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ScooT9
6
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Joined: 29th Mar 2017
Playing: Half-Life: WAR
Posted: 11th Sep 2019 15:22 Edited at: 17th Mar 2020 18:45
Kulfonom
Made by cambreaKer (aka ScooT9)

Story: A terrorist group is making a weapon named "Kulfonom", so you must find the weapon, destroy the group and not get killed.

Description: Kulfonom is all about guns, terrorists and soldiers, you will be able to wield various weapons, from generic pistols, machine guns to sniper rifles to finally, Kulfonom itself.
The enemies are very deadly, being able to kill you in seconds and there will be various ways to flank your enemies. Levels will be varied, you will be fighting in caves, secret terrorist bases, cities and more.
Near the end, you will be able to use Kulfonom itself, and trust me, you are going to need it.

Currently, only 8 levels are finished, i don't know how many levels will be in Kulfonom, but i'm sure there will be alot.
I have made a trailer for Kulfonom, you can check it out here:



Here's some screenshots from level 9:



Also, i have made an IndieDB page for Kulfonom: https://www.indiedb.com/games/kulfonom

Below you can check out progress of the game's levels
Level progress: ( = work in progress, = finished)

Level 1: Prologue -
Level 2: Canals -
Level 3: Bunkers -
Level 4: Hidden Base -
Level 5: Base -
Level 6: Operation: Hole -
Level 7: Terrorist Base Entrance -
Level 8: Control Corridors -
Level 9: Going Up -
Level 10: Auto Destruction
Level 11: Lost (not started)
Level 12: Terror City (not started)
Level 13: Warehouses (not started)
Level 14: A Ride Outta Here (not started)
Level 15: The Search (not started)
hi, i'm a random guy who's making random games with random game engines for random reasons
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 11th Sep 2019 16:58
It looks like a fun, fast action shooter.
Quote: "The enemies are very deadly, being able to kill you in seconds"

Except for the lazy ones that don't keep their weapons loaded. Was it you who was asking about a way to force enemies to load on spawn?

Though we've all seen most if not all of the content in your game, I think you've used it pretty well. Except...
At 44 seconds in the trailer you enter a very odd, large room? What is that room? There is a single small access door on one end, and a triple wide staircase leading to another single small door on the other.
It's odd because the rest of the design is really good for a fast action shooter, and that rooms design doesn't seem to have any usefulness as a room or purpose in the game?


Supermarket Killer: I got a bomb here! I'll kill her! I'll blow this whole place up!
Marion Cobretti: Go ahead. I don't shop here.
ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 12th Sep 2019 10:06
ScooT9 Hey, pretty good looking so far Reminds me too of a 90's fast shooter.
I love the way all the npc's die.
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
sman512
9
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Joined: 28th Nov 2014
Location: Russia
Posted: 13th Sep 2019 00:46 Edited at: 13th Sep 2019 00:46
Quote: "I love the way all the npc's die."
I love the way ALL the npc's die.
GS
ScooT9
6
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Joined: 29th Mar 2017
Playing: Half-Life: WAR
Posted: 22nd Sep 2019 13:03
So by accident i have found out that the model pack 53 weapons have dual wielding, here is a video of some of them in action: https://www.youtube.com/watch?v=55uA-qR2neo&
hi, i'm a random guy who's making random games with random game engines for random reasons
ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 23rd Sep 2019 00:50
@ ScooT9 Yes, Black Ice has that ability. Twice the weapons, twice the killing power, twice the fun
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
ScooT9
6
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Posted: 10th Oct 2019 19:11 Edited at: 10th Oct 2019 19:11
Here's some new screenshots of level 8: https://imgur.com/a/29MLwTe
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
6
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Posted: 15th Oct 2019 13:46
Updated op with some level progress.
hi, i'm a random guy who's making random games with random game engines for random reasons
ncmako
12
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Location: Hendersonville,NC
Posted: 15th Oct 2019 22:50
ScooT9 The huds look sweet
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
ScooT9
6
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Posted: 23rd Oct 2019 21:53
Thanks ncmako
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
6
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Posted: 3rd Dec 2019 13:48
Level 9 is finished! Just updated op with new level progress, beta test demo coming soon!
hi, i'm a random guy who's making random games with random game engines for random reasons
joelguy22
4
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Joined: 10th May 2019
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Posted: 6th Dec 2019 00:23
Awesome! I can't wait to play it!
joelguy22
4
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Joined: 10th May 2019
Playing:
Posted: 6th Dec 2019 00:37
Wow! I can't wait for this to release. Good job!
ScooT9
6
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Playing: Half-Life: WAR
Posted: 6th Dec 2019 13:33
Thanks!
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
6
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Playing: Half-Life: WAR
Posted: 7th Dec 2019 16:52 Edited at: 7th Dec 2019 16:53
Here's another video of kulfonom: https://www.youtube.com/watch?v=gg_e7zzqh-Y
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
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Playing: Half-Life: WAR
Posted: 10th Dec 2019 21:45
Some feedback would be cool...
hi, i'm a random guy who's making random games with random game engines for random reasons
Pvt.Dan
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Posted: 15th Dec 2019 08:08
*feedback*

Just kidding. The game looks very interesting, really cool level designs and music also. But idk what an M4 is doing in WW2, but it was creative
Medal of Honor
ScooT9
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Posted: 15th Dec 2019 08:42
Thanks, but the game isn't set in ww2.
hi, i'm a random guy who's making random games with random game engines for random reasons
Pvt.Dan
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Posted: 16th Dec 2019 03:24
Why are there Wehrmacht tho
Medal of Honor
ScooT9
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Playing: Half-Life: WAR
Posted: 18th Dec 2019 13:02
they are placeholders for terrorists, maybe i'll replace them with actual terrorists or change their skin
hi, i'm a random guy who's making random games with random game engines for random reasons
ncmako
12
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 18th Dec 2019 18:20
@ ScooT9 Yeah, you should change the ww2 characters for the terrorists. Give the demo video a better look/feel
I too thought it was set in ww2
My games never have bugs.... they just Explosys's

** WHERES MY YELLOW BUTTON ? **
ScooT9
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Posted: 18th Dec 2019 23:15 Edited at: 18th Dec 2019 23:15
Okay, i'm taking a little break from making Kulfonom.
Maybe i'll continue after christmas or new year, thanks for the feedback!
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
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Posted: 21st Feb 2020 18:13
ok. breaK's over, i'm continuing the development of kulfonom
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
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Posted: 23rd Feb 2020 13:04
I have just seen your trailer, its looking good, and kinda "dynamic" Can you put together a little demo? Lets say 2 or 3 levels, so we can try it and give some feedback?
ScooT9
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Playing: Half-Life: WAR
Posted: 23rd Feb 2020 16:42 Edited at: 23rd Feb 2020 16:53
yeah, i'm putting together a "beta-test" demo, but i have to translate the game into english first, since the game is made in polish language
EDIT: i have uploaded a test build which showcases a problem i'm currently having with fpsc (random segments and entities are really bright) but it includes a level from kulfonom
so if you want to check it out, then go for it. note that there's a bit of text in polish language in that test build.
https://forum.thegamecreators.com/thread/225499#msg2651528
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
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Posted: 23rd Feb 2020 20:33
So, years ago when i was working on my FpsC game i was having problems with bright objects, and it looked similar to yours; so, i was changing lightmaptexsize to 256 or 128 in setup ini, cuz i wanted more fps, and always when i did that random objects were turning really bright - just likie in your game. I don't know if it helps you but that just my experience Im also from Poland so no problemo with language
ScooT9
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Posted: 23rd Feb 2020 21:04
So the 256 and 128 lightmap texsizes caused that problem the whole time? I've changed that to 512 and now the problem has been solved, thanks a lot!
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
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Posted: 23rd Feb 2020 21:13
Yeah, i still don't know >why< it happens, even after all these years (and updates ;p ), back then i was working witch FPSC 1.16 Im happy to be so helpful
ScooT9
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Posted: 25th Feb 2020 17:39 Edited at: 25th Feb 2020 17:40
So i started making some loading screens, here's one for level 2
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
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Posted: 25th Feb 2020 22:55
Updated OP with new level progress.
1st beta-test demo is basically done, it only needs translating to english language.
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
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Posted: 26th Feb 2020 22:40 Edited at: 26th Feb 2020 22:41
Nice i really hope that you manage to finish this project It kinda reminds me of some of my >never finished< FpsC games And it's really heartwarming to see action shooter done on fpsc engine, i've seen enough fpsc horrors and walking simulators ;p
ScooT9
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Posted: 17th Mar 2020 18:47
Updated OP again with new level 9 screenshots, new level progress and an IndieDB page for the game!
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
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Posted: 22nd Mar 2020 15:46
Still waiting for a demo to play About new screenshots - nothing wrong with using stock media, but when you building whole level (or just one room) relying only on stock media your game will look awfully generic Mix it up with some other models, or download gimp and retexture some walls and entities. You would be surprised how fresh your game could be looking with with just a few home-made textures
ScooT9
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Playing: Half-Life: WAR
Posted: 22nd Mar 2020 17:02
Not every level is fully made with stock media, i'm using stuff from the model packs and sometimes my custom stuff, also i was planning to release 9-level betatest demo today but i installed black ice mod 11 and it has overwritten some stuff that i made for kulfonom so i'll have to redo somethings. If all goes well i'll release betatest demo either tomorrow, in tuesday or in wednesday.
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
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Posted: 22nd Mar 2020 17:36
Quote: " it has overwritten some stuff that i made for kulfonom so i'll have to redo somethings"
- yeah, fpsc teaches to do backups like nothing else
Can't wait to play it
And lil question - since you already tried new update - is it worth to install black ice V11? Cuz im thinking bout it, but i would need to backup a lot of textures.
ScooT9
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Posted: 22nd Mar 2020 17:48
i think yes, it has a lot of new features and bugfixes, and the more bugfixes for fpsc the better.
hi, i'm a random guy who's making random games with random game engines for random reasons
Pvt.Dan
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Posted: 23rd Mar 2020 05:02
I've never seen a demo with up to 9 levels, lol
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ScooT9
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Posted: 23rd Mar 2020 10:13
Well, it's going to be more of a beta test build than a demo
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
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Posted: 21st Apr 2020 16:31
The first public beta test build is done! Now i only have to test it myself and put it on the indiedb page.
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
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Posted: 22nd Apr 2020 15:08
Great
Lookin' forward to try it out

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