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AppGameKit Studio Chat / Name extraction

Author
Message
Captain Ouais
18
Years of Service
User Offline
Joined: 12th Dec 2003
Location: France
Posted: 20th Jun 2022 14:12
Hi people !
How can we extract the names of the animations from the skeletons created with spriter?
in one way or another
thx
I do what i do !!!
Dark Raven
8
Years of Service
User Offline
Joined: 27th Jul 2014
Location: United States
Posted: 21st Jun 2022 02:47
I could be wrong but I don't think there is a built in way from what I can see. You would probably have code to parse through a exported file and collect the animation names from that. Again I'm not an expert from what I can tell there isn't a built in way which is kind a strange since you can run an animation based on the name.
Phaelax
DBPro Master
19
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 23rd Jun 2022 18:37
Remind me, is a spriter file just xml? I have a parser that might work if that's the case.
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

blink0k
Moderator
9
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Phaelax
DBPro Master
19
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 23rd Jun 2022 23:32
If he wants pure AppGameKit and not tier 2, I have an xml library in my sig
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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