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AppGameKit Classic Chat / Calculate velocity vector?

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PartTimeCoder
AGK Tool Maker
9
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Joined: 9th Mar 2015
Location: London UK
Posted: 29th Aug 2021 02:47
So given the below situation, I want the sprites to meet at the target location, my code works but I don't understand something, at first they were going off in the wrong direction it seemed to be 90 degrees off so I minus the 90 and sure enough they go where I want them to ... but why?



Anyone good at Pythagorean theorem care to explain?



and the helper functions from UCF project


Is it my code that's wrong or the helper functions, I thought I had a grip on the basics of pythag so I want to understand what's up here, yes it works but superglue and duct tape is not my style, not without some WD40 andway .. lol (engineers joke, if it moves and it shouldn't, duct tape, is it doesn't move and it should, WD40)
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Virtual Nomad
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18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 29th Aug 2021 05:03 Edited at: 29th Aug 2021 05:06
does THIS help?

specifically:
[My Itch.io Home] [Community Apps on Itch.io]
[AGK Resource Directory] [TGC @ GitHub]
[CODE lang=agk] YOUR CODE HERE [/CODE]
[VIDEO=youtube] VIDEO ID [/VIDEO]
[AGK Showcase][Google Forum Search]
PartTimeCoder
AGK Tool Maker
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Joined: 9th Mar 2015
Location: London UK
Posted: 29th Aug 2021 05:14
Yes it does, the ATanFull is the missing link, thanks for that ... I'll work that into my code on tomorrow's epic coding shift lol
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Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 29th Aug 2021 13:54 Edited at: 29th Aug 2021 13:56
You can simplify your distance function a lot. You can lose all of those if conditions because the result will be the same.
The distance between two points is the same regardless of their position relative to each other.
Try this link
PartTimeCoder
AGK Tool Maker
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Joined: 9th Mar 2015
Location: London UK
Posted: 29th Aug 2021 16:10
Yeah I actually got your simpler function in my Utils lib but when my code did not work I started scrambling around looking for solutions and google pointed me to the UCF project and some pythag that went straight over my head, I went with the UCF but I knew it was all wrong hence the post, funny thing my original attempt was almost right lol

Thanks for the help though, I actually use that function quite a lot.
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Phaelax
DBPro Master
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Joined: 16th Apr 2003
Location: Metropia
Posted: 30th Aug 2021 16:47
A bit of detail on how atanfull can be calculated:

https://forum.thegamecreators.com/thread/27159


Additionally, I might have some stuff here you may find useful: (don't judge harshly, the site started in the DBC days!)
http://zimnox.com/dbcc/?page=eq
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
PartTimeCoder
AGK Tool Maker
9
Years of Service
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Joined: 9th Mar 2015
Location: London UK
Posted: 30th Aug 2021 18:03
Quote: "don't judge harshly"


Ouch, my eyes!! lol

Thanks for that looks like a wealth of information there, will give it a good look over for sure.
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