Hello Fubarpk :
I'm particularly proud of my particles systems presets
(flames, snow, sparkles, rain & drops)
Hello Bengismo,
the eXtends particle system gives a different visual results than the AppGameKit & AppGameKit particles system based on the way the 3D Object [Billboards] are handled
Are you able to do flames like in the provided video using only AppGameKit particle system ?
Are you able to create particles system similar to Warp effects in old games like Eye of the Beholder ? Or more recently Legend of Grimrock ?
(I will poste sooner a video for this)
You must understand that when eXtends was released (originally under DarkBASIC Professional) object oriente system was not available. eXtends provided this to DarkBASIC Professional (plus all others commands sets).
eXtends also gives commands that are not available in AppGameKit nor AppGameKit like the RTSkySystem (Real Time Sky System)
It gives a 2D Windows system for games and some other new features ( 2D Mosaics, wobble effects for example, etc. )
It can dynamically handles many much virtual lights, activating real lights on nearest ones,
Mac posted sooner a link to the link of availables commands in eXtends (for DarkBASIC Professional), here it is again :
https://forum.thegamecreators.com/thread/81980
Don't forget that, due to the fact that AppGameKit handles "object oriented" object creation, the dedicaced commands in eXtends will not be ported.
But some more will be as I found there are important missing commands in AppGameKit.
Here is the official Wip Thread : https://forum.thegamecreators.com/thread/222739
Regards,