thanks for playing, guys
Quote: "Add challenges as you level up."
i added the reindeer chucking bottles at you with that in mind. they're kinda rare since getting whacked too often became aggrevating. they lead the player based on current velocity but i had them even smarter. the reindeer were happy but i wasnt
Quote: "How was it made?"
joints are added between each top corner of the package and the bottom center of the drone.
then, this function:
GX1 = GetWorldXFromSprite(Package,-8,-10)
GY1 = GetWorldYFromSprite( Package, -8, -10 )
GX2 = GetWorldXFromSprite( Package, 8, -10 )
GY2 = GetWorldYFromSprite( Package, 8, -10 )
DX = GetWorldXFromSprite(Drone,0,12) : DY = GetWorldYFromSprite(Drone,0,12)
there are checks made for snapping the cables (Distance) and if the player releases the package, both of which delete the joints, otherwise.
initially, the package could rotate, which was kinda fun
but it got a little hectic so i took it out (i tested a buncha settings beyond what you see there - was never quite happy with the play).
regardless, the function covers both scenarios
again, thanks for playing and for the ideas. i could flesh this out some day and your feedback is appreciated!
btw, if you guys appreciate it, Rate it
. it'll be incentive for me to continue working on it (same goes for my other projects).
my goal is always to share
some fun and Ratings help "get it out there", so...