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AppGameKit Studio Chat / [SOLVED] Broadcasting without Wifi but USB?

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Vectrex71CH
User Banned
Posted: 18th Apr 2020 21:24
is it possible to broadcast via USB Cable when WiFi is not available on the go ? I tried but it hasn't worked for me :-(

I've enabled the USB Debuging feature under Android Developer Mode.

Thank you!

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PartTimeCoder
AGK Tool Maker
9
Years of Service
User Offline
Joined: 9th Mar 2015
Location: London UK
Posted: 24th Apr 2020 19:48
This post has been marked by the post author as the answer.
Try enableing mobile hotspot on your phone and connect your laptop to it, now you have wifi on the go.
haliop787
4
Years of Service
User Offline
Joined: 22nd Mar 2020
Playing: With reality.
Posted: 25th Apr 2020 12:55
+1 for above comment. it worked for me.
Vectrex71CH
User Banned
Posted: 8th May 2020 16:29 Edited at: 8th May 2020 16:32
Thank you, this is a good idea !!

BUT, my case is a bit special

I use AppGameKit Studio on a Cloud PC ( http://www.Shadow.tech ) over my Android Based Samsung Note 10+ and DEX on the go on a NexDock2 ( http://nexdock.com ) .... I know, a bit weird, but THIS is the Future (today)

My Note 10+ in combination with DEX and Shadow.tech is my one and only Computer The Future is in the cloud !

i marked the thread as SOLVED, because i think it solves the problem for others. But my case is really special

Kevin Cross
20
Years of Service
User Offline
Joined: 15th Nov 2003
Location: London, UK
Posted: 8th May 2020 17:32
I would also like USB debugging/testing like GameSalad had. Lately the app is failing to send to the player on the device if I've sent it more than once or twice. The only solution I've found is closing and reopening Studio each time. Same fix I have to do for exporting to Android.
OryUI - A WIP AGK2 UI Framework

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