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AppGameKit/AppGameKit Studio Showcase / Holiday Hussle - AGK Jam Submission

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Virtual Nomad
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Posted: 24th Dec 2022 17:35 Edited at: 24th Dec 2022 18:09
Arcade action above a bustling Downtown!
Fly your drone & deliver Christmas gifts, make some cold, fast CASH, and buy something special for yourself!

Thanks to BlinkOk for the building art and other pixel work!

Made for the AGK Winter Festival Jam.
HTML, WIN & Android versions available HERE.
Happy Holidays, all!

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Game_Code_here
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Posted: 25th Dec 2022 05:07 Edited at: 25th Dec 2022 05:08
Got the level 3 and funny and fun, It plays very good and I love the story to follow alone with. I will keep this and play it when I get bored. To be honest, for a game comp this is more a professional looking game that could be turned into a full dron delivery game. You should work that out. Think of paper boy back in the day, that old school fell that has endless level play.
Phaelax
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Posted: 25th Dec 2022 16:06
Ah so this is what's kept you from the AoC challenges. Looks cool!
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"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

Virtual Nomad
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Posted: 25th Dec 2022 16:57 Edited at: 25th Dec 2022 17:00
Thanks guys.

Yah, it had my attention for a bit

I had big plans to expand beyond "downtown", into "central park", deliver to neighborhoods,, pick up garbage, deliver food, all of that but i struggle with "how much fun can a simple mechanic provide before it gets redundant?"

I had additional uprades in mind, various other ideas but the primary goal was to FINISH something. which i did ahead of schedule, for a change

In the end, a little "bite-sized xmas fun", a little humor...

speaking of which: do you guys get that the rooftop reindeer are angry at you because you "took our jobs!"? I think that i left that as "too subtle" and need to work on my storytelling.

Thanks again
Game_Code_here
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Posted: 25th Dec 2022 18:40
Quote: "how much fun can a simple mechanic provide before it gets redundant?"


Well there is like i said before , "Paper boy" Very fun. "mario" The same thing over and over but addicting and fun. "Sonic" The same. When I played this I felt that same old feeling of those games. I was upset to see when i tried playing today i was on level one.

Phaelax
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Posted: 25th Dec 2022 18:54
Add challenges as you level up. Like birds that get in your way. Annoying kids who think its fun to throw rocks at drones. Accidently run into a stork that's dropping off at the orphanage.
Tiled TMX Importer V.2
XML Parser V.2
Base64 Encoder/Decoder
Purple Token - Free online hi-score database
Legend of Zelda
Pixel-Perfect Collision

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

Game_Code_here
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Posted: 25th Dec 2022 20:17
Quote: "Accidently run into a stork that's dropping off at the orphanage."




That was funny and a great idea.
Virtual Nomad
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Posted: 27th Dec 2022 02:05 Edited at: 27th Dec 2022 02:05
Quote: "I was upset to see when i tried playing today i was on level one."

daily progress should now be saved with the today's update to all platforms.
Scribble
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Posted: 28th Dec 2022 04:23
I like how the ropes connecting the UFO to the cargo moves and change length. How was it made?
smerf
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Posted: 28th Dec 2022 04:52
Very Nice!

Virtual Nomad
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Posted: 28th Dec 2022 06:18 Edited at: 28th Dec 2022 07:02
thanks for playing, guys

Quote: "Add challenges as you level up."

i added the reindeer chucking bottles at you with that in mind. they're kinda rare since getting whacked too often became aggrevating. they lead the player based on current velocity but i had them even smarter. the reindeer were happy but i wasnt

Quote: "How was it made?"

joints are added between each top corner of the package and the bottom center of the drone.

then, this function:

there are checks made for snapping the cables (Distance) and if the player releases the package, both of which delete the joints, otherwise.

initially, the package could rotate, which was kinda fun

but it got a little hectic so i took it out (i tested a buncha settings beyond what you see there - was never quite happy with the play).

regardless, the function covers both scenarios

again, thanks for playing and for the ideas. i could flesh this out some day and your feedback is appreciated!

btw, if you guys appreciate it, Rate it. it'll be incentive for me to continue working on it (same goes for my other projects).

my goal is always to share some fun and Ratings help "get it out there", so...

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Scribble
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Posted: 29th Dec 2022 01:28 Edited at: 29th Dec 2022 01:31
For some reason, I can't find the button to rate games on itch.io , or on AppGameKit Winter Game Jam.
Where was the button again?

That usage of DrawLine just gave me an idea for a trailing effect for spaceships, thanks
Virtual Nomad
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Posted: 29th Dec 2022 08:25 Edited at: 29th Dec 2022 08:29
near the top RH side of a given project page on itch, you should see:

if your page is zoomed in, it may be on a row near the top of the project page.

otherwise, when the Winter Festival jam closes (in just over 4 days), you'll be able to rate the entries (separately, for the jam only) but not before.

both ratings help but the one on the main project page helps get it suggested to others (outside of the jam).

Quote: "trailing effect for spaceships"

GetWorldX/YFromSprite() are very nice functions. somewhere on the forums i'd posted its usage to detrmine a vehicles guns when the vehicle is turning/rotated.

you can do the stuff with a little trig but why when we dont have to?

meanwhile, looking forward to whatever you come up with

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Game_Code_here
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Posted: 30th Dec 2022 03:19
Don't give up on this game. it looks to be a full fledge popular game.

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