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AppGameKit Classic Chat / Star Wars style credits screen crawl

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blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 29th Nov 2022 01:44 Edited at: 29th Nov 2022 01:45
Simple Star wars credits screen crawl using SetObjectUVOffset() and SetObjectUVScale().
I tried to do a 2D version but I couldn't get the SpriteUV's to work

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Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 29th Nov 2022 02:15 Edited at: 29th Nov 2022 02:28
nice one.

i played with it a little to get closer to the original angle and have it almost fill the width of the screen at the bottom and end in the top 1/4 of the screen. got close but nothing worth sharing.

i wonder if heavens used a similar method in their recent 20 sec jam submission (cropped):


~45 years later and still inspiring, eh? it never gets old (but somehow i did).

Phaelax
DBPro Master
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Location: Metropia
Posted: 29th Nov 2022 18:17
Cool. Now make the top fade out!
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blink0k
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Posted: 30th Nov 2022 01:39 Edited at: 30th Nov 2022 01:45
Challenge accepted
Nice work VN!

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PartTimeCoder
AGK Tool Maker
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Location: London UK
Posted: 30th Nov 2022 10:35
Nice!
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Heavens
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Posted: 30th Nov 2022 16:22
Fairly similar approach however mine was based on a timer and the object moved.

Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 2nd Dec 2022 16:23 Edited at: 2nd Dec 2022 16:26
You won't be able to use Sprites without using a Shader., due to Affine Texturing issues.



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fubarpk
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Playing: AGK is my friend
Posted: 5th Dec 2022 00:00
Quote: "Now make the top fade out!"


spoiler alert "blink"
using a shader


vs shader


ps shader
PK
blink0k
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Location: the land of oz
Posted: 5th Dec 2022 00:51
Nice Fubs!

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