hmmmm... i played the demo and... well, its a nice game
firewall's learning curve is not a problem, and the game isnt that hard to get along with... and despite the very simple objective, the game is nice and addictive, which is very good
in fact, its one of the best games ive seen on db so far... i dont dl a lot of them, but the visuals from the #15 newsletter really teased me... it looked very professional, and i was really curious about it
enough spoiling, though... plz dont be harsh with me, but i gotta point sum things i dont like
- shourcuts:
i missed sum classic rts shortcuts, concerning group management... ctrl+# to create a group, # to select... i think u can figure what i mean... its just personal, im a shortcut-freak
also, sum shortcuts to relief mouse-driven commands would be nice... sumthing like pressing P to quickly select which poster to build, H for hackers and W for wreckers... i hate using the mouse other than selecting/targetting purposes, and these shortcuts are kinda simple to implement... also, it would free up the screen to show the most important part of the game: the battlefield
- excess of units vs. micromanagement:
tho u controlled the number of robots by sum kinda point system, its very easy to get lost among so many botz... its ez to find urself with more than 20 posters, 10 hackers and a lot of wreckers at the same time... i mean the game loses sum late micromanagement, as u can just sit and build like a freak after u possess around 20% of the battlefield.
i started thinking about it... and the best solution would b sum kinda 'food' count, the very common rts way to control the number of creatures... im not sure if it should be implemented, tho; theres this nice 'things-outta-control' aspect, which resembles computers a lot
the good side about it: the game is really stable and fast, considering they're all ai-based units... u may not believe it, but im running a p2 300 box with 128mb ram and the game was running as 'smooth' as possible... well, at least it was playable
- the bug thingy:
hmmm, bugz are really annoying... in fact, the main issue with bugz is the lack of an alarm system... maybe, using sum kinda of warning to tell the player about an infected bot could be enough... but i like playing with this feature anyway
as i mentioned, its common to lose track of so many botz, and noticing the infected ones is just twice as hard... thats my only complaint about bugz
- overall:
i like ur game, too bad theres no campaign or multiplayer yet... i look forward for the next beta, since it seems to have a lot to grow yet
nice work, and good luck with it