Well as I have a little spare time I decided to try and improve my modeling skills some. I'm working on a basic female model (will have to do a man later) which I intend to use as a template for future models in things like my shisaku project.
I wanted it to be detailed to the extent of instead of just being "body shaped" things like the stomach etc would have their muscle shapes modeled in etc - but still these are intended for use in actual games so the polycount has to be kept low. So far I have been working on the torso (below the chest and down to her bottom), this is my progress so far:
Caution - as she is a template for future models she is completly nude. There is no genitalia (and never will be - just normal skin colouring) and so far I havnt got around to doing her chest, but the Back shot will show her bum. Its not in any way erotic, but im warning you so if your young and your mum walks in or something dont blame me, you have been warned
back:
http://www.melted.com/spectural/storage/Shisaku/fem-back.jpg
front:
http://www.melted.com/spectural/storage/Shisaku/fem-front.jpg
The modeling was all done by hand, vertex by vertex, in milkshape. No primitives, just simply plotting vertices and then drawing faces between them - its my prefered method of modeling as i find it gives the most control and I find it strangly relaxing and thus a good thing to do in my spare time.
I exported the model from milkshape to .3ds to get the renders done in 3dsm6. The texture, although nice (better be, I paid through the teeth to get it ><
, is probably mal-aligned as I havnt unwrapped the model and made a proper texture U/V for it - I just whipped it on using the milkshape texturing tool and anyone who has used it know it leaves a little to be desired. The muscle shapes etc in the body are not the texture but actually raised/indented surfaces done by tweaking the vertices.
its only 386 polys
C&C welcome, this is my first attempt ever at a human model or organic model of any kind unless you include that manakin I put on here - but that wasnt a human it was based on a wooden artists manakin ^^
Will post more progress as I go.
EDIT -
things like the odd jaggys noticed on the right of the rear shot are caused by floating polygon edges which would later be connected to another part of the body but I havnt modeled it yet