Hello forum folks.
A lot of people are interested in achieving maximum graphics quality... or rather fidelity. With the ultimate goal often being to achieve so called "realistic" graphics that look like... well real life or actually better than real life. Like stylized realism with reality kind of enhanced.
For many years now I have been far more interested in the exact opposite... achieving the most simplistic graphics that are still expressive and visually interesting.
Tonight I played around again with this mocking up the basic visual elements of a single screen 1280x720 platformer game. Thinking in terms of simplistic I chose the humble rectangle as the basic shape. Then simply added eyes and a mouth. Something was missing and I realized eye brows add a lot of readability to express happiness, anger, good, bad, etc so added those. Still something missing so I added the sort of 3D appearance to the characters to help with readability of knowing if they are facing left or right. I also put some focus on the overall palette to help make things cohesive and hopefully somewhat pleasing to look at.
Full-size...
Of course, later on if brought to life as a full game everything would be animated and particles and color cycles and so forth (all of the polish phase) that would add a lot of visual interest. But the goal is to make it visually interesting with the most simplistic of art style as possible in a static screenshot / mockup.
I'd be very interested to see what the rest of you come up with. With the goal being to create the most basic... most simplistic graphics you can that allow characters to be very expressive (eyes, mouths, etc) and overall when the game is fully completed and brought to life would be visually interesting.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)