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Dark GDK / Frequently Asked Questions

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sizer
20
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Joined: 11th Mar 2004
Location: texas
Posted: 11th Sep 2005 06:44
any way to get sdk to work with djgpp?

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Puani Hicaucai
19
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Joined: 19th Sep 2005
Location: Laos
Posted: 28th Sep 2005 01:32
i heard about freeware version? where do i find it so? am i able to compile basic programs? thanks!!

Is the fortune you seek the same fortune you need?
Briere
19
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 18th Nov 2005 15:52
You still need to pay for it, you just cant charge people for your work unless you buy a commercial license.
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 18th Nov 2005 16:37
And you cant compile BASIC programs with it.

Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 30th Nov 2005 22:36 Edited at: 30th Nov 2005 22:37
Will the Dark SDK work with Visual Studio .net 2005 Professional?

because i got it for free through one of my college classes and MSDN

"We make the worst games in the universe..."
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 1st Dec 2005 08:43
As has been mentioned many, many times before - NO!

Peter H
20
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Location: Witness Protection Program
Posted: 1st Dec 2005 18:49 Edited at: 1st Dec 2005 18:53
I read the entire thread and i saw no mention about 2005....except the "express" edition... this is the full version...

or did you mean mentioned many many time in other threads...
i don't read this board much at all...

[edit] nvm, read a different thread and seems like it will still need some work...

i can also get visual studio 2003... maybe i'll just switch to that...

"We make the worst games in the universe..."
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 1st Dec 2005 19:31
Both the express and full versions have been mentioned elsewhere - and both dont work.

Cyrus
18
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Joined: 10th Jan 2006
Location:
Posted: 10th Jan 2006 22:42
Hi ! I want to use Dark Game SDK with VC++ .NET 2003.
I have installed Direct X SDK december 2004, and i have add this to the project:

but when i try to compile this code:

I keep getting this :


Failure isn't an option
Lord of the Games
19
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Joined: 27th May 2005
Location: Netherlands
Posted: 31st Jan 2006 07:55
Did you inlcude the folders mentiond in the readme?
Cyrus
18
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Joined: 10th Jan 2006
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Posted: 9th Feb 2006 18:42
Yes

Failure isn't an option
Profit
18
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Joined: 19th Feb 2006
Location: United States
Posted: 21st Feb 2006 22:11
Hi, I recently purchased the Dark GDK... I was wondering if there was any documentation available? Sorry if this was already asked somewhere. I am familiar with programming, so I don't need the very basics, I am just relatively new to Dark GDK/DBPro and am wondering where I can see docs similar to the ones I had with my DBC demo? Thanks.

common people are walking in line.
Profit
18
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Joined: 19th Feb 2006
Location: United States
Posted: 21st Feb 2006 23:00
Ok, I found out about the sample pack, I really can't download a 30+ mb file. Does anyone have *just* the docs, that'd be so helpful!

common people are walking in line.
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 1st Mar 2006 01:00
DG .NET SDK ?
.NET TPC's ?

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OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 1st Mar 2006 10:25
And is your program a Win32 Windows one (non-MFC) ?

APEXnow
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Location: On a park bench
Posted: 2nd Mar 2006 02:12
CR & I are working on it

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
Open Source Pong 3D
20
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Joined: 10th May 2004
Location: USA
Posted: 4th May 2006 07:53
So to ask but, i read that Dev C++ support is not going to be availiable because it was "problematic". Could a mod please expand on this?

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Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 16th Jul 2006 14:23
will dgsdk work with visual C++ 2005 express edition?

Cheers

BM

Our aim is to keep the loo's clean, your aim can help.
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 16th Jul 2006 19:41
Not currently, but support for the express edition in the next update is one of the biggest priorities. So it will be added soon I believe.



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Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 18th Jul 2006 19:31
cool

looking forward to it.

Cheers

bm

Our aim is to keep the loo's clean, your aim can help.
Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 19th Jul 2006 11:52
I believe it will work if you install the platform sdk and a few other bits and pieces

OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 10th Aug 2006 23:57
Here's a question that could do with an answer : Has the bug fixing started yet for the GSDK ?

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Supplying "NO" since 1974...
Zeal
22
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Joined: 10th Oct 2002
Location: Colorado Springs, CO
Posted: 11th Aug 2006 00:07
I sure hope not . Im guessing they are taking a wee little break before getting down and dirty with the bugs. Although I think it was lee himself who said he would be working on this (bugs) last weekend and all this week. Kinda a shame we didnt hear anything from him like "sorry guys, gonna have to delay my original plans, we will start bug week on day x".

What can you do?... hmm...

All you need is zeal
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 11th Aug 2006 17:38
Hope it starts soon then...

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Supplying "NO" since 1974...
APEXnow
Retired Moderator
21
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Location: On a park bench
Posted: 16th Nov 2006 18:43
I've moved this into here from the original sticky thread.

I've said this in numerous threads, but I will state it crystal clear right here. ALL plugins that worked with DGDK (C++), or worked with DBP, need to be recompiled using the new CDGDKPlugins class that is available via the Redist/Plugins tools provided with DGDK.NET. This means that any plugin that was originally written for DGDK C++, or written for DBP, will not directly work with DGDK.NET without any changes.

I myself are currently working on converting my CSM importer plugin to work with DGDK.NET, I'm also working to convert the DBP ODE physics plugin to work with DGDK.NET. I have also helped an individual to convert (some) of the functions from the Newton library to work with DGDK.NET. Given some time, all three plugins will be ready to work with DGDK.NET.

So, if you need a plugin running with DGDK.NET, you will need at least one thing! The C++ source code for the original plugin. The reason why this is necessary, is because the DGDK.NET requires authentication by any .NET application. Once this authentication process has passed, the DGDK.NET interface objects can be passed into a plugin so that itself can call the necessary functions to make the plugin work. A DBP plugin, or a DGDK plugin is linked differently to the main engine code, and therefore will not work directly with DGDK.NET.

I will do my best to get as many plugins converted to DGDK.NET, but I will not be able to do it alone, and I will also need source code to do it. If you want me to support your plugin on DGDK.NET, let me know and I will try to accomodate you.

Hope this clears this issue up.

Paul.

masumhuq
17
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Joined: 8th Dec 2006
Location:
Posted: 9th Dec 2006 02:24
hello:
i'm getting these errors when i try to compile the sdk samples:

basic3D.lib(DBOMesh.obj) : error LNK2019: unresolved external symbol _D3DXCleanMesh@24 referenced in function "bool __cdecl MakeLODMeshFromMesh(struct sMesh *,int,struct sMesh * *)" (?MakeLODMeshFromMesh@@YA_NPAUsMesh@@HPAPAU1@@Z)

system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _CLSID_DxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)

system.lib(dxdiaginfo.obj) : error LNK2019: unresolved external symbol _IID_IDxDiagProvider referenced in function "public: long __thiscall CDxDiagInfo::Init(int)" (?Init@CDxDiagInfo@@QAEJH@Z)

.\Release/Dark Dungeon.exe : fatal error LNK1120: 3 unresolved externals

can u tell me what i need to do to resolve this ?
thnx
m

masum huq
masumhuq
17
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Joined: 8th Dec 2006
Location:
Posted: 9th Dec 2006 20:02
ok, i upgraded to the oct 2006 DXSDK (a gigantic freakin update from M'soft ~522MB) and after the installation, it took out the compile & link errors for the samples projects like Example 1, etc..., except:
quart.lib error. it was still there.

so, i put it as an exclude in the:
[properties>linker>input>ignore specific library] section of the specific project to be built (e.g. example 1) and added it to the atls.lib, i.e. atls.lib;quartz.lib.
and voila! the projects all compile and run as well. make sure to put all the exe's creaded in the SAME folder location where the samples "media" folder is at, otherwise, u'll not be able to run the exe's like Example 1 and so on. u can ck ur code and u'll see that's what needs to be done anyway. just some stupid stuff i needed to do to make it work i guess. enjoy. the DGSDK looks really fast and definitely a great piece of SW ! i'm enjoying developing with it now, i hope u do too
thnks
m

masum huq

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