Now that I have time today to actually make a post...
Quote: "While it would be difficult to do it in Half-Life using Hammer, it wouldn't be impossible; using the new Scripting language which is capable of interlinking scripts.. well sorry but it would be no harder creating them in pure script as it would to do them in DBP.
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I disagree. Every part of the "Ravenholm puzzle" section would be too hard, too much of a pain staking for the scripting system of Hammer to handle. That being said, it might of been done in that scripting system, but I still highly doubt they would take the "Long Road".
Quote: "Valve made the game to emulate the REAL universe, when your going for realism, expect critque to that end!
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How can you emulate a universe that we haven't even arrived at? Thats defying all laws of Time and Matter. Anyone who dosen't realize that and actually thought it would be like real life (which is too intensive for any computer to handle in the first place) is has very unrealistic dreams, and should know better. This game takes place in the future. A future we have never seen. How do we know they are even on earth? That is never said through the game. So taking that into account, there is no way that you can have "Realistic" Physics.
Quote: "As for extensive physics systems.. Sorry but Black&White, Unreal2, and Doom3 have extensive physic systems."
B&W, I don't see how you can even bring that into a arguement such as this. Yes, back a few years ago, B&W had a nice physics engine. But considering todays standards, I truly beg to differ.
Unreal 2 is a game that is commonly overlooked. I thought it did have a nice physics engine, but sometimes it was ignorable when you got into the game.
Doom 3, I got bored with the physics in that after 10 minutes, and just went on with the game. Push a box, push a barrel, shoot a barrel. Wow it moves a bit. I couldn't interact with the objects any other way. The marines movement physics we're ok (jump is a jump but a nice even jump), but mind blwing, I don't think so.
Half-Life 2, Just the way you interact with every sodding object in the game amazed me. Pick up a peice of small metal with my hands (although i was a little sad with "Invisble Hands"), throw it around, watch it bounce, pick her up again, throw it down, find another object (lets say a gun), throw it around... etc
Then I got the gravity gun. I sh*t myself with shear fun of playing around with that. Pick things up, any mettalic object.
Spoiler:
Plus the last 2 and a 1/2 chapters of the game, in which the Gravity gun was your only weapon, picking up them soldiers, throwing around them little ragdolls... twas good fun
What i'm saying is , Half-Life 2 had the funnest physics of all. Who gives a flying f*ck about the "Realistic approach of the game". If you can't look past it being a game and have to look for "Realistic things" then I feel sorry.
Quote: "The reason so many Armchair gamers are up in arms about the physics in Half-Life 2 is quite simply.. Unreal Tournament has better physics, and for UT it IS a byproduct of the engine thier using; it wasn't thought about, it wasn't really used, if it wasn't already part of the engine it would not've been put in.
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I don't see any of these "Arm chair gamers" complaining at all. In fact, if you go around some of them lousy game (not half-life forums) forums, you'll notice people are begging for more of the same. They love the way it works. They love the way it looks. They just hate steam.
Quote: "How can you expect gamers to take something like HL2 seriously, when some of the features to provide the realism and gameplay promised are just huge areas of let down?
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Well we are, and there is sure in hell alot of us taking it as a grand ol' time. Yes some feature we're trashed, somethings annoying. But those things that we're annoying to 1 person are fun to another. I personally do not really like the controling of the antlions, but alot of others do. I was just pissed about trying to get the stirdy bastards outta my way.
@Raven once more, as or your code snippet, i need links.
Quote: "Really, that's weird as I remember Gabe Newell at Alkatraz saying 'This is going to be THE most Realistic Game ever, that GeForce can't handle!'"
I remember him saying it being the most "Realistic LOOKING game ever", but thats for another day.
@the "Havok" refrences:
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I Disagree, no need to argue. But having played many games using Havok , HL2 feels nothing like it.
Quote: "If that offends you then TOUGH, while it might be amusing to some people to sit there kicking around a barrel for an hour (which you can do in Doom3 or Unreal2 as well!) .. Personally I don't see how it adds much to the game.
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But thats the thing, its not just barrels and boxes, not just the generic items. There are more objects to interact with then you can shake a stick at (and you can even shake a stick
). From listening to your arguement, i doubt you have spent much time playing the game, considering the game requires you to play with all these things to even get a 1/4 into it.
In the end, I had one of the greatest gaming experiences in the past 5 years playing Half-Life 2. Who cares what was said it "Will be" by loudmouth Gabe. Look past all that, and you still have an awesome gaming experience.
Eric
Bleh, I've just given up on trying to think up signatures.