Quote: "Marry Me!
Actually, I'd also like to know if I can get the Normals of the polygon that's been hit, currently I'm having to do 2 runs of the command to grab 2 points of intersection on the same polygon and then mathematically find the gradient of it. Quite cumbersome and even has some errors. Also, how are you going to return more then one value? We had a discussion about this a while ago and I thought maybe the checklist commands would be used?
Sounds great so far, now I can delete about 200 lines out of my OpenSource collision engine as soon as it's released. Thanks."
I quoted this from Exeat from another thread.
I don't know if finishing my .DLL would be any good to me as TGC are creating these new collision commands and stuff. so Exeat, what do you think about this offer:
we're gonna co-operate to make the best free collision system EVA!!
so what do you need me for? well I van give you acces to what you're looking for
pre-proccesed polygon normals and my own raycast system which returns poly normals and world positions etc. and some optimizations, ALL CODED IN DBP!!!
so what do you say
?
Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb