Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Compiler Crash

Author
Message
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 10th Sep 2005 10:50
Hi...
everytime i want to compile a level, it crashes at about 70%...just when the lightmaps are in creation. I set the texture level to high with full lightmapping and full shader effects. I waited over night about 14 hours and nothing happened. and i dont have a slow pc.
AMD 2500+ , 512MB Ram , Gforce 6600GT, 180GB HDD ....
i think this is a serious bug

yeah...thats the ticket !
The Nerd
20
Years of Service
User Offline
Joined: 5th Jun 2004
Location: Denmark
Posted: 10th Sep 2005 11:37 Edited at: 10th Sep 2005 11:37
Dosn't happen for me So i don't think it's a bug

PanzerGameshere
Free Particle Engine For dbpro :
here
Bored of the Rings
User Banned
Posted: 10th Sep 2005 12:33
No it hasn't happened to me, don;t think it's a bug
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 10th Sep 2005 14:03
have you tried with full lightmapping ?
and full shaders and full textures ????
when i select soft lightmapping it doesnt compile the level i want to compile....it compiles some tutorial map from fpsc....thats flubbergasting !

yeah...thats the ticket !

Login to post a reply

Server time is: 2024-07-03 09:54:49
Your offset time is: 2024-07-03 09:54:49