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Work in Progress / Map Edit - Version 0.2 Beta

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Jake Blues
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Posted: 20th Jun 2005 10:09 Edited at: 21st Jun 2005 00:25



Finally, after much work, have been able to release beta version 2 of my new map editor, Map Edit.

Map Edit is a map editor for matrix deforming and world layout. It exports Dark Basic code to load the map. This is for Dark Basic Pro only. It now comes with a world loading file that you can include in your DBP project to load worlds in your games.

It currently has matrix tools, lighting tools, and hotspot tools. It is very easy to use and is explained further on my website.

You can download the latest version off my site:
http://www.freewebs.com/neodragon64

STALKER
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Location: Help! I\'m stuck in the printer!
Posted: 20th Jun 2005 17:26



>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
TEH_CODERER
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Posted: 20th Jun 2005 18:56 Edited at: 20th Jun 2005 18:56
Looks pretty nice but it is hard to tell much from those shots.
Guess I'll try it after my French exam!

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Jake Blues
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Posted: 21st Jun 2005 00:27
Sorry about pics. I made this post before going to bed .

@andrew neale
It's real easy to use and not hard to learn how to use. I've got most of the bugs out of it so far.

DBAlex
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Posted: 21st Jun 2005 02:33
Cool!

This would be very useful for my games... You need object placement now though! Could you make it so things could be placed with the mouse?

and add the feature to add cubes and basic primitive objects?

But anyway cool, keep up the good work !


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net
Jake Blues
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Posted: 21st Jun 2005 10:07
Quote: "You need object placement now though!"

Working on it

Quote: "you make it so things could be placed with the mouse"

You can . In the menu, there are things with the word tool in it, like 'position light tool'. In the treeview, you select the one you want to position.

So lets say you select 'position light tool' in the menu and in the treeview, click on 'Light1', you can position Light1 with the mouse by clicking anywhere on the screen.

DBAlex
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Posted: 22nd Jun 2005 00:18
ok

What about primitive DB objects?


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net
Jake Blues
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Posted: 22nd Jun 2005 03:59 Edited at: 22nd Jun 2005 23:32
Quote: "What about primitive DB objects?"

I have to add those features for the next release. I'm working on them presently.

Jake Blues
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Posted: 22nd Jun 2005 23:29 Edited at: 23rd Aug 2005 22:56
Jake Blues
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Posted: 24th Jun 2005 01:34 Edited at: 23rd Aug 2005 22:55
I have made a little clip of me using Map Edit for those who need extra help learning how to use it because the help file has not been made yet.

It was recorded at low quality, using a bad screen record until I get a better one, and at a low frame rate. That is why it looks like it is going really slow. I will not be held responsible for any injurys that take place by watching this clip

Edit:
Clip is now outdated and will eventually make a new one.

TEH_CODERER
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Posted: 24th Jun 2005 06:42 Edited at: 24th Jun 2005 06:44
You need to get rid of the spaces so you can add a link.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Kohaku
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Posted: 24th Jun 2005 08:15 Edited at: 24th Jun 2005 08:16
Err, cancel that.

Looks great.


You are not alone.
Jake Blues
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Posted: 24th Jun 2005 11:34
What, the movie or the program?

TEH_CODERER
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Posted: 24th Jun 2005 18:35
He edited his post so he changed what he said to:
Quote: "Err, cancel that."


[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Jake Blues
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Posted: 24th Jun 2005 23:01 Edited at: 23rd Aug 2005 22:56
Quote: "He edited his post so he changed what he said to:"

I know that.

Quote: "Looks great."

Quote: "What, the movie or the program?"


Edit:
Never mind...

Satchmo
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Posted: 28th Jun 2005 06:35
WEll
im no wiz with rar so i cant export it to winzip to UNzip it.
Looks usfull by the way though.

cheers

New episodes of family guy sunday!
Jake Blues
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Posted: 28th Jun 2005 07:51 Edited at: 23rd Aug 2005 22:57
Quote: "im no wiz with rar so i cant export it to winzip to UNzip it."

It's a zip file, not a rar if you check

Jake Blues
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Posted: 29th Jun 2005 09:52
I have created a forum with proboards. You can post questions about Map Edit on it. There are other sections on it, but I created it mostly for Map Edit.

The link:
http://neodragon64.proboards41.com/

Jake Blues
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Posted: 3rd Jul 2005 15:16
Bump

A triple post and no comments
Currently, no new screen shots or demos, I have many object tools working nicly. I have been taking a short break and now am back on it.

Eddie B
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Posted: 3rd Jul 2005 20:15
Jake Blues
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Posted: 9th Jul 2005 07:23
I have gotten most object tools done and object creation, but have run into a little problem(s) .

1. When I make a cylinder, most of the object does not show. Why is this? BTW, if it is any help, my camera is rotated at 45 degrees.

2. The color object command is not working right. It is the normal color object number, color command, but for some reason, it doesn't work right. It only does different shades of grey.

3. I need to see if my download is working right. If everyone could tell me if it is working or not when you run it on your computer. It works on mine, but some people say it is not working.

Jake Blues
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Posted: 16th Jul 2005 06:03
I got everything working and all object tools, including creation tools, are done. Unfortunaty, dbspot is done

Darkbasic MADPSP
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Posted: 15th Aug 2005 16:31
can you e-mail it to me?

Love games go to http://www.freewebs.com/halorc
or
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Jake Blues
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Posted: 23rd Aug 2005 22:50 Edited at: 23rd Aug 2005 22:53
I got an account on filefront and will be uploading new version tonight. It still has no help file, that will come in the final. Sorry for the EXTREMELY long wait.

New features have been added and all tools have been completed.
Check out my site for all the features.
http://www.freewebs.com/neodragon64
Or check out my forum.
http://neodragon64.proboards41.com/

Your time will come...when the wicker man comes for you

Jake Blues
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Posted: 24th Aug 2005 05:11
The downloads are up

Map Edit 0.3 will be out in a couple of days. Then I will finish it up for Map Edit 1.0.

Jake Blues
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Posted: 1st Sep 2005 00:28 Edited at: 1st Sep 2005 00:28
No replys

Anyway, I got another, and much easier to use file host, www.savefile.com, and have downloads redirected to new server.

Also, Map Edit V0.3 is out ! Almost everything is done in that version except the help file. There are only a few unsorted bugs left to fix and stuff so expect V1.0 in another few weeks. Images below.




Jake Blues
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Posted: 18th Sep 2005 10:24
Has anyone had any problems with the downloads?

I have had some complaints, but the downloads work fine for me.

Darkbasic MADPSP
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Posted: 20th Sep 2005 18:29
work for me but i can't work out how to use it

New game about to be unleashed steal un theif
Sven B
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Posted: 20th Sep 2005 21:44 Edited at: 20th Sep 2005 21:56
Well, it looks nice...

Immunity and Annihalation makes Immunihalation...
Jake Blues
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Posted: 29th Sep 2005 08:53
Quote: "i can't work out how to use it"

Thats why I'm writing a help file

Sorry that its confusing, it just has a lot of features

Advancement Games
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Posted: 30th Sep 2005 23:22
Would you like to intergrate Map Edit into my current editor I am making: SpecterEdit. My editor will be able to place prefabs for Cshop into worlds, and it can put in objects with an entity flag that will be read in DBP so you can determin how the object will act. The program can also do paths and timelines, but I am having trouble with some of the matrix editing. Let me know if you are interested.

Gamedev

C. Nom De Plum
Jake Blues
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Posted: 30th Sep 2005 23:27
I wouldn't integrate Map Edit into your Specter Edit, but I would gladly program you a matrix editing tool for your editor, seperate from, which would not be map edit, but it would be similar.

All I would ask would be my name in the credits, with a link to my site.

Advancement Games
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Posted: 1st Oct 2005 16:42
I would really like to have that. I have all the work with the objects and scripting done, but matricies have gotten me.

C. Nom De Plum
Jake Blues
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Posted: 2nd Oct 2005 07:16 Edited at: 2nd Oct 2005 07:19
Let me see a current copy of your program so far, and a link to information about it and I'll concinder doing you a matrix editor.

I am pretty busy at the moment, so this would have to be worth it.

BTW, my email is neodragon64@hotmail.com.

Darkbasic MADPSP
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Posted: 2nd Oct 2005 10:35
When will the help files be out?

Gtas back and bigger and better than before
Jake Blues
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Posted: 2nd Oct 2005 12:36
Very soon
They will resemble the DB help file format and will be easy to use, hopefully

Darkbasic MADPSP
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Posted: 2nd Oct 2005 12:41
that's good to know

Gtas back and bigger and better than before
Advancement Games
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Posted: 8th Oct 2005 20:11
Is it done?

C. Nom De Plum
Jake Blues
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Posted: 9th Oct 2005 02:51 Edited at: 9th Oct 2005 02:53
Doing the main menu for the help file and changing a couple things in the actual program. Expect it being done in a day or so. I mean it this time

I am also working on, seperatly, version 2.0, which will support many new DBP features and have a redesigned GUI that is easier to use. Expect DBC support, Matedit matrix loading, heightmap to matrix functions, more sound functions, and maybe shader support in the Version 2.

Jake Blues
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Posted: 11th Oct 2005 08:44
I have finished Map Edit V1.0, and am making 3D models for a test map to show off Map Edit. Once I am done with this, which will be soon, I will release Map Edit. This will probably be tomarrow, if not tonight

Jake Blues
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Posted: 12th Oct 2005 06:28 Edited at: 12th Oct 2005 07:05
I'm so f***ing mad
I have worked on Map Edit for almost 6 months, if not more, and it was working prefectly. All the sudden, when loading a map, the object won't load properly, and wont show up.

I am, though, also working on Version 2.0 already, which is completely redone, making it fast and more powerful, likw DBC and DBP. I may just release this very buggy version and then release Version 2.0 later. Or, I can just release Version 2.0 when it is done. I am working on fixing these little problems, but if I can't get them fixed, you'll have to deal with a buggy program that doesn't work properly until Version 2.0 *gasp for breath*

EDIT:
I found the problem and am fixing it. It was a problem with the alpha mapping

Big Man
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Posted: 25th Oct 2005 22:33
Quote: "It was a problem with the alpha mapping "


*sarcasticly* I could have told you that
*cough* yeah.

Our aim is to keep the loo's clean, your aim can help.

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