I've moved this into here from the original sticky thread.
I've said this in numerous threads, but I will state it crystal clear right here. ALL plugins that worked with DGDK (C++), or worked with DBP, need to be recompiled using the new CDGDKPlugins class that is available via the Redist/Plugins tools provided with DGDK.NET. This means that any plugin that was originally written for DGDK C++, or written for DBP, will not directly work with DGDK.NET without any changes.
I myself are currently working on converting my CSM importer plugin to work with DGDK.NET, I'm also working to convert the DBP ODE physics plugin to work with DGDK.NET. I have also helped an individual to convert (some) of the functions from the Newton library to work with DGDK.NET. Given some time, all three plugins will be ready to work with DGDK.NET.
So, if you need a plugin running with DGDK.NET, you will need at least one thing! The C++ source code for the original plugin. The reason why this is necessary, is because the DGDK.NET requires authentication by any .NET application. Once this authentication process has passed, the DGDK.NET interface objects can be passed into a plugin so that itself can call the necessary functions to make the plugin work. A DBP plugin, or a DGDK plugin is linked differently to the main engine code, and therefore will not work directly with DGDK.NET.
I will do my best to get as many plugins converted to DGDK.NET, but I will not be able to do it alone, and I will also need source code to do it. If you want me to support your plugin on DGDK.NET, let me know and I will try to accomodate you.
Hope this clears this issue up.
Paul.