We've all been wondering ever since we played our first Final Fantasy, or what have you, about how square goes about making their models. Below is a list of screenshots of things i thought were very educational to the 3d Modeller, Animator, Character Designer or texture artist. These shots below are from my computer and display several varieties of methods square uses from alpha mapping, to alpha mapping... to geometry ect
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HAHA MIlKSHAPE SCREENY ADDED!!
This shot shows the Battle and overworld tidus's Geometry and facial layout.
This shot below shows
1. The structure and layout of the bones (over 200 joints)
2. Thats the winning anim for tidus. This is how you could achieve a character throwing a boomerang and catching it or what have you. Notice there is 2 joints on the end of the main sword joint.
3. How did Auron get his arm out? HES GOT 2!!! hahaha
Shot below captures some excellent alpha mapping techniques used in Wakka's and Yuna's hair...Among just about everything else in the game. None the less, these are good examples.
The shot below shows a big boo boo that was never seen in game due to the camera placement.
naughty square!! Also it shows the techniques used to make Bahamut
. Hes cool...
This shot shows another booboo also never seen because of the game camera angle. To the right are some weapons from the game disc... Im fairly certain you dont get to use the buster sword in game, but it was in the same place in the FFX-2 disc. The weapons are really detailed but still are only a few hundred poly's if that much.
Who remembers this kid? This is how one would achieve the "hooded" effect. Look at the detail, then look at the geometry! Amazing!!
The last shot is just some random objects from the game. Some i dont remember seeing -_-... Anywho, look for these things next time you play through the game.
You guys are gonna kill me now
. MILKSHAPE SCREENY! This babys goin in DBPro!!
These are all for now because i couldn't think of any more. I am taking requests though, so just name a model from either game (FFX or FFX-2) and i can give you wireframes smooth shaded textured animated ect... I can not however, distribute the models. I am using them strictly for educational purposes...right now...
post requests below
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formerly KrazyJimmy
Some days just aren't worth gnawing thru the leather straps
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