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Work in Progress / This is a map editor v2.02

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NeoNova
18
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Joined: 1st Dec 2005
Location: Cone of Silence
Posted: 27th Dec 2005 22:44
Quote: "hahaha. yeah i've pretty much tossed the dbc version and am working on the dbpro version. i have got bluegui and will use that as the new user interface.

but bluegui was quite different than i had imagined. ie it does not support buttons with images, only text
"


I had this same problem with not having images available in BlueGUI buttons.

I overcame this by using a panel and mask it as a button shape and putting a custom button image. Check out SetPanelImage or something like that ... works well for me ... hope this helps!

P4 2.8g, 1G ram, 64MB GeForce MX 430, XP Home, mouse pad with picture of my chameleon on it
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 30th Dec 2005 10:19
thanks. ill check it out


The Cowboy Game progress 15% (friendly ai)
Wolf Dreamer
19
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Joined: 13th Sep 2005
Location: the land of chaotic dreams
Posted: 20th Feb 2006 19:19
Any word on this yet?

Not sure if you posted elsewhere, since I don't check the forums very often.

I don't see anything about it at your webpage either.
http://lukasw.com/index.php?page=index

I'm hoping you didn't give up on it.

the last sane human being in a world gone mad
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 21st Feb 2006 09:18
hi.

wow i didn't know people used my editor.
well what i can tell you is this: the best and most functional version of TIAME is v2.01b

that is the one i use and is currently using to develop the levels for the zombie hunter game (v1.8).

i will not work on the dbc version anymore (talking about tiame here), because one of the reasons being DarkEdit not quite have what im looking for when i work on such large projects. if i find codekeeper again then i might continue on it.

but news is im working on a DBPro version, using BlueGUI.

currently i have paused it, and will pick it back up after the SHMUP DEV competition, and after i finish zombie hunter 1.8

when i get to a stable version of the DBPro editor, then i will release the source code to TIAME v2 so (if you have dbc) you can modify it to however fit your need.

same goes with the dbpro version (tiame v3), when i finish it (hmm if i ever will) then i will release the source code to that also.

HorizShootiz progress 1337% :/
Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 21st Feb 2006 11:42
Hello, i have tryed to send you a mail, but yahoo said that the your mail doesnt exist ..

Anyways , first i want to say that i think this is a great program, very good

Secound, i`m in need for such a gui plugin for a long time now, would you mind posting a link or something ? (i searched forums for dlls couple of times now, and only found QUESTIONS about dlls, no actuall dll...)

Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 21st Feb 2006 12:02
http://perso.wanadoo.fr/frederic.cordier/index_english.html
click on DarkBasicV1 then MagicWindows.

btw, in the readme file / help file that comes with tiame, there is info and link about the gui

HorizShootiz progress 1337% :/
Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 21st Feb 2006 12:37 Edited at: 21st Feb 2006 12:50
Thanks


edit : I tried it now, very impressive, i think it deserves a visual-automatic script writer-editor from me.

Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 21st Feb 2006 13:06
@Lukas W : heh I see that your sofotware make big progress from the last time I checked a TIAME post in the forum Good work guy

All we have to decide is what to do with the time that is given to us.
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 21st Feb 2006 14:36
hey freddix i dont see you around much lately
thanks for the comment, appreciate it
when will your new website be done? will 3dmapmaker be a part of it?
also did you find good use of the keywords file? maybe you dont use mw as much now though

HorizShootiz progress 1337% :/
Sergey K
20
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Joined: 4th Jan 2004
Location:
Posted: 21st Feb 2006 16:04
Quote: "HorizShootiz progress 1337% :/"

(signature)

is there such thing as 1337% ?

Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 21st Feb 2006 16:37 Edited at: 21st Feb 2006 16:38
omg 1337 it's leet talk

Freddix
AGK Developer
22
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Joined: 19th Sep 2002
Location: France
Posted: 22nd Feb 2006 10:27
@Lukas : I does no more use Magic-Windows but, I'll maybe do a TPC Plugin version of it this year. the old website (3DMapEditor's one) is devoted to disappear soonly... The new website with X-Quad Editor will then be up and a 3DMapEditor part will exist in And later maybe ... a new 3DMapEditor 2 :p who'll know ?
@+

All we have to decide is what to do with the time that is given to us.
Takis76
19
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Joined: 9th Apr 2005
Location: Greece
Posted: 14th Mar 2006 01:11
I am very interesting about XGUI.

Where do I see screenshots about XGUI?

I am interesting to purchase.

Could I make totaly graphical user interface and could I change
everything?

DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 14th Mar 2006 01:44
hey does this happen to you gusy when i use the latest version of the map editor the screen keeps flasjing like crazy i meen i dont just see wite i see the buttons but the screen flashes.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
Wolf Dreamer
19
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Joined: 13th Sep 2005
Location: the land of chaotic dreams
Posted: 14th Mar 2006 02:07
DB Newbie, everyone has that problem. Just read through my old post about it, and his reply.

He is still busy on other things apparently. He has his own forum, but no room for the map editor yet. Just three forum rooms for his three games, and one general one to link to hot underage strippers, and discuss getting drunk.

http://lukasw.com/index.php

the last sane human being in a world gone mad
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Mar 2006 11:03
i am working on v2.03 which will be the final release.
i do this because v2.01b which i am currently using does have some bugs that i dont like :/ and anything about v2.01b is just crap imo.

and with v2.03 it will be easier to develop zombie hunter 1.8

HorizShootiz - finished
code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 16th Mar 2006 14:11
@Lukas W

Man, this is cool! When are you going to realease( sp?) the source code for DBC?

later

Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Mar 2006 16:49
i am currently rewriting the editor.
i have changed the style i program so its really hard for me to find what's wrong and stuff like that.

the original code is at 8127 lines of code + 2729 lines of code for MagicWindows (which Freddix wrote)
so its a total of 10856 lines of code.

and if i am supposed to search through that amout of lines it will take time. so i feel it would be better off rewriting it, and dividing it in more than 6 files :/

when i finish v2.03 it will probably include the source, but i'm not sure yet..

HorizShootiz - finished
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 18th Mar 2006 12:56 Edited at: 18th Mar 2006 16:19
heya.

here is a movie of the new segment editor. (kind of like the one in fpsc, i found it very helpful).

with the segment editor, you can now create the maps really fast.
it is still quite buggy though, but its improving.

i made a small room in 30 sec's:
http://lukasw.com/downs/videos/tiame2.03.avi ~ 8mb

that movie show the segment editor in action. it still need some toolbars, so far it uses hotkeys. (w for wall, f for floor, r for rotate, c for corner etc. etc.)

with the segment editor, i can also add Sparkys DLL for the collision.

i wonder if ODE works in DBC.. anyone?

also, by building a map with segments, the lightning and game speed will be improved

edit,

i uploaded a picture to demonstrate the lightning in v2.02

HorizShootiz - finished

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Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 18th Mar 2006 16:20
now have a look at how it will look in v2.03
very much improved imo.

the segments that are behind the camera, or too far away, or hidden in fog, will not be drawn, so the framerate will go up or stay on the same level.

this was not possible to hide objects in previous versions, because the scene would be ruined due to the large scaled objects etc.

HorizShootiz - finished

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Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 19th Mar 2006 06:32
I want to try it out but the link for v2.02 doesnt work

Pirates of Port Royale
Live the life of a pirate.
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 21st Mar 2006 13:34
it was probably the bfndevelopment server that was down. it should work now.

HorizShootiz - finished
Wolf Dreamer
19
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Joined: 13th Sep 2005
Location: the land of chaotic dreams
Posted: 21st Mar 2006 14:44
Wow. The segment editor looks great. I love the "keep it simple" song as well.

Can you adjust the size of segments? So if you wanted the walls taller or shorter for whatever reason, or to put larger tiles for the ground or floor to save time, it'd be possible? Any plans to do a fill thing, where you just select one spot, then drag over to another, and have that entire area filled with something?

When you want to place things at a higher level, a second floor for instance, can you just change the X Y Z coordinates of where the placer thing is at, and rise up that amount?

the last sane human being in a world gone mad
Lukas W
21
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Location: Sweden
Posted: 21st Mar 2006 17:22 Edited at: 21st Mar 2006 17:24
cant do that right now, but all of what you've just said i wrote down in the todo list after i played with fpsCreator

HorizShootiz - finished
Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 21st Mar 2006 19:12
Quote: "3 years is kinda too much.. i think that for those 3 years u can get an experience of how to make a good editor, but to make the editor it self, it wont take more then week or 2.."


I must say, I disagree. If you want to make something good, then it takes time to make, and if you work like a professional company, it can take a month or more to plan and develop your ideas.

Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
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Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 28th Mar 2006 18:28
hi lukas W

I really want to try this but there are no downloads that I can get working from this thread do you have a recent ZIP download.

Cheers

BM

Our aim is to keep the loo's clean, your aim can help.
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 28th Mar 2006 19:40
yes. im pretty sure the links on this page works

http://lukasw.com/?page=tiame

Big Man
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Joined: 4th Feb 2005
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Posted: 28th Mar 2006 20:02
cheers Im downloading now

BM

Our aim is to keep the loo's clean, your aim can help.
Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 1st Apr 2006 13:34
cool.

somebody mentioned earlier that i didn't have a forum for this editor.
well i created one then. it is located here: http://forum.lukasw.com/forum/index.php?page=forum&id=8

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