Hi all!, how are you!, thanks fot the comments!!!
Hi Benjamin!
Quote: "It seems like watching an old movie. Fantastic visual style almost like an old movie documentary and I mean that in the best way possible. It seems very realistic. Really fantastic work!"
The reason for the search for all this style is because, I want to feel the same sensation as when I played the old games, "in the golden years of 386."
all the new and fascinating graphics that we see in today's games, for me, work as the difference between watching a movie or reading the book, the brain needs to imagine, it needs to process. my brain misses the essence of old games with those pixelated graphics where everything had to be interpreted.
The goal with Tora Tora, is to have good graphics, but to see the polygons, the facets, to see the mesh, it is really a rare mix. as always leaving the idea that it could be better.
Even so, it is difficult to have a mix, since the sky, or the sea, is very difficult to achieve something Lowpoly without textures, so choose to mix poly and realism.
I certainly want it to look like an old game, but one that has defined artistic criteria.
Quote: "Looking really good there.
Seems your project and mine have some similarities - Aircraft carrier, island warfare etc. although mine is set in the 1980s.
There's a real nice aesthetic about your project already - great stuff!!
I've got to do landing / take off soon enough, but will probably use VTOL / catapult."
Hi!, thanks!,
I was watching the missile tests, and they are really incredible!
I am still struggling with the landing physics, but at least I managed to detect a collision and the plane does not cross the deck
What is VTOL? my english and my brain are of poor quality
I hope to see more of your project! With the missile era, everything is more complicated, since the distances and speeds are tremendous ...
I before tora, evaluate what type of game I wanted, and I came to the conclusion that it had to be prior to all that era.
These days I will start playing with the AppGameKit particles, which thanks to your video will be amazed at its performance.
Quote: "The camera moving all around would have a very negative effect on aiming the guns. (the motion of the planes is bad enough."
Hello! Yes, it is true that it is impossible to point with this camera.
the idea is to regulate the target distance from the camera to the plane when there is a need to be more precise.
It is a very nice camera to show a project, but little practical to aim
.
can you share a link of your project?,
I would like to see it, especially if it is made in AppGameKit!
I am advancing with the landing physics, but I admit that I still have a hard time doing it.
but it is a question of thinking, there is the problem, thinking is costing me a lot.
Currently my planes come into contact with the deck, but when the aircraft carrier moves, the planes do not fully adapt the movement and rotation of the deck, and it is complicated since the plane, as in Einstein's theory of relativity, the plane adopts deck movements but the aircraft carrier is moving at a speed of 50km / h, so the wings are already holding up a bit.
invent a system to smooth out the speed of the plane, how much the plane should copy the deck movements, so if the plane has less than 50km * h speed, it adopts 100% of the movements
but when it lands, if the plane sustains, it can still drift a bit if the aircraft carrier is rolling or tacking.
I want to make it feel realistic, even if it really isn't.