@tboy i still get very green screens on pi i havent tried with wine yet
but i did manage to create the PiPlayer and replaced it with the agkpi
PiPlayer but not sure if i did something wrong with it still going green
with the models. I did run the raspberry pi version compiled and then
even tried replacing the byte code in media folder and PiPlayer again
but its still green.
Any suggestions ?
Thanks
EDIT your script helped me get the colours fixed and i found
the reason why the trees and buildboards were black was because the setobjectimage applied it to texture slot one
which is fine aslong as there is a texture slot 0 aswell
I use code like this for illumination and passing to it
setupilluminationshader(object,image,1) works a treat
function setupIlluminationShader(objectId as integer,imageId as integer, bones as integer)
SetObjectImage(objectId,imageId,0) //mixamorig:LeftHand
setobjectimage(objectId,illuminationImageID,1)
SetObjectNormalMap(objectId,NormalmapID)
SetObjectColorEmissive(objectId,20,20,20)
child as integer
for child = 1 to GetObjectNumChildren(objectId)
SetObjectImage(GetObjectChildID(objectID,Child),imageID,0)
SetObjectImage(GetObjectChildID(objectID,Child),illuminationImageID,1)
SetObjectNormalMap(GetObjectChildID(objectID,Child),NormalMapID)
SetObjectColorEmissive(GetObjectChildID(objectID,Child),20,20,20)
next child
/*
if bones =0
SetObjectShader(objectId,Illumination_ShaderID)
else
SetObjectShader(objectId,IlluminationBones_ShaderID)
endif
//setobjectcoloremissive(objectId,150,150,150)
*/
endfunction