Hi Guys
I'm at my limit here. I've been messing around with this for a while now and I'm
getting nowhere fast!
I've posted different question on different threads all relating to the different
issues I'm experiencing.
It seems none of you are able to give any advice without me posting a sample, so here
it is... well sort of this is my test application it's not as tidy or functional but
works enough to highlight the issues.
Full package included along with a compiled exe and all resources.
INSTRUCTIONS:-
[Esc] Quit
[Q] Turn Left
[W][Up] Move Forward
[E] Turn Right
[A][Left] Step Left
[S][Down] Move Backward
[D][Right] Step Right
[Mouse Up] Look Up
[Mouse Down] Look Down
[Mouse Left] Look Left
[Mouse Right] Look Right
NOTE:-
Application is in a Window that Captures & Hides Mouse, in the event of a crash,
use CTRL-ALT-DELETE to bring up Taskmaster to terminate.
The Scene has been removed until I get the Environment working properly
Adding CREATE_SCRENE() and UPDATE_SCENE() just after CREATE_ENVIRONMENT() and
UPDATE_ENVIRONMENT() should re-enable this.
THE QUESTIONS:-
Throughout the code there are many REM --- messages detailing various section
and DBP parameters. There are also a load of REM --- NOTE* detailing specific
issues I'm experiencing.
THE SPECIFICATION:-
This Application is using Vannilla DBP (or should be!) if any of you guys have a
better more stable method for achieving what's required I'm open to suggestion.
THE GROVEL:-
As far as the Environment module goes, I'm trying to create a single object using
all the meshes and objects defined within, It's basically a Sky Dome made of
several objects...
dATM = Atmosphere.
This is typically a colour gradient that changes colour based on Time
dHLC = High Level Clouds.
This is typically a semi-transparent image or Cirrus Clouds
dLLC = Low Level Clouds.
This is typically a semi-transparent image or Cumulus Clouds
dSEA = Sea Level.
This is typically a semi-transparent, Reflective surface
It appears to be having several issues,
The Atmosphere and Cloud Matrices don't want to support scrolling of textures or
transparency either?
The Sea Object appears not to be positioning correctly or being reflective?
The test objects should all be positioned above it not under it?
QUESTION:-
Any Ideas how to make this a single object with each part a separate limb that
will support all the required functionality?
Thanks In Advance