I have noticed AppGameKit only now partly loads meshes that are animated, but ok if not and just .obj..
I correctly use loadobjectwithchildren on the fbx files, what i get is this in my 3d engine:
The white cube is just my 3d cursor...
And this is the same model in blender,downloaded as a .blend already with the animations:
I tested with someone else's model after finding same issues with my own
This used to be ok but cant remember when,here is an example from an older version of my 3d editor:
The original .blend file is
here
the fbx file exported from that file is
here
am using blender 2.78
In both the model of the lever used above and my own,it displays only the parts of the mesh that have been animated, not the rest of the static mesh
Hail to the king, baby!