Q:
Can your map your map really dark? I know that if you add a light, the rest of the map goes dark but i want it darker.
A: Yes, this is possible by utilising the Ambient Light, with the Light Ranges. Lights are entities like everything else, so if you right-click it will provide you with a list of properties.
Changing the Colours to darker colours, making the range closer and providing less brightness can all help to provide more atmospheric darker levels.
Q:
I also have a problem whereby my computer crashes/freezes every time i try to test the game in fully mapped light. How can i change this?
A: Common mis-concept is that FPS Creator has crashed. Building a reasonably complex map with High-Quality Lightmaps can take up to 60minutes on a reasonable speed computer.
This said, the advantages over Normal-Quality is minimal. It is an area of FPS Creator that I would like to change in the future to a true Global Illumination Solution, similar to Half-Life 2.
Q:
Interactivity (if it's even a word), can i have a similar thing to D3 where you can lower your weapon to work on a control pad, or talk to someone?
A: This can be done by scripts to change the rotation of your currently held weapon. It would take a little work to accomplish.
Q:
Can i have animated screens? Like a television that actually shows something. I guess there'd just be animated .gif 's but am i right?
A: Although there is a way to do this by manually changing the texture each time a script is passed, it would be quite slow to do.
I personally would put this on a "not possible" pile for the time being.
Q:
One of the things that makes D3 scary is its realism. Are there any plans to upgrade the graphic for FPSC created?
A: Yes.
Q:
Can i have more than effect to a trigger zone?
A: Yes. The scripting itself has virtually no realistic limitations on overall length, so it's possible to run complex scripts in a single object.
Q:
And can i have lights that flicker? If so, whieh fpi is for flickering lights?
A: Yes, but only for dynamic lights. Light2.fpi, contains all of the script to flicker lights.
Q:
Can you loop sound effects using FPSC? If so, which fpi is for looping sound?
A: Yes. repeatsound.fpi and loopsoundinzone.fpi can be used.