** UPDATED 7.10.2005 **
Hello all,
Lately i've been working on improving my game '
Zombie Hunter'.
im trying to rewrite it into DBPro to gain a little more speed and some cool dx9 special effects
AboutQuote: "
Name: Zombie Hunter Open Source DBPro Project
Style: Horror FPS
Time in development: 1 month 20 days
Release date: November 2005 - first DEMO
Point of Game:
*You play as Carl, a human zombie hunter. your job is to destroy all zombies..
*in Survive Mode you score by how long you survive and how many kills you got when you were still alive.
*in Story Mode you get to play Carl from the moment he first saw his wife turn into a zombie to the end when eventually he too turns into a zombie.
*in Multiplayer Mode you get to play via LAN or TCP/IP Deathmatch and Capture the flag. i will see if i can add survive mode with multiplayer.
at the moment i'm concentrating on the Survive Mode, just to get the game engine up and running."
Demo FeaturesQuote: "
* AI see, follow and attack you.
* Pistol, Shotgun, Uzi and Rocket Launcher
* Everything is controled by Physics, nothing is pre-rendered
* Ragdolls
* 1 house, you start in it and play in it.
* if i can get my new computer by the next 3 weeks, there will be dx9 shaders added to the game."

= Not Done

= Done / Fixed

= currently working on it
progressQuote: "
Programming: 21%
...Engine: 30%
...AI: 5%

...Level Editor: 30%
Graphics: 25%
...shaders: 0%
...Textures: 50%
...Models: 25%"
Screenshots:
What I need Help with:Quote: "
I need help with 3d Modelling and 2d Arts. (read 'what is done'..)
I also need help with Level Design for the Multiplayer levels."
what is done:
Quote: "
3d Modelling

Flashlight | created by: Peter_

Pistol

|

Ammo

Machinegun |

Ammo

Shotgun |

Ammo

Rocket Launcher |

Ammo

Zombies

New Hands/Arms

Medkit

trash can

barrel

roof lamp

floor lamp

Table

Chair

Stool

Street Lamp

Houses |

Interior |

Exterior

teh Zity! "Edyville"
2d Art/Texturing

New HUD | NanoBrain has helped me out.

Weapons

Zombies

Wooden Texture

Metal Texture

Water Texture

Wall Textures

Normal Maps | i got a normal map code from Hoopkid ups

Sky Texture
Programming

Get it to run in DBPro

Improve the Game Menu

Add Newton Physics

Different Materials

Player Movement

Ragdoll effect

Improve particle effects | effects on:

wooden material,

default material,

metal,

water,

zombie

dx9 shaders

rewrite AI

make the zombies smarter

Pick up stuff from the Ground and throw them (for use as weapon)

Fire Weapons

Fire effects and flameable objects!

Teleportation from Interior to Exterior

Sky Box

Rain
Shaders

Bump Mapping

Blur

Per Pixel Light

Shadows

"
Teh BugzQuote: "

when reloading program crashes

if your first bullet hits a moveable object the program crashes. after the first bullet this does not happen.

when reloading shotgun program crashes: sound does not exist.. uhh?? yes it does!

Zombies get throwned out in space.

the fire effect does not work

the Blur effect does not work

AI can not rotate"