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`Zoogan's current state of Health(near dead)
`Zoogan displaying his present batterd and near fatal state
HealthWords$="My Health Is..."
`keep track of how much time has ellapsed and how much to go before
`another 5 seconds has passed and Zoo gains 5 Health back!
`How long it will take Zoo to recover 5 health points at a time. The
`time works in Miliseconds. 1000 Ms to 1 Second. Thus we have set the
`delay to 5 seconds per 5 ticks of Health recovery
`and so the healing process begins!
`Here we update the timer before Zoo is alloted yet another 5 points
`if 5 seconds has ellapsed, then heal 5 and restart timer
if health_time# =timer()
`Zoo was at 1 and gained 5 for beggining to rest, so now at 6. 94 more to go to reach a full 100!
if health# =< 99
`if 5 secs has ellapsed, then recover 5 points and begin again
health_time# = update_time# + healthRecovery_delay#
`Here is where zoo gains his 5 points!
health# = health#+5
`Zoogan displays the effects of healing
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