Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / - DBPro Coding Challenges -

Author
Message
Diggsey
20
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 5th Dec 2006 19:20
acelepage

The code which loads the bitmap is example code for how to use the functions, so therefore, the bitmaps do not count as external media. They are not loaded in the function.

Crit
20
Years of Service
User Offline
Joined: 24th May 2006
Location:
Posted: 5th Dec 2006 20:21
Technically I think you are right Diggsey, but in my mind there is an unstated rule that code submissions should be stand-alone programs and run without need for modification. If somebody just copies and pastes your code into dark basic, it will return an error message. But I'll leave it up to Ric to decide.

CHESS ENCOUNTER
Demo
WIP
Darth Vader
21
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 6th Dec 2006 03:01
You know I was just thinking about a fading effect that I need for my Nvidia entry. But I was unsure about how to go about it. So I will wait and see if somone makes one nd see if I can get a few pointers! In the mean time I will have to experiment!


Knight
19
Years of Service
User Offline
Joined: 5th Dec 2006
Location:
Posted: 6th Dec 2006 03:06
Here is exactly the same thing but with Ric's cool image function



Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 6th Dec 2006 11:45
@ Crit/Diggsey - "Copy, paste, execute" is the idea - ie. all code should work without any external media. It makes the job of the judge a real pain if they have to find pictures and set up a project file for each piece of code they test.

Here is Diggsey's code adapted to use my 'make2images()' function above - it now works as a standalone program - nice effect btw Diggsey:



David Gervais
Retired Moderator
20
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 6th Dec 2006 16:42
Speaking of media-less code,.. I posted a set of media-less Dice in the code snippets forum.

This is just a fyi post, As I work on different parts of my game I test out different functions.. this dice project was to make sure I got the grasp of using data statements.

anyways, sorry for this minor hijack..

Cheers!
Sven B
21
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 6th Dec 2006 18:03
Just a quick question.

What does fyi mean. To me, it looks like "F*ck You Idiot", but I'm sure that's not what you mean...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
RiiDii
21
Years of Service
User Offline
Joined: 20th Jan 2005
Location: Inatincan
Posted: 6th Dec 2006 18:10
FYI = For Your Information. Where is your mind?


Open MMORPG: It's your game!
acelepage
22
Years of Service
User Offline
Joined: 2nd Jun 2004
Location: Plattsville
Posted: 6th Dec 2006 18:16
@Sven B

http://www.acronymfinder.com/

( 2b || !2b ), that is the question. The answer: true
Sven B
21
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 6th Dec 2006 18:17 Edited at: 6th Dec 2006 18:18
Quote: "Where is your mind? "


Well, I get that a lot from people (but then in dutch ofcourse)
Not sure why .

@acelepage:

bookmarked...

The life of a dutch person isn't easy.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
acelepage
22
Years of Service
User Offline
Joined: 2nd Jun 2004
Location: Plattsville
Posted: 7th Dec 2006 22:41
Here's my entry. This reminds my of those old Radio Shack video effects boxes where you could transition between 2 video sources.

INSTRUCTIONS
------------
Press numbers 1 thru 5 for various transition effects



( 2b || !2b ), that is the question. The answer: true
Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 8th Dec 2006 06:10
Acel dont know if you meant it but did you notice you can swap transitions in the middle of a transition? gets an extra special cool effect.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
acelepage
22
Years of Service
User Offline
Joined: 2nd Jun 2004
Location: Plattsville
Posted: 8th Dec 2006 15:19
Hobgoblin, I noticed that you could combine the transition effects as they executed when I was testing it. Altough I did not specifically code for that, I realized that would happen just by the way it was coded. I thought it was a neat 'feature'.
Wondered if anyone would notice.

( 2b || !2b ), that is the question. The answer: true
Daemon
20
Years of Service
User Offline
Joined: 16th Dec 2005
Location: Everywhere
Posted: 9th Dec 2006 00:10 Edited at: 9th Dec 2006 00:15


Effects-
arrowkeys (slide)
spacekey (random)
control (slide with some randomness)
shift (slide with more randomness)
enter (I have no idea)

The last three effects were made with me just playing around with how the random transition worked. That is why they are only about 3 lines different.

@accelpage (can't see your name in this edit window so it may be spelled very wrong)
That is a very nice feature, if only mine suprised me by doing that.

Spopovich
20
Years of Service
User Offline
Joined: 12th Jul 2006
Location:
Posted: 9th Dec 2006 02:13
Here are two simple effects I made. Using lines of the picture


Do not ask what the forums can do ask what you can do for the forums.
Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 13th Dec 2006 11:06
Here's my attempt. Press 1 for a black hole effect transition, and then press 2 for 'crw' mode. (Continual Random Weirdness mode)!



gadgetfreak 66
19
Years of Service
User Offline
Joined: 26th Sep 2006
Location: Kulin,WA, Australia
Posted: 14th Dec 2006 14:31
i know i dont have a chance anyway, but atleast this one doesn't suck quite as much as my old one does:

sync on
sync rate 10

make2images()

do
pixelize(1,2)
wait key
pixelize(2,1)
wait key
loop


function pixelize(img1,img2)
sync on
resstep=7
fadein=0
fadeimage=img1
paste image fadeimage,0,0
sync

while fadein<>2
if (resstep<36) AND (resstep>6)
if resstep=7 then resstep=6
paste image fadeimage,0,0
for countx=0 to screen width()/resstep step 1
x=countx*resstep
for county=0 to screen height()/resstep step 1
y=county*resstep
ink point(x+(resstep/2),y+(resstep/2)),rgb(0,0,0)
box x,y,x+resstep,y+resstep
next y
next x
select fadein
case 0 : resstep=(resstep+3) : endcase
case 1 : resstep=(resstep-3) : endcase
endselect
sync
else
select fadein
case 0
fadeimage=img2
fadein=1
resstep=(resstep-3)
endcase
case 1
paste image fadeimage,0,0
sync
fadein=2
endcase
endselect
endif
endwhile
endfunction

function make2images()

autocam off
color backdrop 0
position camera 0,0,0
for image=1 to 2
for n=1 to 500
if image=1 then make object box n,rnd(10)+1,rnd(10)+1,rnd(10)+1
if image=2 then make object sphere n,rnd(7)+1,20,20
color object n,rnd(1000000000)
position object n,rnd(100)-50,rnd(100)-50,rnd(100)+50
next n
sync
get image image,0,0,screen width(),screen height(),1
delete objects 1,500
next image

endfunction


gadgetfreak 66
19
Years of Service
User Offline
Joined: 26th Sep 2006
Location: Kulin,WA, Australia
Posted: 15th Dec 2006 01:22
before anyone comments, for some reason the forum wont let me edit that last post, so i cant fix it.

Crit
20
Years of Service
User Offline
Joined: 24th May 2006
Location:
Posted: 15th Dec 2006 14:55
Transition Effect - Final comments.
Here goes!


Daemon:


Directional Wipe:
Simple, clean effect. The timing was good.

Random Dot Transition:

This was an interesting effect, although a bit slower than the wipe. It took about 8 seconds to transition, but still ran very smoothly.

slide with some randomness:

Similar to the directional wipe, but with a little added interest.

slide with more randomness:
I liked this one more than the previous one. The dithering was more pronounced and gave it more impact.

I have no idea:
This effect was like a 2 way random wipe thing. It was my favorite out of all your entries. Good use of dithering.

All of these effects were very functional and I could see them actually being used in games.

--------------------------------------------------------
Diggsey:
Exploding Effect:

Wow. This was one of the most original entries. I liked the way this effect combined movement, fading to solid yellow, and the regular patterns that emerged.


--------------------------------------------------------
Knight
Fade:
Simple and smooth. This is a must-have effect for anybody using transitions. You could use it time and time again without fear of annoying the user.

--------------------------------------------------------

RiiDii
Spin-in:
Very cool. I like the trail effect. The only problem is the drastic jump between the last 2 frames, although it could easily be fixed by tweaking some variables.

Random Squares:
Much like Daemon's random dots, but bigger and faster! This is another effect that could be used extensively in a project.


--------------------------------------------------------
gadgetfreak 66

pixelize/blur:

Stutters a little bit toward the beginning and the end, but a good effect none the less.

Pixelize Version 2:
Still very choppy, so I added "lock pixels" and "unlock pixels" around your for-next loop.



with that minor change, I think it's a top-notch effect.



--------------------------------------------------------
acelepage

Radio Shack Effects 1-5:

Kudos for implementing a 3D to 3D transition! Your effects set a new standard for good performance. I actually had slow the frame rate down to get a better view. Its also fun to mix transitions. My favorite has to be number 4 - I like the shading.

--------------------------------------------------------
Spopovich

Lines 1 & 2:

The screen was cleared to black in between the 2 images, which made the transistion look less smooth than it might have otherwise. I did like the way the lines crossed paths to draw the screen on the second effect.


--------------------------------------------------------
Ric
Black Hole:

I like the way the edges get sucked into the center while the black hole grows to fill the screen.

Continual Random Weirdness:
This is one of my favorites, but I can't really count it as a transition because it never ends


--------------------------------------------------------

As you can see from my above comments, there were lots of great entries this round. And the winner is...



Runner up...


CHESS ENCOUNTER
Demo
WIP
Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 15th Dec 2006 18:55 Edited at: 15th Dec 2006 18:56
Well done Acelpage - another great contest! Kudos to Crit for getting through all of those entries so promptly, too.

Don't forget - you will be the challenge setter for the next but one challenge. The next one is our Christmas special, which I'll be announcing later on.



Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 16th Dec 2006 12:12 Edited at: 16th Dec 2006 12:24



Here it is - the Minimal Media Christmas Coding Challenge!

This is a first - the first ever challenge to offer a prize, and the first ever to require the use of media, all thanks to artist David Gervais.

_____________________________________________________

** The Challenge **

To write a program which makes the most creative/fun/interesting use of this bitmap:




You may want to go along with the Christmas theme - but what you do with the bitmap is up to you.


** The Prize **

This is a great prize - the winner will get the chance to have a custom bitmap designed for them by a professional artist (that's David)! That's a prize worth having at any time - but especially now with the nvidia compo underway.


** The Rules **

This is a one off, so there are a couple of changes to the normal rules. Firstly, the christmas-smilie image must be used in some way. To keep things simple, the image will be included as data at the end of your entry, and converted using a data-to-image function (see below). This means no loading of files is necessary, and all entries can be tested with the usual copy-paste-execute technique.

Secondly, the judging will be done by a special guest judge .... I've yet to get that finalised but I'm hoping one of the moderators is going to kindly step up there.

** The Deadline **

You have until the end of 2006! That's two weeks and a day.


____________________________________________________


Good luck to everyone, merry Christmas, and of course special thanks to David Gervais for the banner, the media and the prize.

Here is the snippet you need to include in your entries. It converts the data into a 64x64 image with transparency and alpha layer - beautiful!



NA170425
User Deleted
Posted: 17th Dec 2006 00:52 Edited at: 23rd Dec 2006 19:29
This challenge looks fun, I'll enter. A lot's been happening in the forums for the 2 weeks I wasn't here, the Artist's Challenge thread's not dead anymore, the December 30% offer, the talk about DirectX 10, and NVIDIA compo entries...

Here's a Christmas screen saver, set the display mode to as big as your monitor is to make it look even nicer.



"Did I ever tell you how I got the nickname the Dragon of the West?"
"I'm not interested in a lengthy anecdote, Uncle."
"It's more of a demonstration really."
David Gervais
Retired Moderator
20
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 17th Dec 2006 03:13 Edited at: 17th Dec 2006 03:16
A note about the Prize I'm offering, it can be as simple as a few sprites or if you want a full screen graphic, GUI Overlay, HUD or background I can do that too. basically, I'll give the winner my contact info and you can give me details of what you need. I'll be the judge as to how much is too much. (but I am known to be generous to a fault so I don't expect the winner to be disappointed.)

Have fun with the compo,.. I might even throw in a fun sample myself,.. just to show you I can code too.

Cheers!
Darth Vader
21
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 17th Dec 2006 04:04
MIght give it a go! I could use the prize for my game!


Blobby 101
20
Years of Service
User Offline
Joined: 17th Jun 2006
Location: England, UK
Posted: 17th Dec 2006 09:22 Edited at: 17th Dec 2006 20:21
sweet. i'll enter this.
EDIT:if you put that code at the end of your code, what do you do to call that when you need to load the image?


perfection is not achived, it is earned.
Tom J
20
Years of Service
User Offline
Joined: 4th Aug 2005
Location: Essex, England
Posted: 17th Dec 2006 12:29
I've just thought of a great idea for a game involving that smily face. I'm definately entering!
Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 17th Dec 2006 20:53
Here's a quick example to show how to use the datatoimage function for anyone struggling - the following code recreates the bitmap and uses some simple physics to bounce it around the screen:



Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 18th Dec 2006 10:19
I have been working with how midi files are composed thanks to whosit and I thought perhaps this could come in handy. Its not perfect but hey I am just starting with this in the last few days.



http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 18th Dec 2006 12:47
Nice one HL - I've been meaning to have a go at something like that for a while. What's the format of the data? It doesn't look too complicated, although I guess it is just one note playing at a time.

Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 18th Dec 2006 16:54
Well the main rrsource I used is this

http://www.wotsit.org/search.asp?page=4&s=music

You first write the header for the file

then everything per note comes down to its value, velocity, pressure etc (its why the song sounds off I was guessing and fudging alot of those numbers)

also hugely important is this



There are several resources where you can find the values for all the diffrent instruments, especially if you wanted to code multiple tracks. I made only one for this. I am a bit in a hurry but I can talk about it a little more after my final today.

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
David Gervais
Retired Moderator
20
Years of Service
User Offline
Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 18th Dec 2006 17:06
Ok, I had fun with my sprite,.. (please use DBP settings to set things to 1024x768 windowed before compiling and running.)



Note: every time I try to figure out how to set up my projects in a window (from within the source) the final compile output is always a clip of the upper left of the actual drawing area. I do not know what the 'settings' does to make the windows work right, but it sure would be nice to know what it does pre compile time so that I/we could manually controll the window settings within the games.

Anyways, this is just a mindless sample/demo using the sprite. Comments are of course welcome. Cheers!
Darth Vader
21
Years of Service
User Offline
Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 19th Dec 2006 12:48
Are we allowed to do anything with the sprite? Can we make a game?


Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 19th Dec 2006 13:32
Of course! Do whatever you like with it.

Phaelax
DBPro Master
23
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 19th Dec 2006 20:37
It seems like the longer I'm out of the challenges, the more entries we get.

Well, I'm coming home from Pocono tomorrow, I just checked out of the Caesar's hotel. (mirrors on the ceiling, thats all i got to say)

So.... a media challenge eh. That's a whole lotta data statements, why can't we just load the image since everyone will have it? If you just store the image in the default DB directoy, then nobody should have to change its path in other people's code.

I'll try to enter this one, and if the submission count drops to 3 again, then we'll know who to blame.

Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 20th Dec 2006 00:36
Quote: "If you just store the image in the default DB directoy, then nobody should have to change its path in other people's code"


That was one of the options, but doing it this way means that anyone who takes a look at these entries in the Challenge Database in, say, a year's time, won't have to hunt around for the file and download it. The data statements method means it keeps in with the copy-paste-execute philosophy for everyone, whether they downloaded the bitmap or not. And I did cram the data into 64 lines, so it's not too bad!

Look forward to your entry - haven't had many yet, and it's already day 4!!

Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 20th Dec 2006 01:18
Dave, I was going to do almost the same thing

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Diggsey
20
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 20th Dec 2006 15:28
When you are making your game, you could use load image, and then when it is finished just change it to using data statements instead.
That way, you only need to compile once with the data statements

Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 20th Dec 2006 16:06
You could, but I don't see any advantage - compiling the data and converting it to an image only takes a couple of seconds - I don't see what the problem is.

Diggsey
20
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 20th Dec 2006 19:23
On mine, it take ages to get through all the data statements!

Ric
22
Years of Service
User Offline
Joined: 11th Jul 2004
Location: object position x
Posted: 20th Dec 2006 22:09
Really? I was sure that I had the most archaic P.C. out of anyone here!

Sven B
21
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 21st Dec 2006 17:44 Edited at: 21st Dec 2006 18:13
Hey Hobgoblin, thank you for showing the site with the chunk structures for midi!

I'm composing music for nearly 6-7 years now, so maybe I could try to put a djingle bells together (if you don't mind ofcourse)

[EDIT] looks like I acted too soon again... Can't figure out what I'm doing wrong

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 22nd Dec 2006 01:03 Edited at: 22nd Dec 2006 02:32
I started on a function to do it I just have not completed it yet. The plan is to have it disect the string into the notes and change clicks by using tags like Q(quarter note) H(half) etc.



NOTE: THis does not work yet, just thought I would post my progress in case someone wanted to run with it before I get a chance to finish it

Quote: "[EDIT] looks like I acted too soon again... Can't figure out what I'm doing wrong "


Not seeing what you are doing I can tell you the hardest thing for me was setting the track header to how many bytes would be in the track.

EDIT
CLose but I think i am having a problem with determining the total track length and breaking it over 4 bytes



http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Sven B
21
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 22nd Dec 2006 17:27
I get the header structure. (But not completely the delta time ticks)

I have some troubles for each note. I get the midi event commands.

I put in 0x10010000 for example to put a note on channel 0 (if O understood correctly). But, the extra data, should it be - in this case - 2 seperate bytes, or is it also a left 4bit + right 4bit structure?

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 22nd Dec 2006 18:10
the extra data for the notes should all be <128 so just the right 4 bits. the 3rd byte (first one after the note) is Pressure (how hard the key is hit) 127 is the max and what I always use to this point. the next is the delta ticks that this event is to occur, I am writing 64 as a quarter note, so can adjust to 128 for a half and 255 for a whole 32 for an eight etc. Hope that clears it up a little. I had to dig through alot of places to come up with what I have so far and by no means am I any sort of expert. alot of trial and error here

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
acelepage
22
Years of Service
User Offline
Joined: 2nd Jun 2004
Location: Plattsville
Posted: 22nd Dec 2006 22:09
Challenge Entry:

Had a hard time coming up with something that uses a single image. Got a bit frustrated. Ended up trying to blow up the image. Now you can try to blow it up too.

Arrow keys move camera up, down. Rotate left, right to aim.
Hold the spacebar down to set the length of fuse on the bomb, then release the spacebar to release the bomb. You can fire off bombs at any rate.



( 2b || !2b ), that is the question. The answer: true
Nicholas Thompson
21
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 23rd Dec 2006 03:07
Can ya guess what it is yet...


Its been a while since I posted but its a special occasion

Btw: I AM still workign on the DBP site when I get time but I've been stupidly busy recently. I'll try to take a look at these entries tomorrow but I have high hopes for them!

Btw: If anyone is a digger out there,
http://digg.com/programming/The_Minimal_Media_Christmas_Coding_Challenge

Plus I blogged it...
http://www.thingy-ma-jig.co.uk/blog/22-12-2006/christmas-coding-challenge

[center]
Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 23rd Dec 2006 09:02 Edited at: 23rd Dec 2006 19:00
Well for those interested here is the working function, there are fields for tempo and instrument but as of this point it only does quarter notes with the grand piano, feel free to tweak it I probably will for my entry. Just make sure to stay between c0 and b9

EDIT ok added tempo and instrument options, can change to eighth (8), quarter(q), and half(h) notes. r is a rest at the current note speed

EDIT still needs some slight tweaking to get the note durations exact, you can play with the durations in the select section with h/q/and 8



still not quite right


http://www.cafepress.com/blackarrowgames
Check out my great stuff here
Nicholas Thompson
21
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Bognor Regis, UK
Posted: 23rd Dec 2006 19:08
Here is an update on mine...


The blocks are now spawned with a colour "scheme" using the HSV snippet I've posted in the forum. Colours are red's/orange's, green's, blue's or pink's/purple's - picked at random at the start.

The bricks now disappear on contact + the ball bounces (albeit inaccurately) off the sides and bricks... Plenty more to do - but its working quite well I think!

[center]
Sven B
21
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 23rd Dec 2006 19:12 Edited at: 23rd Dec 2006 19:16
Jingle Bells is usually written in F.



The eight notes are - to be honest - not even near an eight note duration (no offence) so I didn't use them in the melody.

EDIT: I'm getting close to understanding the midi file structure.

BTW, I'm doing this pure because I'm interested in the structure. Don't worry, I won't make an entry using midi.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Hobgoblin Lord
20
Years of Service
User Offline
Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 23rd Dec 2006 19:39 Edited at: 23rd Dec 2006 23:59
Yeah I know they are off but have not as of yet been able to find quite the right value, as for the key I just picked up my guitar happened to start on C and went from there, never happened to play it before.


this should fix it

EDIT: shows another instrument diff song


http://www.cafepress.com/blackarrowgames
Check out my great stuff here

Login to post a reply

Server time is: 2026-07-19 05:05:01
Your offset time is: 2026-07-19 05:05:01