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AppGameKit Classic Chat / [SOLVED] How about a challenge to get this forum active?

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badkneecap
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Posted: 13th Mar 2024 21:20
AGK allows users to quickly develop a game or app. There are a lot of users who have been here (on and off) a long time. So, some old timers and newbies. I love seeing how users take ideas and turn them into actual games and how they write and organize their code.

Anyone have an idea for a game challenge to get everyone active? Any interest, any ideas?

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Dark_ITheI _Angel
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Posted: 13th Mar 2024 23:10 Edited at: 13th Mar 2024 23:15
This may sound like a joke but i have this idea for some years now for a small SURVIVAL T-Game (Troll game), easy enough to make and maybe a challenge for the community, i just write it here as an idea :

Title : The sinking boat

Description short: game start with a boy going to the beach,there he see a small boat,he go near and see the boat has a small hole and he say: "ohh,the boat is sinking".
There the game start, a timer show up with 2 hours in easy mode,for the 2 hours you just look at the boat and every minute you hear the boy say:"i think the boat is sinking" and when the 2 hours are finish the boat is completely under water and the game ends.
Somehow like that game watching paint dry,you have to survive the time.

Easy mode 2 hours , normal mode 5 hours, hard mode 20 hours.
We could make addons later on that add an ultra mode of 120 hours.

Also we could upload it to steam and laugh at all the bad reviews.

Am totally serious,this could be a good challenge for us all!!
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ando
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Posted: 14th Mar 2024 23:15
Fairly simple games like this?

Can use any of the TGC products on the forum.
2D or 3D accepted.
Must at least run on Windows.

1
Land On Aircraft Carrier.
Plane starts off not quite lined up for landing. Each landing gets harder. Most landings wins.

2
Darts.
Some kind of dart board game. Highest score or defined score wins.

3
Target shooting. eg- something like 20 misses = game over with score of valid hits.

4
Jump Home.
An A to B jumping challenge. Shortest time or most levels wins.

5
Dodge Em
Avoid obstacles. Fast moving or speed increases over time. Longest time wins.
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
Phaelax
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Posted: 15th Mar 2024 21:39
Some folks are already currently working on a game jam https://itch.io/jam/agk-finish-it-2024
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badkneecap
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Posted: 20th Mar 2024 22:55
It's been a while since I've coded in AppGameKit, so it might take me a bit to get back up to speed. I like the idea of creating my own version of Asteroids. It seems like a pretty straight forward project. Anyone else create a version of their own? Let's see it!
ando
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Posted: 21st Mar 2024 10:44 Edited at: 21st Mar 2024 10:46
I've not made a 2D Asteroids before. I did make a basic 3D space rock shooter thingy.

https://forum.thegamecreators.com/thread/227073#msg2661115

EDIT - one of my unfinised projects
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
Virtual Nomad
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Posted: 21st Mar 2024 16:09
there's already a challenge awaiting anyone with unfinished AppGameKit projects (which, i expect, is everyone ). i'd love to see updates in that thread from anyone participating.
ando
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Posted: 26th Mar 2024 16:25
@ badkneecap, there does not seem to be much interest at the moment so....

Why not try something a bit bigger to brush the cobwebs off.

I'm more in to 3D but my art skills are not good enough to make something with realistic graphics
so I've been thinking of making a game with easier graphics.

If anyone has played Spyro The Dragon then they might agree that playability is more important than realism.
So something with a cartoon vibe might be the way to go.

As an indie dev I would also break the game down further to one good size level being the whole game, (part one).
Then level two would be game two, and so on.

Just need to design some characters and a story. Typically good guys v's the bad guys but creating a likeable main character is important.

Just my thoughts, cheers.
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
nz0
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Posted: 28th Mar 2024 03:11
Just mt 2pence, but I would have thought a challenge that's more quickly acheivable than an actual game - like a demo effect but done in a certain way? I don't know - maybe something done with lines or something only with circles or single pixels?
"Games" just seems to vague and open ended, whereas something more atomic might be something of an actual challenge?
badkneecap
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Posted: 30th Mar 2024 21:27
I searched around for some graphics and sounds from the game and I started coding my own version of the game. It's actually going better than I thought it would. I found a graphics sheet with everything needed, so I had to spend some time cutting them up. I have the ship rotating moving and firing. Next, I will add the asteroids and collisions, etc. I'll post when I get a little farther. If anyone else is interested in creating THEIR version of the game, I attached a .zip file with all the assets I am using or started with.
badkneecap
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Posted: 31st Mar 2024 15:38
File didn't upload, trying again.
badkneecap
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Posted: 31st Mar 2024 15:44
Maybe it doesn't like .zip files, so I'll try individual files.
badkneecap
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Posted: 31st Mar 2024 15:46
Sorry, I tried multiple ways to upload the files, but it's not letting me. Who has a good way to share files and games?
ando
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Posted: 31st Mar 2024 19:36
Attachments often don't work first go for me so I select the Edit button bottom left of my last post
and upload again. It usally works on second attempt.
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
badkneecap
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Posted: 1st Apr 2024 21:43 Edited at: 1st Apr 2024 21:45
Thanks for the info. I'll attaching it 1 more time. Looks like it worked this time! Again, it has all the sounds as .wav files. The graphics need to be chopped up, but see what you can do. I'll upload my work in a couple of days.

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Virtual Nomad
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Posted: 1st Apr 2024 23:06 Edited at: 1st Apr 2024 23:09
hey, bk

i've always thought a "here's some media, make a game" challenge would be fun but when i see media uploaded like that, i need to ask if you have the right to distribute it (since i see no license but a reference to another site in the .png)?

if not, please pull it and, since it's simple stuff, maybe you or someone else could create or direct us to similar FREE media? (i'm mainly concerned with the artwork since the sounds seem simple BFXR stuff).

meanwhile, i dunno if i'll have time this month since i am currently working on a Finish It project but would love to join in the fun here if i can squeeze it in
badkneecap
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Posted: 2nd Apr 2024 21:57
I think I was trying to accomplish something more like the "here's some media, make a game" challenge format. Yes, I was wondering my self about using those graphics and sounds, but the sites I got them off of were very public and appeared to be put out there to be shared. But you never know, so I like the idea of setting up a challenge with a timeline and a "media" set and see what everyone comes up with. Now, we just need to get something scheduled.
ando
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Posted: 3rd Apr 2024 00:20 Edited at: 3rd Apr 2024 00:33
Don't know if you already made some pics but I made some anyway just in case.

If you want to use them just let me know if you want anything else, like more rocks for example.

The folder includes original b/w drawings with no alpha.
Then those named within twenties have alpha and those named within thirties have alpha and some blue blur.

EDIT: was just thinking it would be interesting to see people putting their own twist on the asteroids game. eg- like one or two weapon pickups.
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.

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badkneecap
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Posted: 5th Apr 2024 23:36
It has been years since I have last spent any time coding a game. I forget how easy it is to create 2D games in AGK. I started my Asteroids game and I attached what I came up with (so far). I just wanted to see if I could get it to resemble the original just a little. So far, I think it's coming along better than I thought it would. I got the spaceship moving around (arrow keys) and firing (spacebar). I have collitions between bullets and the asteroids working, still have a lot left. Let me know what you think.

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ando
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Posted: 6th Apr 2024 06:21
Nice. I think you captured the look and feel quite well. Nostalgia from 40+ years ago?
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
Phaelax
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Posted: 10th Apr 2024 19:19
Quote: "Anyone else create a version of their own? Let's see it!"


Never finished it, I kinda just made it to test some other ideas and concepts.
https://zimnox.com/games/asteroids/
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Phaelax
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Posted: 10th Apr 2024 19:22
Quote: "i've always thought a "here's some media, make a game" challenge would be fun but when i see media uploaded like that, i need to ask if you have the right to distribute it (since i see no license but a reference to another site in the .png)?"


If that's the case, here's some asteroids folks are welcome to use royalty free. I created these myself a long time ago, y'all have permission.

https://opengameart.org/content/asteroids
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Virtual Nomad
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Posted: 20th Apr 2024 08:58 Edited at: 20th Apr 2024 09:23
so, i should have some time (seeing how there is no deadline?)

progress:


i've put some of ando's sprites to work today and made a few SFX for this thanks to jsfxr.

Quote: "it would be interesting to see people putting their own twist on the asteroids game"

it'll be a little twisted

ADD: HTML Version to wet your whistle. i'd call it 75% done where i will be adding ando's alien dust pirate and maybe a timer to add a little sweat

so, who's working on this? if i'm not the only one, we should set a deadline.
Phaelax
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Posted: 26th Apr 2024 18:16
I started working on one, built on a previously unfinished project.
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Virtual Nomad
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Posted: 1st May 2024 17:42 Edited at: 1st May 2024 17:52
This post has been marked by the post author as the answer.
well, it seems there might be some competition so let's make it Official.

Challenge: Make an Asteroids-based game in AGK
Deadline: Sunday, May 19th, 23:59 PST
Judges: Anyone currently a part of this thread or who subsequently enters a Submission before the Deadline. You cannot vote for yourself
Voting Period: 1 Week ending May 26th @ 23:59 PST
Details: Either attach to a Submission post in this thread or provide links to freely-playable Web versions

Appropriate Community Badges apply:


Submissions:
Haulin' Asteroids by Virtual Nomad, art by ando
ando
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Posted: 17th May 2024 20:52 Edited at: 17th May 2024 20:53
I made something that's kinda based on asteroids.

If you give it a test run, let me know if you find any major bugs.

Cheers

BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.

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Virtual Nomad
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Posted: 17th May 2024 23:21 Edited at: 17th May 2024 23:43
i played the included exe and found a nice twist on the classic (and no bugs).

my most-appreciated feature/effect is the player explosion (which i insisted on seeing over and over ).

a couple of days left to work on it but it's already good fun.

1 request if you find time:

nice work, ando.

add: i went back in and tried compiling for myself and received:

the original exe was ~9MB IIRC while my classic compile is ~7. was yours compiled on studio?

more: so, it compiled fine in Studio and HAS SOUND & MUSIC that the exe in your initial post didnt have. so, now even more fun
ando
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Posted: 18th May 2024 02:27
Quote: "my most-appreciated feature/effect is the player explosion which i insisted on seeing over and over"

That made me laugh out loud. I have also tested that feature almost as much as the bullets.

I will take a look at load/save hi scores but it's been many years since I've done that stuff.
The forum will likely have some examples so I will have a dig around. (I think I've said that before, I do need to learn to do that in Studio.)

I compiled with Studio and I don't have classic. I don't know about the sound issue coz it works fine for me.
I also downloaded the zip and the sound works for me. ??
Cheers
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
Virtual Nomad
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Posted: 18th May 2024 03:38
ando
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Posted: 19th May 2024 03:52
Thanks for the load/save example VN.
I think I got it working pretty good.
Don't know if I will have time to make it purdy but I'm glad I got through that battle.
Will come in handy for many projects.

I may have given you a brief mention on the title screen.

So here is my latest version.
(hi score save location - C:/users/[name]/AppData/Local/AGKApps/asteroid/media)
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.

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Virtual Nomad
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Posted: 19th May 2024 20:05 Edited at: 19th May 2024 20:29
i'm climbing over myself but digging your challenge


meanwhile: THIS. if you want a better export or help getting it over to your itch profile, etc, talk to me on discord
ando
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Posted: 20th May 2024 00:09
LOL!!! I tested the online version of Asteroid before I realized what you called it! Sounds like a health issue....
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
Phaelax
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Posted: 20th May 2024 05:08
Here's a still yet unfinished game. Tried to finish up tonight but ended up spending most of my time refactoring the spaghetti code cause I had no real plan when I started.
Highly encourage using chrome(chromium, brave, etc) to play because FF has abysmal performance (almost half the frame rate). Game was designed around a 60 frame rate.

Arrows keys to move, space to shoot. Because it's a demo, you can try the different types of guns (hit 1 or 2 to change). The laser will eventually have a limited use as right now it's absurdly OP. The laser does double damage, which is both good and bad. You get points for hitting the rocks, so if you destroy it in fewer hits thats less points. But the laser is an instant line of sight shot. It's quicker rate of fire allows you to potentially hit more rocks consecutively resulting in greater bonuses.

https://zimnox.com/games/asteroids2/

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Virtual Nomad
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Posted: 20th May 2024 07:51 Edited at: 20th May 2024 08:32
so, a bit jealous with both your debris effects, i added some of my own here in the 11th hour

https://virtual-nomad.itch.io/haulin-asteroids

i know i said Voting would be limited to those in the thread but if you both agree, i'll start a Submission thread and ask others to vote, as well? as it's a challenge, part of me wants to keep with tradition but think others might appreciate being in on it?

in the meantime, enjoy your shiny new badges as you both deserve them!

Seeing the variety we've come up with and i wonder how many others are out there where the simple premise has inspired countless others in the past ~45 years!

when i can participate, these challenges are always fun. thanks for joining in on it, guys

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Phaelax
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Posted: 20th May 2024 13:22
Just wish I had the same time to dedicate as I did 20 years ago. We did have quite the challenge group a long time ago, miss those.
The old challenges can always be revisited
https://www.zimnox.com/dbcc/index.php?page=challenge

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ando
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Posted: 20th May 2024 13:29
No probs VN, I agree with the open voting.
BASIC appeared in May 1964. Lightning flashed, the wind roared and the Earth moved.
And nine months later I was born.
So here I am.
I am Basic.
Code is in my genes.
Virtual Nomad
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