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Program Announcements / Roswell Racer - Final build

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AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 2nd Jan 2004 07:53 Edited at: 2nd Jan 2004 10:00
ESC and I just put the finishing touches on Roswell Racer. It came out pretty well. There are alot of little graphical updates since the last screens. As usual alot of things didnt make it into the game in time. Multiplayer had to be cut and some of the gameplay isn't as polished as we would like. But I guess thats what working under a deadline is about. Anyway, you can download it here:
http://www.shellshockede.com/Roswell_Racer_3f7833d77952d.rar

I reccomend you set your desktop resolution to 1024x768 with 32bit color before playing. Can fix some blurriness that fullscreen windowed mode can create. If it doest run well just turn particles off

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
AlecM
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Location: Concord, MA
Posted: 2nd Jan 2004 08:04
Here are 2 screens. 1 of them is from a so far un-mentioned track






[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
MikeS
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Location: United States
Posted: 2nd Jan 2004 09:10
I guess it pays to stay up till 2:10 A.M

Downloading now...



A book? I hate book. Book is stupid.
AlecM
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Location: Concord, MA
Posted: 2nd Jan 2004 09:27
on the east coast, eh? Yes it does

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
MikeS
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Posted: 2nd Jan 2004 09:37
[Potential Spoilers]

Wow! Says it in one word I suppose.

Bugs: Hardly any that were major. Just at the beginning of the race my car slides a little to the left. This game is sharp otherwise.

Collision: Very Accurate

Level Design: Love it.(except that darn drop-off in the night level )

Graphics: The most crisp game in my opionion

Sound: Great!

Overall: You know it, I know it, your hardwork has paid off, and you'll get what you deserved(). These games are being judged on gameplay and this has plenty of it. It's clean, it's challenging enough, and I had fun with it.

Nice work, and well done. This game is gonna be the talk.



A book? I hate book. Book is stupid.
AlecM
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Posted: 2nd Jan 2004 09:43 Edited at: 2nd Jan 2004 09:46


another screenshot because im bored. Thanks for the kind words yellow.

I did this track in 1 week. Pretty proud of how it came out for the amount of time I had.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
AlecM
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Location: Concord, MA
Posted: 2nd Jan 2004 09:45 Edited at: 2nd Jan 2004 10:01
oh and if for some reason if you want to start over just delete unlocked.dat

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
koshi
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Location: Cyberspace
Posted: 2nd Jan 2004 11:29 Edited at: 2nd Jan 2004 11:33
Awsome game, i think we have a winner :-P
Cant wait to see what everyone else got

Oh i found a bug, if you move the arrows before the game starts your car starts off on the side, so your controling it before it starts.
[Edited} Oh wait it only happens after you play one game already.

Does the noise in my head bother you?
http://www.rovokaa.tk/
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 2nd Jan 2004 13:14
holy cow! that is great! well done guys!!! so much fun to play! is there a list of the powerups and what each one does anywhere? most are pretty obvious but it woul dbe nice to know how some of them work.


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Cliff 3degs network
21
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Location: Sweden
Posted: 2nd Jan 2004 13:40
The screenshoots looks amazing.
Mariokart go boinkers.
great work.

Wannabe coder?
Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 2nd Jan 2004 15:24 Edited at: 2nd Jan 2004 15:25
WOW! - I'd talk more but I'm still playing.


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Cliff 3degs network
21
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Location: Sweden
Posted: 2nd Jan 2004 15:46
I got some strange buggs?
after the game ends it dont care if you loose or win if you hgold the speed button so will the kart run thru,walls,hills and ground making it look strange?
When i won the second map so did i yust turn before the computer takes over the steering control.
and starngely so do i not know if it was the reason but when the boss stage started so was my car placed on the side of the road facing the boss.
and when i was driving so did i fall in to the large canyon and the computer placed me so that i falled down a couple of times untill i was placed on the road.
it placed me on the edge so that i falled down.
but anyway really great i played it alot well done.
please make some more tracks it was really fun.

Wannabe coder?
Rob K
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Posted: 2nd Jan 2004 16:24
I'd just unlocked the second level, when I tried to load it, at the end of the loading sequence I got an "Object does not exist on line 32xx" error (If I get it again I'll note down the exact line no.)


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Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 2nd Jan 2004 18:03 Edited at: 2nd Jan 2004 18:22
After what this rar put me through for the past hour (involving two manual shutdowns, 1 reboots, and 2 freezes) this had better be really really good!

I'll edit after I play it.

[Edit]

Ok, heres how it went:

The game was playable on my computer with all graphic settings on, but only ran smooth with particles and reflections off.

Graphics: Best graphics I've seen in a Dark Basic Pro game yet.

Playability: Its fun, and easy to control. Problem is, I seemed to keep skidding to the right no matter what, and I happened to start off of the track during the second try, shown in the pic below:



Music and Sound Effects: I'm guessing there is only one song, right? Only one .ogg other than the menu music. Well, anyway, the music is catchy, but I think it would have been a bit better with some techno, or bass and drum, but I'm guessing that would ruin the whole theme. As for the sound effects, they're pretty good, fit well.

Bugs: I wanna say the skidding sideways part, and starting off the track part, and there is another bug I'd like to mention. At key points in the first level (at the bridge and right before the hairpin turn) some racers just seem to race around a single point, and dont bother with the race. I know they didnt win, because then I would have been less than 3rd at the time.

Overall: It's pretty good, very good if you ask me. Should win you that computer (but I'm not entirely sure, havent played any of the other entries). But, its not enough to calm me down after what that cursed rar did!

Cheers,
Preston


Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB
Mussi
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Location: Netherlands
Posted: 2nd Jan 2004 18:31
I expected better gameplay , but really nice work

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram

http://www.apollostudio.nl/
Wik
21
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Location: CT, United States
Posted: 2nd Jan 2004 18:57
That's the most easily hackable file I've seen in a long time. I LIKE IT!


MikeS
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Posted: 2nd Jan 2004 20:22 Edited at: 2nd Jan 2004 20:26
Delete this double post.



A book? I hate book. Book is stupid.
MikeS
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Posted: 2nd Jan 2004 20:22
I thought the clock(time) power up was pretty sweet. In fact, all the power-ups were accurate and worked fine for me.



A book? I hate book. Book is stupid.
spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 2nd Jan 2004 23:59
Nice game - very smooth. Only had 1 crash when starting level 3 after finishing level 1 and 2. Can't load bitmap at line xx (45 or 55 I think). Restarted game and all was ok.

Don't like end of level when you win or lose. Just hangs around forcing you to escape to menu. You can still accelerate though which causes all sorts of confusion. A couple of times could accelerate off the track and off the level into no-mans land.

When you fall off cliff you restart in strange places and not always pointing in right direction.

Other than that I like this game a lot.

Boo!
Yarbles
22
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Location: Toronto
Posted: 3rd Jan 2004 00:14
I tried this out today. There were some bugs, but still great fun with all the powerups etc. I think this is a definite contender for the top prize!

BatVink
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Posted: 3rd Jan 2004 00:47
downloaded about 3 hours ago - bad header on RAR file

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http://facepaint.me.uk/catalog/default.php
Hamish McHaggis
21
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Location: Modgnik Detinu
Posted: 3rd Jan 2004 00:49
Cool game, but the first time I started the second level it started me halfway around the track facing into a barrier. Looking at the posts above there seems to be a problem with this. Same problem with the game resetting me above the canyon. Other than that this game is the best game graphically that I have played made in DBPro.

Do you bite your thumb at me sir?

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
AlecM
22
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Location: Concord, MA
Posted: 3rd Jan 2004 05:50
batvink:
Its a problem with your connection. I and many others have had succesfull downloads. And my server is quite nice too.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
AlecM
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Location: Concord, MA
Posted: 3rd Jan 2004 08:43
Okay, heres a fix for some of those collision issues you guys have been having. This is all I can do as I'm not the coder. Its a new collision.X mesh. I know it past the deadline but this should fix some of the more minor bugs for you guys. However this wont solve collision in-accuracies. Just drop this in the models directory (may be hidden)

http://www.shellshockede.com/collision.x

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
BatVink
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Posted: 3rd Jan 2004 19:55
Froggermon: I downloaded twice, both had same problem. I'm using ICEows to unpack, I'll try another unpacker, see if I have more luck.

BatVink (formerly StevieVee)
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AlecM
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Posted: 4th Jan 2004 02:52
why not use winrar to unpack?

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Guruchild
21
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Location: United States
Posted: 4th Jan 2004 03:44
Not a bad game at all but my grievances lie within the gameplay department. The collision with the sides of the track is quite abrupt and harsh. You should be able to go into the sand but naturally thre carts should go slower, kick up more dust, spin out easier, etc. I just found this collision with the sides to be frustrating. Oh and that sharp curve on the first map with the ravine all around, that one was murderous >

Speaking of files so far all the alienware entries I've played came in rar or zip with tons of files- why am I the only one with a zip with one file- the executable?

I have a sign beside my door-hinge, that says nothing rhymes with orange.

Soul Defender: 95% 3d Solar System Simulator: 75% GodMode RPG: 5%
the_winch
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Location: Oxford, UK
Posted: 4th Jan 2004 05:42
Quote: "Speaking of files so far all the alienware entries I've played came in rar or zip with tons of files- why am I the only one with a zip with one file- the executable"


The other folders and files are hidden. You must be one of the few people who don't have hidden files visible.
Turn it on in folder options.

I didn't really get along with the gameplay, it's graphically very good and hopfully development will contiue to work out the ai bugs greatly improve the gameplay.

dbpro : 2ghz p4m : 512mb : geforce 4 4200 go
Guruchild
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Posted: 4th Jan 2004 05:49
Uh, my invisible files are visible. My game only makes an executable file, I have media included in it. Was just wondering why no one else seems to do it this way.

I have a sign beside my door-hinge, that says nothing rhymes with orange.

Soul Defender: 95% 3d Solar System Simulator: 75% GodMode RPG: 5%
Shadow Robert
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Location: Hertfordshire, England
Posted: 4th Jan 2004 09:02
might just be my laptop being a good ghz slower than the slowest test system ... but i've come across some amusing bugs

first one is just classic, the Ai players get stuck. or rather not so much stuck; more they just stop at somepoint and drive in circles for no apparent reason. (the only reason i won Race 1 was cause at one point there were all doing it right before that casam bend.

secondly whenever it steered too quickly into a bend, the car would turn... and the alien dude would like slide out the side hehee,
had one bend i was going full speed and was turning as fast as i could and the lil dude was like 10ft to the left of the car still doing all his driving movements hehee

i'm not so sure about the gameplay either, as it seems like i was driving on ice all the time. i mean the only way i could get around the casam bend was to basically turn until i was facing the rock then turn back around whilst driving forward.

the game seemed to be running at a nice stead fps though, dunno how fact but was smooth ^_^

apart from that not too many quibbles, looks nice; just not so fussed on the gameplay.


Detonating a nuclear device within the city limits results in a $500 fine!
900mhz|256mb|FX5200Ti 52.16|Dx9|WXP-Pro
Ian T
22
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Location: Around
Posted: 4th Jan 2004 09:28
Generally a very good game . Nice crisp graphics, good lap design, nice automap.

The collision, however, was poor. You can run right through enemies, and vice versa. You can get stuck on ledges going up-down-up-down. The 'hopping' element to remove skid is clever, but a bit clunkily implemented.

The power-ups are very neat, but the racer is so fact paced that you rarely get to use any but the speed powerups, and generally your enemies just crash themselves with bombs!

However altogether still an enjoyable expirience . Good job.

--Mouse: Famous (Avatarless) Fighting Furball

I am the chainsaw paladin.
Damokles
21
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Joined: 28th May 2003
Location: Belgium
Posted: 4th Jan 2004 11:52
Great game, but I found a bug ... I sank into the yellow sand at the side of the road (but I came back and continued the race)

"Begin at the beginning, and go on till you come to the end: then stop." - Lewis Carroll
Chris K
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Location: Lake Hylia
Posted: 4th Jan 2004 14:53
It was really buggy for me. I got the same as Raven:



It was worse than that sometimes.

Presentation - Unbeatable
Gameplay - Pretty damn good

In short, Top Three or Rich is allergic to racing games.

BatVink
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Posted: 4th Jan 2004 20:00
I'm really sorry...I broke it

I'll glue it back together before I give it back. Always the same, you keep something in perfect condition and the second you lend it to someone...



BatVink (formerly StevieVee)
http://facepaint.me.uk/catalog/default.php
Megaton Cat
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Location: Toronto, Canada
Posted: 4th Jan 2004 20:26
Hey! A long awaited game finally out! I'll give it a whirl (and update my site)


DB generation: http://www.excaver.com/dbg
I'm keeping my fingers crossed for the Matrix Reformated
Chris K
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Posted: 4th Jan 2004 21:30
Quote: "update my site"


Go on. You can do it, I believe in you.

AlecM
22
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Location: Concord, MA
Posted: 4th Jan 2004 23:17
woah batvink. I dont even know where some of those colors are coming from. What did you do?

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
spooky
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Location: United Kingdom
Posted: 5th Jan 2004 00:14
If you look on Batvink's screenshot you will see on the map that the green dot is way off the map outside the skydome. As backdrop is turned off you get all those weird trails and colours. This bug happens quite a lot, specially when you win or lose a game but kart carries on playing.

Boo!
AlecM
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Location: Concord, MA
Posted: 5th Jan 2004 00:17
Many of these problems are because of the syncing system we are using. If anyone is having sever troubles try turning things like particles off.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Hexagram
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Location: United Kingdom
Posted: 5th Jan 2004 00:44
Okay, it looks great, but on my machine it was just unplayable. All the other drivers were flying and going all over the place. At one point they all started circling my car. I couldn't control the car it just swerved all over the place without me touching a button...but its prolly just my computer.

I climbed Everest and all i got was this lousy T-Shirt
BatVink
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Posted: 5th Jan 2004 01:27
FroggerMon: I got stuck on my side in the ground, from then on, I guess the collision detection went haywire.

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http://facepaint.me.uk/catalog/default.php
Chris K
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Posted: 5th Jan 2004 12:05 Edited at: 5th Jan 2004 12:05
It was ridicualously buggy for me.

Enemy cars would :

- drive through me/each other
- drive round in circles
- disappear
- jump 10 metres in the air

My car would :

- start in weird places (2 metres in the air over the sand ?!)
- start facing in strange directions
- steer right the whole time
- get replaced in the pit if I fell in there
- get replaced looking the wrong way
- split with the player

The camera would:

- go through the rock at the beginning
- leave me behind
- go mad and shoot back and forth really fast

Just too buggy. That was with all the settings off.
I hope Rich doesn't play it like me after all the effort you put in.

BatVink
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Posted: 5th Jan 2004 12:46
Now the deadline has gone, I would imagine you will be still working on the bugs, yes? It has got fantastic potential.

BatVink (formerly StevieVee)
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walaber
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Location: Los Angeles, CA
Posted: 5th Jan 2004 17:08
just to be fair, I've played all 3 tracks with little to none of the above-mentioned bugs!

overall one of the slickest games I've seen made in DB!!

congrats!!

Go Go Gadget DBPRO!
ReD_eYe
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Posted: 5th Jan 2004 19:36
i was relatively bug free until the last track when i started facing the wrong direction apart from that collision seemed fine, when i fell off the track once i was put back in theworng place once though


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Do it now!!!
Toby Quan
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Posted: 6th Jan 2004 03:37
@Froggermon

The graphics in this game are simply top notch! If you persue it, you should have a long and successful career in modeling!

@ESC

Very impressive programming. Multiple menus, AI, and special effects - extremely impressive!

And Leif did a simply fantastic job on the music. It never gets old, and it is very game appropriate.

This is the kind of game to show people who say, "What can DarkBASIC do?" This would impress any critic.

If this is what you can do under a 4 month deadline, I can just imagine what you could create if you all were working full time on a game for a year or so!!!

@Guruchild

Quote: "My game only makes an executable file, I have media included in it. Was just wondering why no one else seems to do it this way."


I do my games the same way - one zip with one exe file. It works pretty well I must say! I used Winzip in my entry, and the file was 13 megs. With WinRar, it would have been 9, but oh well.
AlecM
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Posted: 6th Jan 2004 03:41
The only problem with that technique is that winrar can't compress the files nearly as well.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Toby Quan
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Posted: 6th Jan 2004 16:36
Hmmm... I can see your point. If the files are separated, WinRar can compress each file differently, to the best of its ability.

You did the models in 3DStudio Max, right? What about the text for the menu's? Was that done in Max as well? It was all very well done!!!
AlecM
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Posted: 6th Jan 2004 23:10
Max5 for models, photoshop 7 for textures and menus.


I was trying to re-produce some of those bugs you guys were talking about and I cant for alot of them. I was running it on an old machine at work at about 6 FPS and still few bugs. Ofcourse it was hard to tell and I almost got a seizure.

So far the bugs I have been able to find are:

First speed pad in roswell day hooks you right
AI racers move in a choppy manner
Sometimes jumping and turning will cause you to spin rapidly


If anyone can describe in more detail how there bugs occured it would help.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
AlecM
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Posted: 6th Jan 2004 23:25
Oh and exact machine specifications would help too. If you don't know use CPU-Z to find out. As detailed as possible please.
http://www.cpuid.com/cpuz.php

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]

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