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AppGameKit Studio Chat / AppGameKit Studio Version 2020.11.12

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Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 12th Nov 2020 14:22
I've uploaded a new version to Steam and the TGC downloads area with the following changes

* Fixed PlayVideoToImage and SetDeviceCameraToImage producing a black image on old 32-bit iOS devices
* Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen
* Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android
* Added code to allow In App Purchase promotions to be selected in iTunesConnect
* In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup
* Fixed local notifications on iOS causing a crash if tapped when the app is not running
* Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs
* Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set
* Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10
* Fixed DrawEllipse drawing small ellipses incorrectly
* Increased the number of simultaneous HTTP connections on Windows from 2 to 8
* Fixed a crash on Android devices using the Adreno GPU when sending the app to the background
* Fixed a crash when using GetAppInstalled()
* Updated Firebase SDK to version 18.0.0 on Android
* Updated Chartboost SDK to version 8.1.0 on Android
* Updated AdMob SDK to version 19.5.0 on Android
* Removed Amazon Ads from the Google version of the Android player due to conflicts with Google's ad policy
* Removed Amazon Ads from Google APK export due to policy conflicts
* Updated Android Tier 2 projects for Android Studio 4.1
* Improved performance on Vulkan when using DrawSprite() to draw a sprite multiple times per frame
* Fixed performance degradation when broadcasting an app multiple times that contains a large number of entities (sprites, objects, text, etc)
* Fixed performance degradation when using one of the DeleteAll commands and then creating a large number of entities (sprites, objects, text, etc)
* Fixed a memory leak when creating and deleting objects from height maps
* Fixed ShareFile and ShareImage on Android 10 and higher
* Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions
* Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions
* Fixed screen recording on Android 10 and above, currently only works when using OpenGL
* IDE: Fixed switch current project selecting wrong tab
* IDE: Fixed help not displaying if Help window isn't visible
* IDE: Fixed <Ctrl>+<E> when UNCOMMENTING code replacing Clipboard contents with "//~"?
* IDE: Fixed Scene Editor EditBox using multiple scenes in same file generating compile errors
* IDE: Fixed Android export generating invalid .apk files
* IDE: Fixed IPA export generating invalid .ipa files

Let me know if you have any problems
Amon
9
Years of Service
User Offline
Joined: 30th May 2014
Location: Shropshire, United Kingdom
Posted: 12th Nov 2020 14:27
Lovely. Thank you.
Win 10 Pro - AMD RYZEN 9 3950X 64GB DDR4 - RTX 2080 SUPER
kragoth74
6
Years of Service
User Offline
Joined: 3rd May 2017
Location:
Posted: 12th Nov 2020 14:55
SetSyncRate() works fine now, many thanks.
brunuu
5
Years of Service
User Offline
Joined: 4th Jun 2018
Location:
Posted: 12th Nov 2020 16:46
Quote: "
* Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set
* Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10
"

yes yes YES YESSSSSS
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 13th Nov 2020 21:28
Very nice...thanks alot

Will Classic also get an update?


PSY LABS Games
Coders don't die, they just gosub without return
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 14th Nov 2020 00:29 Edited at: 14th Nov 2020 03:45
Quote: "Will Classic also get an update?"

rick stated on discord that classic will be updated next week.
[My Itch.io Home] [Now Playing]
[AGK Resource Directory] [TGC @ GitHub]
[CODE lang=AGK] YOUR CODE HERE [/CODE]
[VIDEO=youtube] VIDEO ID [/VIDEO]
[Google Forum Search]
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 14th Nov 2020 11:27
Very nice, thanks

I've never been to the TGC discord channel before. I guess I should check it out


PSY LABS Games
Coders don't die, they just gosub without return
Sph!nx
15
Years of Service
User Offline
Joined: 3rd Dec 2008
Location: The Netherlands
Posted: 15th Nov 2020 17:10
Thank you very much!
Regards Sph!nx
Abiz
11
Years of Service
User Offline
Joined: 14th Nov 2012
Location: Amsterdam
Posted: 15th Nov 2020 19:21
Found a bug on Android (seemed to have been there in previous version as well).

I just published my game (Case Open) and on both my phone and my pad the following happens on both my samsung phone and my pad:

1. Go into the app
2. Play a level
3. Use the Exit button (right top)
4. Use Quit in the main menu to exit the program
5. This invokes the Tier1 End command.
6. The program closes
7. Try to start the program again, by clicking it's icon. (it may actually work ones)
8. You get a blakc flash and it returns back to the android screen

To start it again I have to go into the "SWITCH APPS" menu and close the app from there.
Trying to switch to it from there doesn't work either.

After I close it from the switch app menu, I can start it again by pressing the icon for the app.

This is unacceptable for my customers, they will not play the game this way.
The iOS version does NOT have this problem, it closes fine.

Other Apps I download from the Appstore work fine after quitting thhem and restarting, si it definitely seems an AppGameKit Android issue.

Help is much appreciated, because I cannot publish my app this way. And I assume others will have the same issue.
Thanks,
James
SFSW
21
Years of Service
User Offline
Joined: 9th Oct 2002
Location:
Posted: 15th Nov 2020 19:41 Edited at: 15th Nov 2020 19:41
Abiz, that has indeed been reported and is awaiting a fix. It appears to be the same problem causing apps set to the background to not be able to restart/resume. And since apps never actually shut down with 'end', they can't be restarted again either. Here is the report: https://github.com/TheGameCreators/AGK-Studio/issues/738

Feel free to add your results and steps to duplicate to that GitHub post.
Abiz
11
Years of Service
User Offline
Joined: 14th Nov 2012
Location: Amsterdam
Posted: 15th Nov 2020 19:55
Thanks,
I added my example to the github thread
theblackbones
5
Years of Service
User Offline
Joined: 31st Jan 2019
Location: France
Posted: 16th Nov 2020 17:09
Thanks !!!
Abiz
11
Years of Service
User Offline
Joined: 14th Nov 2012
Location: Amsterdam
Posted: 16th Nov 2020 17:30 Edited at: 16th Nov 2020 17:31
Problem solved, see GITHUB for the solution https://github.com/TheGameCreators/AGK-Studio/issues/738
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 17th Nov 2020 18:14
Just to let you know that I've uploaded a new Mac version (2020.11.12b) that fixes a crash in exported iOS apps if they try to make a network connection without having networking permissions.
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 17th Nov 2020 21:07 Edited at: 17th Nov 2020 21:54
Inquiry moved to Classic Thread
[My Itch.io Home] [Now Playing]
[AGK Resource Directory] [TGC @ GitHub]
[CODE lang=AGK] YOUR CODE HERE [/CODE]
[VIDEO=youtube] VIDEO ID [/VIDEO]
[Google Forum Search]

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rudyardcatling
6
Years of Service
User Offline
Joined: 3rd Nov 2017
Location:
Posted: 27th Nov 2020 02:44
I cant say problems, but a question, i like appgamekit, i have the non-visual version and i dont really need the whole visual bru-ha . However, i was wondering : is there any other reason to upgrade like improved performance or something . I read something about vulkan introducing raytracing too, will that be included somewhere in '21/'22 ? . If i get improved performance and it still runs on linux i might seriously consider to buy it sometime next year (im a broke bum after all i have to consider these things)
thanks in advance
Kot
7
Years of Service
User Offline
Joined: 2nd Mar 2017
Location:
Posted: 3rd Jan 2021 19:36
And again no additional gps commands <sigh >

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