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AppGameKit Classic Chat / Using blender to export animated fbx

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fubarpk
Retired Moderator
19
Years of Service
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Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 15th May 2021 19:13 Edited at: 15th May 2021 19:26
if your using miximo models these are my export settings

i load the models into blender 2.79 because 2.8 wont import fbx binary files
I also understand blender 2.79 better

i couldnt get the export settings for fbx good enough to work properly so i save as a .blend file from 2.79
and use the default blender 2.8 settings as shown

or chafaris .x guide here https://forum.thegamecreators.com/thread/223848

the dae settings work fine as defaults in both i found

which allowed the attached video to be made

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk

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fubarpk
Retired Moderator
19
Years of Service
User Offline
Joined: 11th Jan 2005
Playing: AGK is my friend
Posted: 15th May 2021 19:26
Blenders dope sheet allows for the deleting of the animations and your own to be inserted

and miximo https://www.mixamo.com will repair models that arent setup correctly

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk

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