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AppGameKit Classic Chat / Tier 1 -- a type can only store static content. Are there any workarounds?

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basicFanatic
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Posted: 16th May 2019 09:50
What I mean is, I can't set a type entry to have dynamic content like this:

baddie[100].attack = random(20,60)

It stores the random value, but then it's frozen at whatever value came up when it was defined.

So, any hack, solutions, workarounds, anything?
xtremi
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Posted: 16th May 2019 10:25
What do you mean?
If you call:
baddie[100].attack = random(20,60)

multiple times, the value will change, won't it?
basicFanatic
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Posted: 16th May 2019 11:16
Yes, but I don't want to call it multiple times. I want it to be a single definition so that I can later refer to baddie[100].attack and get a random value between 20 and 60.
xtremi
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Posted: 16th May 2019 12:49 Edited at: 16th May 2019 12:49
Well, that's not possible, but you could wrap that into a function?

Depends on how you want to use this attack, but what about something like this?

basicFanatic
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Posted: 16th May 2019 14:30
yeah, I can get a long way with this. Thanks! Passing types into functions is something I have wanted to get into for a while!
xtremi
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Posted: 16th May 2019 15:01
Yes, it's very useful. Just make sure you use "ref as" in the function, so that you don't copy the object of the type, but use the actual one you are passing.
Phaelax
DBPro Master
21
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Posted: 17th May 2019 04:16
#constant hits = random(20, 60)

Every time you use "hits" it'll be a different number. Unfortunately, I don't know how to assign the function to anything other than a constant.
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Xaby
FPSC Reloaded TGC Backer
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Posted: 17th May 2019 10:06
@Phaelax

that is a funny thing. It is like a shortcut for a function
basicFanatic
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Posted: 17th May 2019 11:07
Wow! Serious question: Is this a bug or a feature?
Bengismo
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Posted: 17th May 2019 11:44
#constant this that

The preprocessor just looks through your code and replaces this with that

So you could use:

#constant DoSomeStuff SetVirtualResolution(1024,768)
#constant DoThis Print("hello everyone")

then in your code just write:
DoSomeStuff
DoThis

and it will set the resolution and print some text....simples

Not a bug at all really, just a feature that is in the language
Ortu
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Posted: 18th May 2019 01:31 Edited at: 18th May 2019 03:08
you can do all sorts of fun stuff with constants:

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blink0k
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Posted: 18th May 2019 02:37
Awesome Ortu. That is helpful on so many levels!
Phaelax
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Posted: 21st May 2019 04:47
While neat, I think it makes code a little harder to read.
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