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Work in Progress / LifeRPG; downloadable demo

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Jimpo
19
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Joined: 9th Apr 2005
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Posted: 10th Apr 2005 01:53
Hey, I've been going to these forums for a while but this is the first time I've actually posted.

First off, thanks to Jimmy for all the hosting

Official site:http://liferpg.dbspot.com/

Download the Tech Demo here:
http://liferpg.dbspot.com/liferpg3.rar
It's about 25mb in .rar format. (.zip was like 35mb)
Keep in mind that a lot of things are missing or incomplete.

Now while you download, some screens and info




For anyone to lazy to go to the site, here is a copy and paste of the info there:

What is LifeRPG 3?

LifeRPG 3 is a rpg where you are free to do what
you want. The open ended gameplay allows you to
do what you want, when you want. Whether you want
to beat up some monsters, search for rare items,
or play a minigame to earn extra cash.

Features

Some of these features might not make it in.
8 playable characters to choose from
Reach level 99!
Faces for every NPC with different emotions
Hundreds of unique items to use and collect
2 different currencies($ and BC)
*Hopefully* a decent lenght of hours worth of gameplay
Battles anywhere from 1v1 to 4v8
Many skills for each character
Day/night and weather systems
Jump anywhere allowing for more unique puzzles
Stamina system
Buy, repair, and drive a set of vehicles on multiple terain
Minigames with offline and online highscore tables
Get minigame-like jobs to earn money
*Hopefully* some anime cutscenes for those big story moments

Official Demo

The tech demo wasn't to much, so I'm
planning an official demo to show off
more of what the actual game will be.
Here's what I will try to include:
Atleast 30 minutes worth of gameplay
Atleast 1 minigame
Atleast 1 drivable vehicle
More maps to explore
More characters for your party
More items to use
Shops
Saving/Loading system
Sound

If you want to offer some help, check out the website.

Hopefully by now the download finished.
Any bugs? Comments on the demo? Suggestions?
Nack
21
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Joined: 29th Jul 2003
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Posted: 10th Apr 2005 03:36
Looks really awesoem from the shots! internet slow here..so i will d/l it later...but if it is as good as the shots..it be awesome


I have NOT abandon these ^......^_^V hehe
Baggers
20
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Location: Yonder over dem dere hills
Posted: 10th Apr 2005 03:44
Jimpo, thats possibly the best first post ive ever seen, not only are you going for the open ended project but you actualy have done some of it...Well done!
Im downloading the tech demo now.
Jimpo
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Posted: 10th Apr 2005 04:18
Forgot something and it gave me an error while trying to edit the first post. Some models are high poly and didn't get redone in time for my release date of this. Please tell me the FPS you get and your system specs.

And this game is the 3rd in the series. The first two were RPGMaker games, so this looks a lot like the RPGMaker setup and menus.
Cian Rice
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Posted: 10th Apr 2005 04:44
Well Jimpos a great coder. He's a member of the Rush team and tought Zedane how to be such a great coder, it's a dynasty kinda thing he tought Zedane is now teaching me. Anyways it's lookin great Jimpo.

Urbia Rising: A platformer. Coming in a long time.
Baggers
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Location: Yonder over dem dere hills
Posted: 10th Apr 2005 09:37
Yeah v.nice start...only thing is the street lights are a little harsh, also what are those rock things with the scrolling textures ?
Jimpo
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Posted: 10th Apr 2005 10:07
Those are warps. When you step on them, they warp you to a different area.

About the streetlights, I've already been told they were too bright and I think so myself. I'll change them a little later. People also said it was too dark at night.

Anyone else download this?
Dr Crazy
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Posted: 10th Apr 2005 19:25
I'm going to now Finally I think I have a rival rpg project as I am making one too, but no demo demo for anyone until theres lots of gameplay .

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
Baggers
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Location: Yonder over dem dere hills
Posted: 10th Apr 2005 19:48
The only reason i found it too dark was that the lights had a very limited range (cone straight down), the actual darkness of night was right but the streetlights should have more impact on the surroundings
Dr Crazy
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Posted: 10th Apr 2005 19:50
Hmm...need timer base movement and some simple shadows but otherwise it was quite good for a 'tech demo' . One question, how did you make the text appear as if they were actually talking? I've tried it before but it just didn't work so I would appreciate if you could help me on that ^^
Cheers,
Nick.

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
Jimpo
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Posted: 11th Apr 2005 03:45
Progress:
I made the complete saving and loading system today.

Can you tell me what FPS you got? I want to know how fast this runs on other computers.

Shadows are something I've always planned on adding in and timer based movement shouldn't be too hard to add in. Everything's speed is already altered based on your fps setting.

I still don't know what to do about the street lights. I'll have to play around with it.

And I attached some very simple code to do the text thing. Hope it works for you.
Jonny Ree
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Location: Where your breath frezes in the summer
Posted: 11th Apr 2005 19:27
I had no problem running the game smoothly.. I have quite a powerfull computer though so I would expect no less. The only thing I notes though was slowdowns when going out of a battle.. it even gave me a Object does not exsist error as I finished the fight with the boss (police with dog)

I'm quite inpressed with the coding behind this.. but ofcourse beeing a graphical designer I cant say the same about the graphics.. Its at a very early stage yet though.. so I'm not pointing at any.

Great work, please keep it up
Dr Crazy
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Posted: 12th Apr 2005 00:05
It says source could not be found . Could you put it in normal message or code snippet .
Cheers,
Nick.

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
Mike P
19
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Joined: 11th Dec 2004
Location: England
Posted: 12th Apr 2005 00:17
That looks just like http://www.runescape.com (not the site the game) Below are some screenshots:


[center]
Worship Me OR DIE - http://www.ibse.r8.org
Cryptoman
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Joined: 24th Nov 2003
Location: Utah Mountains
Posted: 12th Apr 2005 00:51
It sure runs awful slow. 21 fps. But looks real nice. I don't understand the slowdown really as everything looks pretty basic.

I can run Half-Life2 at 100 fps with everything turned up on this computer.


Mike P
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Location: England
Posted: 12th Apr 2005 01:21
oo la di da (joke). Same here.

[center]
Worship Me OR DIE - http://www.ibse.r8.org
x1b
20
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Posted: 12th Apr 2005 01:37
Jimpo, thats really impressive. Dont suppose you're gunna release the source code anytime Can learn sick amounts from this.


x1b

- This message is made of 100% recycled bits and bytes
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 12th Apr 2005 03:19
nice work, i haven't downloaded it cos i gotta go in 5 mins, but i will, judging from rush tech demos you and gokz made i'm sure its awesome

I am unigue like everone else
Jimpo
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Posted: 12th Apr 2005 06:11
Here is the code, hopefully this time it will work.


I am in no way good at graphics, so that is why they are the way they are. I'm looking for some help on that aswell as sound. Check out the website in the first post for details.

I've never played Runescape and didn't base anything off it.

Hmm, object does not exist error after the battle? Might be the police cheif that steps in after that battle. I'll have to take a look at it.

Thanks for the comments
Dr Crazy
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Posted: 14th Apr 2005 03:52
I can't seem to implement your code properly and I've noticed it isnt Sync friendly . maybe that's the problem.

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
The Freeman
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Joined: 26th Nov 2004
Location: city 17
Posted: 14th Apr 2005 04:55
my caps lock is of you ass....

k sorry for that lol damn forum lol

yep looking very good dude..cool cool
Jimpo
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Posted: 14th Apr 2005 06:41
You should still be able to use the same concept. Use len() to get the total lenght of the string and a for next loop combined with mid$() to get each letter at a time.
Dr Crazy
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Posted: 14th Apr 2005 21:35
It's ok now . JessTicular helped me out with out and made it sync friendly.
Thanks,
Nick.

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 15th Apr 2005 19:39
Sweet, great programming, now I feel more that Rush's programming is in good hands. If you got someone to do the graphics for you (maybe i could once rush, Ronin and Anime Blood's fighting game are out of the way or at least one of them out of the way) and you could pocket a good amount of cash. Good luck in finishing it

I am unigue like everone else
Dr Crazy
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Posted: 16th Apr 2005 01:10
Yeah I have to say the programming is pretty good for LifeRPG (a bit like mine ) I spent at least 3months perfecting my engine and collision ^^. Not long until I release a playable demo of my rpg .

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
Jimpo
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Posted: 20th Apr 2005 06:54
I'm still making progress on this. I've recently added in two items. A watch and a calander. You can check the time and setup an alarm clock with the watch and check the day of the week with the calander.

Different things happen depending on the day of the week. For example, on Saturday and Sunday, the school area will be close. Some NPCs might only be there on a certain day or an event might only happen on Saturday nights.

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