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Dark GDK / Final VS 2005 express available free for a year.

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kamelito
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Posted: 8th Nov 2005 23:13
http://msdn.microsoft.com/vstudio/express/

Don't know yet if it work with the DSDK.

/kml
OSX Using Happy Dude
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Posted: 8th Nov 2005 23:14 Edited at: 8th Nov 2005 23:18
I couldn't get it to work. The problems is some library files just aren't included in the free version nor the Platform SDK

The commerical ones should be okay though.

Come to the third DarkBasic Pro Sci Fi Con - 4 days to go! Flooooo !
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enablerbr
20
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Posted: 9th Nov 2005 15:43
Sarcasm Stealth Squad which files?
MiR
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Location: Spain
Posted: 9th Nov 2005 16:03
Is there a posibility that the manual install version has thos files? If so I´ll free up some hd space and give it a go.

My signature has been erased by me because it's LARGE.
Thank you for the votez!1!
Miguel Melo
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Posted: 9th Nov 2005 16:06
I'm going to try the full express ISO version installation in the next couple of days and see if it works...
OSX Using Happy Dude
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Posted: 9th Nov 2005 16:21 Edited at: 9th Nov 2005 16:22
LIBC.LIB was missing, along with all the DirectX 8 library files (see my post about this in the forum affectionly know as "Geek Culture").
Yes, DirectX 8 is still needed...

Ignoring LIBC and DX8 ones leads to futher nastier compiler problems.

As 2005 wont be out until later this month, I wont be able to see if the commerical version does work properly...

Come to the third DarkBasic Pro Sci Fi Con - 3 days to go! Gooooo !
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blanky
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Posted: 9th Nov 2005 17:29
I'm sure I can, er.. Acquire those, if needs be..
OSX Using Happy Dude
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Posted: 9th Nov 2005 17:31
You probably can if you have a compiler, but if its the first one someone's ever had, they'll be a bit stuck...

Come to the third DarkBasic Pro Sci Fi Con - 3 days to go! Gooooo !
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Miguel Melo
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Posted: 9th Nov 2005 17:55
Quote: "LIBC.LIB was missing, along with all the DirectX 8 library files Yes, DirectX 8 is still needed..."


DX 8 is needed?? You mean it does not suffice to add the dx9 sdk?
As for libc.lib... how can that be missing? That is the core of compiling C - have they changed that lib's name? If they did change the lib name, then having a version > Express shouldn't fix it, it would be changed across the board.

What does a normal console C app link with, lib-wise, in 2005?
MiR
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Posted: 9th Nov 2005 19:11
Bah. You would think with over 400 megs they would provide something as usefull as DX8. Wait a mo. Doesn´t DGDK use dx9? If it still uses a part of dx8 I´d imagine a simple solution wuld be getting Lee to pass it over fully to dx9. There´s still the problem of the libc.lib though. I have no idea what that is. Is it really that important?

My signature has been erased by me because it's LARGE.
Thank you for the votez!1!
OSX Using Happy Dude
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Posted: 9th Nov 2005 19:40 Edited at: 9th Nov 2005 19:42
Quote: "DX 8 is needed?? You mean it does not suffice to add the dx9 sdk?"

Just the DX9 SDK is needed, but that, I think uses DX8

Quote: "As for libc.lib... how can that be missing?"

Quite easily - its not present after installing VS 2005 nor after the Platform SDK - it should also be noted that strcpy, strncpy etc etc are now being depreciated. Actually I might have solved the LIBC problem! Rename all string/memory commands to their new versions. I'll see if that works tomorrow... However, DX8 would still be an immense problem.

Quote: "What does a normal console C app link with, lib-wise, in 2005?"

No idea, but you cant use a console C application for DarkSDK.

Come to the third DarkBasic Pro Sci Fi Con - 3 days to go! Gooooo !
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Sephnroth
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Posted: 9th Nov 2005 20:00 Edited at: 9th Nov 2005 20:01
Quote: "Actually I might have solved the LIBC problem! Rename all string/memory commands to their new versions. I'll see if that works tomorrow... "


*coughithinkimentionedsomethinglikethatcough*

XD

OSX Using Happy Dude
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Posted: 9th Nov 2005 21:35
When ? Where ?

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Sephnroth
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Posted: 9th Nov 2005 21:42
in the geek talk thread, linked to the page which said about the new safe CRT with the new commands and that somat would probably have to be done to make dgsdk work with those instead of the old ones in libc? ;;;

not that i mind xD

OSX Using Happy Dude
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Posted: 10th Nov 2005 00:20 Edited at: 10th Nov 2005 00:54
Ah - I was refering to replacing most of the code in my project, which may remove the need for LIBC, resulting in the fact that TGC may not to do anything

The reason for this is that LIBC may be statically linked in TGC stuff, which, if it is, would be handy.

Come to the third DarkBasic Pro Sci Fi Con - 3 days to go! Gooooo !
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Miguel Melo
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Posted: 10th Nov 2005 09:47
Well, I had a try yesterday at installing 2005. I did not come across libc problems while compiling my project and all the samples, but it seems that we need ATLS.LIB (that was originally inside VC7\ATLMFC\LIB), AFXRES.H (for resources, originally in VC7\ATLMFC\INCLUDE) and D3DX8.LIB (you were right, Nick).

After all this, I still get (apart from the deprecated warnings) tons of base_string related warnings as mentioned above. I'll see if what you suggest in geektalk solves it...
OSX Using Happy Dude
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Posted: 10th Nov 2005 10:40
I tried removed all the code (just left the usual void DarkSDK(void) function), but I still get the LIBC thing - perhaps its included with someother part of the Platform SDK... Did you download everything from that ?

Come to the third DarkBasic Pro Sci Fi Con - 3 days to go! Gooooo !
Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
enablerbr
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Posted: 10th Nov 2005 11:12
for mfc stuff in express use this include. Microsoft Platform SDK\include\mfc same for atl, crt stuff. as for LIBC it was single threaded. not sure if using the multi-threaded version would solve them errors.
OSX Using Happy Dude
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Posted: 10th Nov 2005 11:25
Tried the multi-threaded version, but still complains about it

Come to the third DarkBasic Pro Sci Fi Con - 2 days to go! Whoohoooo !
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enablerbr
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Posted: 10th Nov 2005 11:39
guess we'll have to wait till the devs start working again on the sdk. maybe they'll do a express version now its final.


OT: i downladed the C# express version. i think i like it better over C++ sofar. seems a lot easier and faster to work with.
OSX Using Happy Dude
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Posted: 10th Nov 2005 12:25
Indeed.

Come to the third DarkBasic Pro Sci Fi Con - 2 days to go! Whoohoooo !
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fubarpk
Retired Moderator
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Playing: AGK is my friend
Posted: 20th Nov 2005 04:42
I downloaded the visual c++ express edition the full version 474 meg http://msdn.microsoft.com/vstudio/express/support/install/ as an iso image and would like to know if anyone has got this version to work with darkgame SDK and if i need the platform sdk and where do i get it. I already have dxSDK 9

fubar
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