idea.

Look forward to taking part in the future and well done guys as your entries were great.
JLMoondog
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Posted: 21st Jul 2018 03:58
Quote: "1 - To help more people get involved I think 2 weeks is better as I know I hardly have any time to spare for a short jam myself."

This is now official and will be included into a new sticky thread that I'll be putting up soon which will include a list of rules and a back list of all previous AppGameKit competitions.

Quote: "2 - I also think teams should be allowed too. This would give people a chance to get involved who for instance do not code but do graphics or music. There are quite a few on the forums who could tag along with a coder."

I allowed this in this compo, so will be including this as another official rule.

Quote: "3 - XP is a good idea suggested previously. Maybe TGC could provide a badge just for entering a jam but under this XP points can be shown, much like a character levelling up! Every time a jam is entered then the XP goes up. Eg, X amount for code, graphics, music but more if you do all 3 yourself etc. Further XP for providing code or making assets your have drawn available to others would be good for the community too. "

I'll have to talk to The Next about this, I'm pretty sure this is possible considering the forum is custom made unlike many other forums on the net. Whether he is able to do it or not will probably depend on the amount of work will be needed to implement the system and if he has the time to do so.

Quote: "4 - A forum thread could be made to list all jam entries by Year/Month."

Working on this currently.

Quote: "5 - Themes. I think once a theme is decided then it should be the same for all entrants. This jam was good but having different themes for each person doesn't allow gameplay to be tested properly I don't think. Having the same theme will show how good someones entry is compared to others and will show how varied the games can be with one idea"

I agree with this. Since this first compo gave everyone a different set of themes, as three keywords, I was able to judge each by how well each game used each word and made it over half the score for each entry. Hopefully everyone felt this was a fair way to judge the entries. By having a set theme and a single set of three keywords will allow future judging to include more categories when judging.

I think the best way to do future compos, is for everyone to suggest 3 keywords and before the start, I randomly pick three keywords and this will be the three keywords for everyone. All future compos will be only hosted on the TGC forums, allowing myself and any other mods who decide they way to judge, to have full control over the compo and assigning winner badges and prizes.

SpecTre
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Posted: 21st Jul 2018 14:35
Cool, all sounds good @JLMoondog, looking forward to getting involved when I can
GarBenjamin
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Posted: 21st Jul 2018 18:46
I finally just checked out all of these submissions.

It was excellent to see the variety of games all were great in their own way and impressive for the short development time.

Great work!
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
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Posted: 22nd Jul 2018 23:42
Great projects everyone! Congrats!

As a suggestion, would be nice if everyone could stream on Twitch while coding. I know everybody is usually busy with work and such, but the few hours we spend on AppGameKit could be shared with more people. There’s a directory on Twitch only about Game Development and 90% of the streams are focused on Unity. I started last week streaming around 1 hour twice a week and it’s a nice opportunity to promote AppGameKit and also chat about game development. It’s really easy to setup and you don’t even need to use camera or mic if you want. Just an idea to grow our community. I’m available to help if you think its a valuable suggestion. Cheers.

Phaelax
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Posted: 24th Jul 2018 13:21
I have no desire to use twitch or watch anyone do anything on twitch. I don't understand why its such a popular thing to do. (probably the same reason people like reality shows)

Quote: "you get a tornado warning too? "

Nah, I don't think we did.

Any thoughts on the next theme? I like the 2 week idea.
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fubarpk
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Posted: 26th Jul 2018 15:28
I like the idea of different themes for each person like the last one as that gives a greater range of finished projects

but nearly the end of month
fubar

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