Yes Simpro I can....
I started as an ideas man.
When I was about 17 years old or so I found that I had a talent for designing games, and so I sat in my bedroom one month and churned out lots and lots and lots of game ideas. They were written down on paper and I tried to think of every aspect of game play that would be used.
When I had about 30 done, I went over them and decided which ones were the best, and I then made an animation to simulate the game. That was done using a Canon Cannosound super 8 camera and either a peg-board or traditional cells.
(Yes we are really going back in time folks)
I was one of the lucky ones tho as I met people who were either in the industry or had just got jobs themselves in it…so I got to know who to talk to and what they wanted etc.
I produced games later on (as I learnt 6809 and 6800 programming), but at the start I just developed game ideas. To give you a very small example of what I have done, (I was responsible for a lot of things either directly or working as a team), I co-authored Sprite Magic from Knight Software (sold for £3,800) and I wrote the first pre-release of Valhalla for the Amiga….Which was called “Vorgoth� originally. Actually, Valhalla was done in AMOS Basic…Not a lot of people know that...
You would find it impossible in today’s market to do what I did, but you can still get involved if you have a product to sell...or some brilliant concept for a game….and it would have to be brilliant, trust me on that.
But Darkbasic is a very good language, and all it takes for you to get in to the “industry� is determination, a new angle would also help and luck of cause...So you never know.