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AppGameKit Classic Chat / Random caves through cellular automata

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Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 21st Aug 2018 21:35
I been on a random creation kind of kick lately. I read about making caves using a technique similar to the premise of conway's game of life. There's still room for improvements. One idea I had was to use a flood fill to find small isolated pockets and delete them for a smoother more user-friendly map. After reading a few differences sources, I found some folks actually use that exact technique already.


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GarBenjamin
AGK Developer
7
Years of Service
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Joined: 30th Nov 2016
Location: USA
Posted: 21st Aug 2018 22:01
Awesome Phaelax! Seeing those makes me want to use it to create a top down sort of roguelike hack n slash adventure game. Reminds me of some C64 games from long ago.

Just need to scan through it and identify each separate area (fully enclosed) and add the boundaries to a list. Then add a portal / hole in ground linking one to another. Maybe build a list of spawn locations as well and... already have a current game project so will stop.

Nice work!

PSY
Developer
8
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 22nd Aug 2018 17:45
Nice one.
I like procedural generation. Did a Worms-like landscape one some time ago with B3D


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