Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Star trek themed rpg WIP

Author
Message
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 23rd Aug 2004 13:00 Edited at: 29th Jan 2005 02:17
EDIT: UPDATED WITH A DEMO

Alright, i've been working on this for about 6 months.
Big parts of the engine were completed.
You can fire phasers,pulses,photons,anti-matter.
Using skills, which they're called "tactics" in game, you'll be able to fire multipe phasers,photon, etc, and more cool things.
You'll be able to use a number of traveling mean, such as:
(1)Impulse drive (already in)
(2)Warp (already in)
(3)Slipstream drive / transwarp (Current being worked on)
(4)Wormholes(for instant travel)

Main races:

(1)Federation
(2)Borg
(3)Species 8472
(4)Romulans
(5)Klingons
(6)Cardassians
(7)Dominion

Other minor races, such as Kazons, will be available also.

You should note, everything is subject to change, as more might be added.


Screenshots (taken in 1024 x 768): I just captured them the last 5 minutes, as i've misplaced the "take screenshot function" after the sync, no interface is shown. But if you'll want more screens, i'll gladly post some more, showing more aspects of the game.

Some of the weapons, are currently "borg themed" (as in greenish looking), so don't panic if you see them being fired of a federation vessel.

Intrepid class firing multiple photon shots, aimed at another intrepid class:



if you can't see the pic : http://zokomoko.itgo.com/Screen9.jpg

Phaser being fired off intrepid class:



if you can't see the pic : http://zokomoko.itgo.com/Screen8.jpg

single shot photon torpedo:



if you can't see the pic : http://zokomoko.itgo.com/Screen6.jpg

another phaser shot:



if you can't see the pic : http://zokomoko.itgo.com/Screen5.jpg

intrepid class in front of a borg diamond:



if you can't see the pic : http://zokomoko.itgo.com/Screen3.jpg

intrepid class in transwarp:



if you can't see the pic : http://zokomoko.itgo.com/Screen19.jpg

this is how is want the transwarp to look like :



Intrepid firing some beam



if you can't see the pic : http://zokomoko.itgo.com/Screen11.jpg

another shot of the beam:



if you can't see the pic : http://zokomoko.itgo.com/Screen10.jpg

Please tell me what you think, and how i could improve the graphics, and especially the transwarp tunnel.

edit: the "img" thing doesn't seem to work.

by the way : thx to everybody who helped me!!!
PiratSS
22
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 23rd Aug 2004 13:01
wow.

Dreq934
20
Years of Service
User Offline
Joined: 15th Dec 2003
Location: SC, USA
Posted: 23rd Aug 2004 13:14
You need to up the amount of polys for your planets. MAKE OBJECT SPHERE has two additional params you can specify -- rows and columns. Putting 50 on both should suffice. And good luck coding!

Dark Basic Professional
Dreq934
20
Years of Service
User Offline
Joined: 15th Dec 2003
Location: SC, USA
Posted: 23rd Aug 2004 13:16
As far as your transwarp goes. An inverted cylendar would do the trick. Along with some texture sliding and some layered effects If you want it to actuially do that Scene.org style wormwhole, You may need to use some shaders or the like.

Dark Basic Professional
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 23rd Aug 2004 13:27
I'm using an inverted cylinder, the texture is sliding.
I'll need to add the type of layer (those gray lines) shown in the image in photoshop, if i could figure out how.

shaders are far too much complicated for me.

thx for the comments.
Zero Blitzt
20
Years of Service
User Offline
Joined: 18th Jan 2004
Location: Different Stages
Posted: 23rd Aug 2004 13:32
Neato, I'm a HUGE fan of Star Trek, I can't wait to start playing as the Borg. Go assimilating some Federation officers... teehee

[center]
Come to #coding. We promise we wont kick you!
DISCLAIMER: Promises may not actually be upheld.
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 23rd Aug 2004 13:34
Yea, the borg are my favourite.
Be sure i'm gonna give them special attention
Plastico
20
Years of Service
User Offline
Joined: 3rd May 2004
Location:
Posted: 23rd Aug 2004 16:46
thi is probably better than some of the commercial treck games out there.
Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 23rd Aug 2004 16:47
Keh! Emotionless Heartless Borg Scum! They remind me of lawyers...

In a related note: "Kool! Good Job so far... erm, how is it an RPG?"

I'm also a treky... sh!t... I should'nt have said that... *hangs head in shame*

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 23rd Aug 2004 18:08 Edited at: 23rd Aug 2004 18:54
I wouldn't want to give too much information.
I'm planning several key elements regarding the whole RPG aspect.
As i mentioned, this is still WIP, it is subject to change, and i wouldn't want to get your hopes up.

I'll let you in an update:
(1)The transwarp tunnel's graphics has somewhat improved.

if you don't see the pic : http://zokomoko.itgo.com/transwarp.jpg
(2)Soon, i'll expand the A.I to include attacking ships, and i might if all goes well, release a sneak peak video featuring a fight against Voyager and a borg cube.


if you don't see the pic : http://zokomoko.itgo.com/borg_cubes.jpg

It'll be free.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 23rd Aug 2004 22:09 Edited at: 23rd Aug 2004 22:11
Being the world's largest Trekkie myself, I can only say

WOW!

Transwarp looks incredibly cool.

[edit]

your pics would appear is you renamed the pictures to not have spaces ('%20') in them.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 23rd Aug 2004 22:35
Thx for the feedback.
Too bad that site doesn't allow remote linking, but some pics still show.
Teh Go0rfmeister
21
Years of Service
User Offline
Joined: 17th Aug 2003
Location:
Posted: 23rd Aug 2004 22:59
really good, just dont be afraid to use more polys on making the planets more rounded

Vues3d on Kalimee
20
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 23rd Aug 2004 23:27
This is a great work...
it looks really nice & you created a nice interface.
Love the borg sphere a lot!!!!

Guido
http://www.vues3d.com
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 23rd Aug 2004 23:45
Actually the borg sphere image is just to show how i want the transwarp to look like, it is not in-game.
But i've many borg spheres similar to that shown
Zero Blitzt
20
Years of Service
User Offline
Joined: 18th Jan 2004
Location: Different Stages
Posted: 24th Aug 2004 00:07
*salutes you*

And Davey, my boy, I'm the worlds biggest Star Trek fan. Although I havent seen all of DS9, because the hardly play it any more

[center]
Come to #coding. We promise we wont kick you!
DISCLAIMER: Promises may not actually be upheld.
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 24th Aug 2004 01:36
Quote: "And Davey, my boy, I'm the worlds biggest Star Trek fan. Although I havent seen all of DS9, because the hardly play it any more"


Haha! I managed to get 3 whole days worth of DS9 while in America!

Voyagers seaons 7 was the best though - followed by Enterprise's xindi storyline.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Powersoft
21
Years of Service
User Offline
Joined: 1st Aug 2003
Location: United Kingdom
Posted: 24th Aug 2004 01:48
thanks to this thread im installing Star Trek Voyager Elite Force and the expansion Pack


Scorched Turf --> Project Thread
Damokles
21
Years of Service
User Offline
Joined: 28th May 2003
Location: Belgium
Posted: 24th Aug 2004 03:26
Nice job, I can't wait to play this.


By the way, if you need some ideas for star-trek models, try this site : http://www.armadafleetcommand.com/afc/modules.php?name=Downloads I used it for my star-trek game.

- Mind the gap -
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 24th Aug 2004 05:39
Also IAK studios has some darkbasic star trek games.

Quote: "http://www.iakstudios.com/iakstudios.php?inc=3dmodels.php"


Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 24th Aug 2004 07:16
What is the game about? Is it mission based like or GTA or story based with set tasks and such? The game looks great (Better than some oficial star trek games)


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 24th Aug 2004 12:51
Quote: "http://www.iakstudios.com/iakstudios.php?inc=3dmodels.php"


thx for the link! it has great VERY low poly ship, excellent.

Quote: "http://www.armadafleetcommand.com/afc/modules.php?name=Downloads "


Thx, i've already visited there, and other star trek gaming sites. Thanks to good people who make those ships, i've many ships and stations, but you could never have enough
Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 24th Aug 2004 13:12
Humm considering your using a Federation starship, shouldnt the interface be like the LCAR?

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 24th Aug 2004 13:34
The current interface is just for functionality.
When choosing a race, the interface will suit the race.
Vues3d on Kalimee
20
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 24th Aug 2004 19:04
Quote: "this is how is want the transwarp to look like :"


Just a question... how do you realized the warp effect & blurred image??? Is this cinematics or 3d objects in Dbpro???

Guido
http://www.vues3d.com
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 24th Aug 2004 19:52
I wish they were 3d objects in DBPRO.
The image shown with the borg sphere, is just an image i found on an website, it was not done in DBPRO.

The image shown with the intrepid class was done in DBPRO, the transwarp tunnel is now much longer btw.
Vues3d on Kalimee
20
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 24th Aug 2004 23:36
Yours is quite a good one!!!!!!!!!!!!!!!!!!!!!!


Guido
http://www.vues3d.com
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 25th Aug 2004 00:17
Thx.

I used 3d max for the tunnel, but DBPRO ignores if I do tiling in 3d max.
Now i've this several megs transwarp texture, i tiled manually in paint shop pro.
But when I discover how to make DBPRO tile, it will look much better
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 25th Aug 2004 03:07
nope I'M the biggest Star Trek fan

wow whish i had seen this thread earlier...it got drowned out by all the bazillion other WIPs

so far it looks awesome!...but i have to say PLEASE
give some special attention to species 8472...they are the most coolest thing ever..they can whoop the borg any day of the week

"We make the worst games in the universe."
walaber
21
Years of Service
User Offline
Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 25th Aug 2004 09:45
try scaling the object texture in DBpro... that should work.

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Balid
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: MI, USA
Posted: 25th Aug 2004 12:07
Zokomoko,

All though its already been said, many times, but ... WOW .

That looks fantastic.

Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 25th Aug 2004 15:42
Here are some more screen :

I haven't scaled them down, since the text would not be understandable.
But if they're too big for you, i can scale them down.

Intrepid in warp toward a borg cube :

if you can't see the pic : http://zokomoko.itgo.com/voyager_warp.jpg

the defiant, deep space 9, and an wormhole :

if you can't see the pic : http://zokomoko.itgo.com/wormhole.jpg

ship,cargo, and tactics(skills) interface.

if you can't see the pic : http://zokomoko.itgo.com/interface.jpg

a skill information :

if you can't see the pic : http://zokomoko.itgo.com/skills.jpg

skills have been selected, and moved to the shortcut tab on the left :

if you can't see the pic : http://zokomoko.itgo.com/interface2.jpg

another shot of defiant in deep space 9 :

if you can't see the pic : http://zokomoko.itgo.com/defiant.jpg

I hope you like it
Vues3d on Kalimee
20
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 25th Aug 2004 17:56 Edited at: 25th Aug 2004 17:57
Great screens!!!
DS9 is really nicely done!

As I'm also a DS9 lover... just have a look here:




This is some Stills of a movie I'm creating with vue d'esprit


http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=guigui

Guido
http://www.vues3d.com
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 25th Aug 2004 22:25
hell of tasty, culda used ru help way back when, when we had the idea and some production work of the mmog star trek game.
ahh good old mmog ideas.

Mind Storm 101
21
Years of Service
User Offline
Joined: 1st Dec 2002
Location: Excaping the Gates of Heaven
Posted: 26th Aug 2004 05:09
Whoa.... Only Nag is I think the Defiant (Favorite Class of All) should be more grayish.

"Think what you like, You'll all be mine in the end."

[href]www.DotBinary.dbspot.com[/href]
Balid
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: MI, USA
Posted: 26th Aug 2004 14:30
drool, drool
I'm pretty much addicted to the screenshots. That is a great job your doing.

Nemesis_0_
20
Years of Service
User Offline
Joined: 26th Dec 2003
Location: Canada
Posted: 28th Aug 2004 02:08
Itd be nice if you could like go walk around in the ships and all... make it like a TRUE RPG itd be awsome

~*~ Life Is Temporary, Gaming Is Eternal ~*~
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 28th Aug 2004 08:05
mmmm tasty

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
SubNova
20
Years of Service
User Offline
Joined: 4th Apr 2004
Location:
Posted: 28th Aug 2004 13:42
As usual, I'll help with the concepts and maybe some legalese support. Make MAJOR notes to Paramount and see what they think with the finished product. I'm thinking of a world far in the future (maybe 2386), when the Dominion and Borg create a siege on the Federation (coincidentally creating an accidental coordination on their attacks on the Alpha Quadrant). The other Alpha Quadrant powers unite with the Federation, and the Kazon find a way to track Voyager down in the Alpha Quadrant. That's where you come in. You are fresh from the Academy, and choose a ship from any star empire/federation (one from each major class, Prometheus included by now). Then, you gain Rank Points towards new ranks by attending training sessions on different parts of the ship. If you're not at the Bridge (ship control), you have Trek weapons and you have to prepare for boarding parties in major battles during this crisis. At the end, you can get your own ship, help your empire to victory, and continue to explore the galaxy.

Time to own!!!
http://www.davidtattersall.me.uk
Mercenaries Community
Nemesis_0_
20
Years of Service
User Offline
Joined: 26th Dec 2003
Location: Canada
Posted: 28th Aug 2004 14:17
THATD BE AWSOME! THey need a star trek MMORPG thatd be so awsome!

~*~ Life Is Temporary, Gaming Is Eternal ~*~
Dot Merix
21
Years of Service
User Offline
Joined: 15th Oct 2003
Location: Canada
Posted: 28th Aug 2004 14:18
Absolutely incredible.. Keep up the good work!

- Merix

Athlon xp 2400+, 1.0GB Ram, Radeon 9800PRO 128mb
SubNova
20
Years of Service
User Offline
Joined: 4th Apr 2004
Location:
Posted: 28th Aug 2004 14:29 Edited at: 28th Aug 2004 14:31
I'm afraid MMO wouldn't work, but online would take real effort. However, there's an online browser demo in the CodeBase that could be tweaked into the game with some rather advanced DBPro skill. And, I can't program very well at all, so I won't be doing it. I mean, who is taking care of a server that supports 2000+ players? And we don't want a fee to play online, do we? And, thanks if that was to my plot idea!

Time to own!!!
http://www.davidtattersall.me.uk
Mercenaries Community
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 28th Aug 2004 14:50 Edited at: 28th Aug 2004 15:32
I don't think paramaunt can have any say in this, since this will be free. am i correct ?

as for the mmporg - i'm building the engine first, if and when it'll be finished, i'll see what can be done.
SubNova
20
Years of Service
User Offline
Joined: 4th Apr 2004
Location:
Posted: 29th Aug 2004 00:51
I'd love to see some classic battles mixed into a quick match-type thing, where you can play out the battles of the past (ST:Generations to ST:Nemesis). I can't wait to own (or be owned by) Shinzon and the Scimitar! (You go to the Scimitar in foot mode, with handheld Federation weapons, playing as Picard) A very, very good game so far, but some warp inconsistencies here-there is no Transwarp (but it is 2386 in this game, so tech may have allowed it by now), and Intrepids have their nacelles tilted vertically at any warp speed.

Time to own!!!
http://www.davidtattersall.me.uk
Mercenaries Community
Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 29th Aug 2004 01:53 Edited at: 29th Aug 2004 01:55
I've the scimitar ship.
But you can only play as a ship, you won't be able to walk on your ship.
The races are: dominion,borg,cardassians,federation,romulans,klingons,species 8472.
you will select one of those races, and then select one of three classes. i.e like, for the borg, you could choose a borg cube,sphere,diamond, each with its own skills and attributes.
The cube would be relatively much stronger, employ better weapons, and such. The sphere would be much more manuvareable, and use different weapon types. The borg diamond would be more depended on its skills rather then items.
Think of it like diablo 2, where the borg cube is the warrior, and the borg diamond is the sorceress.
The max level would probebly be 99.
When you reach a high level(not max), your ship will change, the borg cube would become the borg tactical cube, the borg sphere would become the borg tactical sphere, and the borg diamond would become the borg queen ship. This would have some influence on the player, aside for the cosmetic change, a few "perks" (is this the word ?) would be added.

You WILL "recreate" epic battles as WORF359 (but with a different plot line), species 8472 VS borg, fed VS klingon vs romulans vs cardassians vs dominion.

At a later point, as the game progresses, i would require extra people for this, such as somone to design plots and concept ideas.
adding warp animation would be easily implemented, but of course it would require an animator, of which will probebly be added at a later time.

currect game design is, you'll be able to go to all quadrents (alpha,beta,gamma,delta). you will start at your race location (borg-delta, dominion-gamma, and such).
As consistent to the trek plot i would want it to be, you couldn't imagine sitting pressing the warp botton when you're a borg cube from the delta quadrent, and arriving to the alpha quadrent several years later.
everything is obviously faster, hence the need for slipstream/transwarp/wormholes.
years will go by minutes, to make it playable.


Slipstream/transwarp is almost completed btw, the AI is currently being worked on.

even though the game has not progressed far enough to start pitching ideas, i would love to hear some ideas on the core design.
(but making a game where you could do everything, as much as it would be great, is not realistic)
SubNova
20
Years of Service
User Offline
Joined: 4th Apr 2004
Location:
Posted: 29th Aug 2004 09:37
All you need to do is find a FPS engine, integrate it with the Trek world (LCARS interface, Trek weapons), and have a way to meld it into the already existing ship engine at appropriate times. Still, sequel potential!

Time to own!!!
http://www.davidtattersall.me.uk
Mercenaries Community
Kequor
20
Years of Service
User Offline
Joined: 6th Feb 2004
Location: United States
Posted: 29th Aug 2004 09:40
I'v got some plot ideas if you want them.

Dont worry and keep a cool head.

Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 29th Aug 2004 17:51 Edited at: 29th Aug 2004 17:53
i would, in time.

here's another pic:

defiant coming out of slipstream :
click the picture to enlarge.
http://photobucket.com/albums/v388/zokomoko/?action=view¤t=slipout.jpg


i hope this works.
Kequor
20
Years of Service
User Offline
Joined: 6th Feb 2004
Location: United States
Posted: 31st Aug 2004 03:32
Quote: "i would, in time."

Do's that mean you want the ideas or are you refering to something else.

Dont worry and keep a cool head.

Zokomoko
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 31st Aug 2004 04:55
i mean that the game has not progressed far enough to start thinking about plot ideas, there's still alot to do.

Login to post a reply

Server time is: 2024-11-23 04:21:38
Your offset time is: 2024-11-23 04:21:38