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Geek Culture / Community Space Invaders DBpro

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Peter H
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Location: Witness Protection Program
Posted: 18th Jul 2004 10:24
Agree(that's 3)


Formerly known as "DarkWing Duck"
zenassem
21
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Location: Long Island, NY
Posted: 18th Jul 2004 10:49 Edited at: 18th Jul 2004 10:53
Ok new rules have hereby been adopted.

Per post you can

add 4 lines
remove 2 lines
Unlimited changing existing values
Add remarks to the code


changes: I broke my one data line into multiple



~zen


Dave J
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Location: Secret Military Pub, Down Under
Posted: 18th Jul 2004 11:06 Edited at: 18th Jul 2004 11:08


Added: 18 & 19
Modified: 23 & 27
Also started commenting that area.

Oh yeah, if you comment out these two lines, it will compile. Although it doesn't look like much at the moment lol!




"Computers are useless they can only give you answers."
andrew11
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Posted: 18th Jul 2004 11:07 Edited at: 18th Jul 2004 11:11
[edit] i added score display

code in next post


"All programmers are playwrites and all computers are lousy actors" -Anon
Dave J
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Posted: 18th Jul 2004 11:10
You missed my update! Lol.

Here's the proper one:




"Computers are useless they can only give you answers."
andrew11
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Posted: 18th Jul 2004 11:11 Edited at: 18th Jul 2004 11:14
actually this is:



i think i added too many... sorry


"All programmers are playwrites and all computers are lousy actors" -Anon
zenassem
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Location: Long Island, NY
Posted: 18th Jul 2004 11:17 Edited at: 18th Jul 2004 11:18
Something happened to my data statements, But With this post I was able to rearrange him.





Hamish McHaggis
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Location: Modgnik Detinu
Posted: 19th Jul 2004 03:54 Edited at: 19th Jul 2004 04:08


Added 86,87,88 and 92
Edited various bits of the text

Isn't it? Wasn't it? Marvellous!
Scraggle
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Location: Yorkshire
Posted: 19th Jul 2004 04:29 Edited at: 19th Jul 2004 04:35


Added 129 - 135
Deleted nothing
Edited nothing

zenassem
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Posted: 19th Jul 2004 05:34
added rem statement #140-147 (should make the data statements clearer)





Dave J
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Posted: 19th Jul 2004 16:16


Added: 30, 31, 139, 140


"Computers are useless they can only give you answers."
Jess T
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Location: Over There... Kablam!
Posted: 19th Jul 2004 18:22


Added: 43/44/57/58
Gotta finish the equations for 57/58 later, don't have time right now...

Jess.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Killswitch
22
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Location: School damnit!! Let me go!! PLEASE!!!
Posted: 19th Jul 2004 19:28



Edited: 134, 143,142

Added: 151-53

-Various comments

~It's a common mistake to make, the rules of the English langauge do not apply to insanity~
[IMG][/IMG]
Jess T
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Posted: 19th Jul 2004 22:55


That's just the code with my equations in it from last post, nothing new.

To see the placement, copy + paste those For Next loops to the main loop and add a Dot command.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Hamish McHaggis
21
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Posted: 19th Jul 2004 23:28
Moved constants to the top (neater), corrected goto and function thingys in the menu.

Added 86, 87, 106 and 107
Deleted 117 and 118 (couldn't see what they were there for)



Isn't it? Wasn't it? Marvellous!
Scraggle
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Posted: 20th Jul 2004 00:28 Edited at: 20th Jul 2004 00:33


Added 182 - 197

Animation frame 2 for alien 1

Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 21st Jul 2004 04:07
Edited:165
Added: 4,164,165,186
Commented: 3

Started Alien animation system



"Could you do something where you don't need a video card cause i don't have one" - Program Expert
zenassem
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Location: Long Island, NY
Posted: 21st Jul 2004 05:37 Edited at: 21st Jul 2004 05:41
added remarks for alien 2 animation fram 1
added 4 data statements for above




Hamish McHaggis
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Posted: 21st Jul 2004 06:39 Edited at: 21st Jul 2004 06:42
Added lines 89, 115 and 170
Deleted lines at 115 and 116
Edited line 109 (not sure if this adds up?? Oh well...)
Edited a couple of variables to make them floats (I figure that would take up tons of goes to change, and I didn't want to waste a line adding a declaration when it seems we're using # and $ )



Isn't it? Wasn't it? Marvellous!
Mattman
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Posted: 21st Jul 2004 06:45
Added 169-172



"Could you do something where you don't need a video card cause i don't have one" - Program Expert
zenassem
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Posted: 21st Jul 2004 07:44 Edited at: 21st Jul 2004 07:46
added last 4 data lines alien 2 anim fram 1 complete!

(Just wanted to say this is coming along nicely. You guys are doing an awesome job. I can't wait to see it in action!!!)




Hamish McHaggis
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Posted: 21st Jul 2004 08:31
Added 174, 175, 177 and 178
Swapped around a load of the data reading in thing



Isn't it? Wasn't it? Marvellous!
andrew11
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Location: United States
Posted: 21st Jul 2004 10:16
Added alien 2 frame 2
Changet data and put alien loading in function




"All programmers are playwrites and all computers are lousy actors" -Anon
Mattman
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Posted: 21st Jul 2004 12:11
Added: 171,174,179,182



"Could you do something where you don't need a video card cause i don't have one" - Program Expert
andrew11
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Posted: 21st Jul 2004 12:52
Added 173, 182, 47, 128
Edited 180 + 189




"All programmers are playwrites and all computers are lousy actors" -Anon
Mattman
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Location: East Lansing
Posted: 21st Jul 2004 13:33
Added: 182-184,174


"Could you do something where you don't need a video card cause i don't have one" - Program Expert
zenassem
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Posted: 21st Jul 2004 15:00 Edited at: 21st Jul 2004 15:01
added remarks alien 3 anim frame 1
added data statements (last 4 lines)




Jess T
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Posted: 21st Jul 2004 21:19


Added: 65, 70, 183, 197
Modified: 180 & 67 and moved 67 down a bit to fit with the new direction of the code.


Team EOD :: Programmer/Logical Engineer/All-Round Nice Guy
Mattman
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Location: East Lansing
Posted: 21st Jul 2004 22:29


Added: 196,197,71,206

"Could you do something where you don't need a video card cause i don't have one" - Program Expert
zenassem
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Location: Long Island, NY
Posted: 23rd Jul 2004 01:49
First time I needed to **BUMP**

We are really getting close

~zen


Scraggle
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Location: Yorkshire
Posted: 27th Jul 2004 17:58 Edited at: 27th Jul 2004 18:11


Completed the data for Alien 3 animation frame 1
and
inserted the rem picture for animation frame 2

Also proposed using narrower animation frames for the 3rd alien.

As this is a communal project we need to decide which 3rd alien to use but traditionally the top alien (alien 3) is narrower and therefore more difficult to hit, which is why I made this proposal.

What do you think?

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