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3D World Studio / Vatan (gameplay video inside)

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BigB
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Posted: 6th Jul 2005 22:25
Hi,

I'm not sure if this is the place to post this, but i asked in a thread before this one, and i got no replys, so i assume it's ok.


Vatan is a fps\rpg game under development ( think of system shock2 but with more action ).
We are in need of mappers to be able to speed up the development.
I uploaded a small ingame video that shows off combat over here :

http://fysoftware.com/t_video/

Theres also some screenshots in our site :
http://fysoftware.com

If interested, please email me at brunomtc_@_hotmail.com (please remove the _ )

thank you
Olby
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Posted: 6th Jul 2005 23:37
Hey did you used Cartography Shop or Dark Basic Pro to develop this game.

1) If yes, you used on or both of them, then its SUPERB game and I may even join you;

2) If no, then why the hell you are posting it here?!


Sorry if it sounded a bit rough!
BigB
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Posted: 7th Jul 2005 02:08
heh, not rough at all, fair questions

Nope, neither Dark Basic or Cartography Shop are used in this game, but Cartography Shop can be used, as our engine can load maps made by Cartography Shop.
Why am i posting here ? Well, searching for talented people, that's about it.
Vues3d on Kalimee
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Posted: 7th Jul 2005 18:22
Excellent work...
Relly loved the world you've done.
GREAT

Guido
http://www.vues3d.com
Olby
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Posted: 7th Jul 2005 19:05
ahh then its ok! I really liked your game and if you want to find talanted people there is a special forum page where you can find someone to help you.
As for me its very hot summer down here in Latvia and i really dont have much time to join you right now!
but your game is very cool!!
BigB
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Posted: 7th Jul 2005 23:55
Thanks guys
And Olby, i understand your problem, hot summer here in Portugal, eheh
Where is that special forum page that you talk about ?
JoshK
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Posted: 9th Jul 2005 02:42
Looks like a golden opportunity to get onto a professional project.

WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440
Freddy 007
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Posted: 11th Jul 2005 08:48
What language did you use to make this wonder? It looks totally awesome. It reminds me heavily of Far Cry(which is a good thing ).

*** PANZERGAMES ***
BigB
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Posted: 12th Jul 2005 01:39
Thanks
It's C++ \ Opengl with heavy use of shaders.
Olby
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Posted: 20th Jul 2005 23:04
Look up in the right-top corner of the screen there is a combobox where you can directly go to any forums page, you should select something like OFF TOPIC > PROGRAMMING TALK or GAME MAKING > 3Dimensional CHAT and there you should post any team based posts!
JoshK
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Posted: 21st Jul 2005 02:07
This is relevant to CShop, since they are looking for mappers.

Is a demo available?

WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440
sAmMy
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Posted: 24th Jul 2005 03:13
I could give you a hand with mapping

--------- sammy_saglam ---------
BigB
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Posted: 24th Jul 2005 20:44
Nope, sorry, we don't have a public demo available
mail me sAmMy if you are interested..
sAmMy
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Posted: 2nd Aug 2005 02:21 Edited at: 2nd Aug 2005 02:24
sorry, been a while since I checked the last posts. Sure im interested, but i need someone for help with textures (pleasee)

--------- sammy_saglam ---------
JoshK
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Posted: 4th Aug 2005 03:10
If you post a demo, a lot of people will try making maps for it, just to play their own map.

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FXTC
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Posted: 8th Aug 2005 20:45 Edited at: 8th Aug 2005 20:49






little video test in beta demo:

http://x.super4u.net/vatan01grab_fxtc.avi
http://x.super4u.net/vatan02grab_fxtc.avi

I test new www pages for Vatan.
Are nice or do changes?
http://vatan.super4u.net

Thanks

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Snipa Masta
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Posted: 8th Aug 2005 21:14
The gun really needs to point less to the centre. He would be completely missing the centre of the screen.
JoshK
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Posted: 8th Aug 2005 21:32
Very nice.

If there are any missing features you need from 3D World Studio, or if you have any questions about usage, please let me know.

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Freddy 007
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Posted: 9th Aug 2005 02:06
And the gun's a bit too shiny maybe. But it sure looks like a nice game.

*** PANZERGAMES ***
JoshK
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Posted: 9th Aug 2005 03:05
I have experienced this same thing. You put up awesome pictures of something you worked really hard at, and all you get is nit-picking.

This is clearly the most promising indie game I have ever seen.

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devastation
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Posted: 12th Aug 2005 03:26
It's nice!? Are you serious!? It's astounding to say the least.
This is the first indie game I've seen in a loooonnngg time that can back up it's commercial game comparison. Jesus Christ! It even has a bird!

This game deserves praise, not pointers!
good luck with your game.
BigB
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Posted: 12th Aug 2005 12:24
thanks
and in other news, we can now export directly from 3d World Studio directly to our own file format
FXTC
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Posted: 12th Aug 2005 19:21
in CShop 4.1









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JoshK
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Posted: 25th Aug 2005 23:57
I have tried out the demo of this, and it is a really excellent professional project.

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Snipa Masta
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Posted: 26th Aug 2005 16:03
I'm still confused why a Vatan gameplay movie is still on the site Josh. And screenshots in the "User section". "User section" implies that programs made by Leadwerks were used in development, but it's already been said:
Quote: "Nope, neither Dark Basic or Cartography Shop are used in this game"
APEXnow
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Posted: 26th Aug 2005 16:34
All them shots look outstanding!!

@FXTC, those screen shots further up, with the reflection shading on water, distance fog etc, what GPU was that rendered on? What I find really attractive about one of the shots above was the crane in the distance. I get good vibes from seeing heavy machinary in games, like the big electric magnet crane in HL2, the cable car level in RTCW. And hey, lets not forget the awesome bridge level on Highway 17!!!

Any levels with this kind of scenario.... <drewls>

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
JoshK
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Posted: 26th Aug 2005 17:00 Edited at: 26th Aug 2005 17:01
Snipa Masta, I am working with FY Software to make 3DWS their map editor. You haven't seen the terrain in the editor, but it can easily be used to make what they already have established, and they will be using it shortly. I need screenshots, and don't see a problem with it. It's just tiled blended terrain.

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BigB
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Posted: 26th Aug 2005 17:39
Yup, all our structures will be imported into Cartography shop, and exported directy to the game, we haven't done that yet because the lightmapping is not working yet in the Beta version.
Cartography Shop will be our main editor for Vatan.
FXTC
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Posted: 26th Aug 2005 17:58
@Snipa Masta - old demo not use CShop...But full game will use Cshop4.1 and specially version 5 3DWorldStudio - have *.fy exporter(vatan format).

@APEXnow yes all is realtime rendered,with good fps.

Vatan use shaders,Newton physic and lua script....

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Snipa Masta
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Posted: 26th Aug 2005 18:10
Aaah, I see.
Advancement Games
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Posted: 21st Sep 2005 22:50
I would like to know if you still need help with level design. I am very talented with CShop 4.1, and I will be upgrading to 3DWS soon.

C. Nom De Plum
BigB
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Posted: 23rd Sep 2005 16:20
@Gamedev, mail me at brunomtc_@_hotmail.com, remove the "_"
Advancement Games
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Posted: 23rd Sep 2005 22:45
Okay, I am doing that right now. My address is mogcon3@gmail.com. It will come up as Christopher Mogni.

C. Nom De Plum
Megaton Cat
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Posted: 25th Sep 2005 22:20
Quote: "I am very talented with CShop 4.1"






Anyway, this game looks like it has a bright future!


The future is here, and I can't afford it.
Freddy 007
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Posted: 26th Sep 2005 15:41 Edited at: 26th Sep 2005 15:44
When can we expect to see some more footage?
Or....


Public demo?

FXTC
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Posted: 27th Sep 2005 14:39 Edited at: 27th Sep 2005 14:40
Level city-test in 3DWS 5.25


AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB

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BigB
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Posted: 27th Sep 2005 15:14
a public demo, probably just when we get closer to releasing the game
Snipa Masta
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Posted: 27th Sep 2005 21:16
LOVELY artillery gun mesh's. But they need textures
Advancement Games
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Posted: 27th Sep 2005 23:15
The game looks amazing from what I have seen. I will get that test map in today or tommorow.

C. Nom De Plum
The Nerd
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Posted: 3rd Oct 2005 20:38
Public Demo!!!!!!!!!
This game looks more than awsome!!

PanzerGameshere
Free Particle Engine For dbpro :
here
JoshK
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Posted: 3rd Oct 2005 20:46
Nice 88's.

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Advancement Games
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Posted: 3rd Oct 2005 23:35
I am glad you liked the test map that I sent. Josh, is there any way that you could make it so you can export to .map file for q3?

C. Nom De Plum
JoshK
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Posted: 3rd Oct 2005 23:47
Please post this in a new thread.

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Advancement Games
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Posted: 3rd Oct 2005 23:49
No, it is related to this topic. I was making a map for the team and I exported to .map, but it was a halflife format.

C. Nom De Plum
JoshK
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Posted: 3rd Oct 2005 23:52
Oh, okay. I thought your engine used the .fy format?

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BigB
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Posted: 4th Oct 2005 02:10
It does Josh, just having a workaround while the fy exporter from world studio is not working with lightmapping
JoshK
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Posted: 4th Oct 2005 02:23 Edited at: 4th Oct 2005 02:27
I emailed Jake about that because I lost Bruno's email.

Yes, I can add Quake 3 map export. It's the same format, with some minor changes.

Ah, I looked at the .fy format and it DOES support lightmaps. Sweet! I will add lightmaps to the .fy export if you will get me some good screenshots of the results!

If you set Vatan up so it can load a map from a commandline, I will set it up so you can launch Vatan straight from the editor.

WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440
BigB
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Posted: 4th Oct 2005 12:53
I just emailed you Josh, please let me know if you got the email.
FXTC
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Posted: 4th Oct 2005 18:22
or create vatan *.fy viewer... that work with commandline

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Advancement Games
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Posted: 4th Oct 2005 23:47
FXTC: Are there any other maps that I can do for you?

C. Nom De Plum

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