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AppGameKit Classic Chat / eXtends on AppGameKIT ?

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Freddix
AGK Developer
21
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Joined: 19th Sep 2002
Location: France
Posted: 28th Jul 2018 20:19 Edited at: 28th Jul 2018 20:21
Here is a first shot/video of a try to port DarkBASIC Professional's eXtends on App Game Kit.
It's a WIP far from being finished, but start seem promising.



Regards,
Mac
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Location: London
Posted: 29th Jul 2018 11:10
An excellent idea I will keep an eye on this. I used eXtends for many things back in the day.
Mac
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 30th Jul 2018 04:41
Remind me of what Extends does?
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Mac
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Location: London
Posted: 30th Jul 2018 13:04 Edited at: 30th Jul 2018 13:05
I can't remember all of the things eXtands did, I do remember using the GUI building aspects of it regularly.

Here is a link to the original form thread about it:

https://forum.thegamecreators.com/thread/81980
Mac
Freddix
AGK Developer
21
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Joined: 19th Sep 2002
Location: France
Posted: 3rd Aug 2018 23:14
Here is a small video of the progress
Particles3D system is now working on AppGameKit !

Frame rate is slow due to ShareX recording but it's smoother when running

Freddix
AGK Developer
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Location: France
Posted: 6th Aug 2018 23:12
Basic 2D XFont now ported to AppGameKit !

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fubarpk
Retired Moderator
19
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 8th Aug 2018 10:04
Quote: "Particles3D system is now working on AppGameKit !"

Love what I see
fubar
Bengismo
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Location: Yorkshire, England
Posted: 8th Aug 2018 10:18 Edited at: 8th Aug 2018 10:19
Im just wondering what this is actually adding??We already have 3D particle commands in agk which work well.

https://www.appgamekit.com/documentation/Reference/3DParticles.htm

Are the extands commands just wrapping the agk commands or remaking what we already have?
Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 8th Aug 2018 19:48
Hello Fubarpk :
I'm particularly proud of my particles systems presets (flames, snow, sparkles, rain & drops)


Hello Bengismo,

the eXtends particle system gives a different visual results than the AppGameKit & AppGameKit particles system based on the way the 3D Object [Billboards] are handled
Are you able to do flames like in the provided video using only AppGameKit particle system ?
Are you able to create particles system similar to Warp effects in old games like Eye of the Beholder ? Or more recently Legend of Grimrock ?
(I will poste sooner a video for this)

You must understand that when eXtends was released (originally under DarkBASIC Professional) object oriente system was not available. eXtends provided this to DarkBASIC Professional (plus all others commands sets).

eXtends also gives commands that are not available in AppGameKit nor AppGameKit like the RTSkySystem (Real Time Sky System)
It gives a 2D Windows system for games and some other new features ( 2D Mosaics, wobble effects for example, etc. )
It can dynamically handles many much virtual lights, activating real lights on nearest ones,

Mac posted sooner a link to the link of availables commands in eXtends (for DarkBASIC Professional), here it is again :
https://forum.thegamecreators.com/thread/81980

Don't forget that, due to the fact that AppGameKit handles "object oriented" object creation, the dedicaced commands in eXtends will not be ported.
But some more will be as I found there are important missing commands in AppGameKit.

Here is the official Wip Thread : https://forum.thegamecreators.com/thread/222739

Regards,
puzzler2018
User Banned
Posted: 8th Aug 2018 20:01
Very nice - idea for underground cave system for minecraft - awsome work
Bengismo
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Location: Yorkshire, England
Posted: 8th Aug 2018 22:48 Edited at: 8th Aug 2018 23:05
Freddix wrote: "
Are you able to do flames like in the provided video using only AppGameKit particle system ?"


Yes..... a very quick 2 minute example

Is easily possible to get it looking much better than this with some effort

AGK2 has 2D particles system and a 3D particles (Billboarding) system which are capable of doing snow, rain and warp effects....so i was just curious as to what the difference would be in extends.

Will be interesting to see what you come up with
Freddix
AGK Developer
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Joined: 19th Sep 2002
Location: France
Posted: 8th Aug 2018 23:39 Edited at: 8th Aug 2018 23:41
@Bengismo : Sorry but your result is really different from the one in eXtends. Just look your screen capture and the video I've done.
eXtends one is thinner.
The eXtends particle system works using images. It contain presets (like the flames available in a previous message) but also sparkles for example...

It also have a windows system for games GUI :


And soonly I will port my RealTime SkySystem that I plan to improve :

(running from DBPro under Win7 )

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