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AppGameKit Studio Chat / [SOLVED] Open Simplex Noise

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JohnStabler
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Posted: 3rd Feb 2023 11:40
I noticed the noise functions use Open Simplex.

Is this based on a fixed seed? If so, what is it?

Is there going to be a way to specify the seed in future via the SetupNoise() function?

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Virtual Nomad
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JohnStabler
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Location: Cardiff, Wales, UK
Posted: 3rd Feb 2023 15:39
I've been successful in using the noise functions.

However, I am building a .NET core server component that can generate the same noise as the AppGameKit implementation for any given values.

So I guess I need to understand what implementation AppGameKit uses (grad tables, seed etc).
Virtual Nomad
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Posted: 3rd Feb 2023 15:42
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JohnStabler
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Posted: 3rd Feb 2023 22:20
It did, thanks!

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