I managed to recreate the file:
\Plugins\AudioPlugin\Commands.txt
Thanks to the AppGameKit plugin usage example:
\AGK2\Projects\PluginTest
\AGK2\Example Plugin\Windows
\AGK2\Tier 1\Compiler\Plugins\ExamplePlugin\Commands.txt
#CommandName,ReturnType,ParameterTypes,Windows,Linux,Mac,Android,iOS,Windows64
AddFloat,F,FF,?AddFloat@@YAMMM@Z,_Z8AddFloatff,_Z8AddFloatff,0,0,?AddFloat@@YAMMM@Z
ModifyString,S,S,?ModifyString@@YAPADPBD@Z,_Z12ModifyStringPKc,_Z12ModifyStringPKc,0,0,?ModifyString@@YAPEADPEBD@Z
DLLPrint,0,S,?DLLPrint@@YAXPBD@Z,_Z8DLLPrintPKc,_Z8DLLPrintPKc,0,0,?DLLPrint@@YAXPEBD@Z
GetI,I,0,?GetI@@YAHXZ,_Z4GetIv,_Z4GetIv,0,0,?GetI@@YAHXZ
SetI,0,I,?SetI@@YAXH@Z,_Z4SetIi,_Z4SetIi,0,0,?SetI@@YAXH@Z
CreateRedSquare,0,0,?CreateRedSquare@@YAXXZ,_Z15CreateRedSquarev,_Z15CreateRedSquarev,0,0,?CreateRedSquare@@YAXXZ
LotsOfParams,0,IIFFISF,?LotsOfParams@@YAXHHMMHPBDM@Z,_Z12LotsOfParamsiiffiPKcf,_Z12LotsOfParamsiiffiPKcf,0,0,?LotsOfParams@@YAXHHMMHPEBDM@Z
And it allows compiling with Tier1 AppGameKit for Windows x86 (32bits)
Put for Compile AG2, "Plugins" folder to:
\AGK2\Tier 1\Compiler\<Plugins>
\AGK2\Tier 1\Compiler\Plugins\AudioPlugin\Commands.txt
#CommandName,ReturnType,ParameterTypes,Windows,Linux,Mac,Android,iOS,Windows64
Load,I,S,?Load@@YAHPAD@Z,0,0,0,0,0
Play,I,I,?Play@@YAHH@Z,0,0,0,0,0
Stop,I,0,?Stop@@YAHXZ,0,0,0,0,0
Delete,I,0,?Delete@@YAHXZ,0,0,0,0,0
SetPosition,I,F,?SetPosition@@YAHM@Z,0,0,0,0,0
SetVolume,I,F,?SetVolume@@YAHM@Z,0,0,0,0,0
GetArtist,S,0,?GetArtist@@YAPADXZ,0,0,0,0,0
GetTitle,S,0,?GetTitle@@YAPADXZ,0,0,0,0,0
GetPlaying,I,0,?GetPlaying@@YAHXZ,0,0,0,0,0
GetNumChannels,I,0,?GetNumChannels@@YAHXZ,0,0,0,0,0
GetDuration,F,0,?GetDuration@@YAMXZ,0,0,0,0,0
GetPosition,F,0,?GetPosition@@YAMXZ,0,0,0,0,0
GetUnderflowed,I,0,?GetUnderflowed@@YAHXZ,0,0,0,0,0
GetCPUUsage,F,0,?GetCPUUsage@@YAMXZ,0,0,0,0,0
GetVolume,F,0,?GetVolume@@YAMXZ,0,0,0,0,0
GetSequence,I,0,?GetSequence@@YAHXZ,0,0,0,0,0
GetPattern,I,0,?GetPattern@@YAHXZ,0,0,0,0,0
GetPatternName,S,I,?GetPatternName@@YAPADH@Z,0,0,0,0,0
GetRow,I,0,?GetRow@@YAHXZ,0,0,0,0,0
GetErrorStr,S,0,?GetErrorStr@@YAPADXZ,0,0,0,0,0
GetLineinfo,S,III,?GetLineInfo@@YAPADHHH@Z,0,0,0,0,0