Quote: "How exactly? Please show me where a TGC ad pops-up if you connect to a MP game."
I’m not saying advertising in that sense, I mean however that by having it link straight back to TGC when using multiplayer the product (Game) is stating that it is made with FPSC. Thus advertising a) it was made with FPSC and b) The TGC site in general. Maybe if you allowed users to chose wether they wanted there game to use multiplayer on the TGC site or just by connecting via lan/ip?
Quote: " FPSC is a DirectX application - .X is the DX file format, so we use it."
Again, I was not saying that it was bad to use .X, I was just stating that it would be understandable if other formats were also compatible with FPSC.
Quote: "Let me guess, you want DBP for free, right? While they're at it they could throw in Paint Shop Pro 8 and 3DS Max 7 in for free too, since you'll need both of those. Or Character Shop. Or Cartography Shop. Hell, they should just give it all away.
"
Hell. That just made me laugh. Your totally missing the point. Also the packages I buy to run on my computers cost thousands of dollars. Updating software such as Macro Flash, Macro Dream, Shockwave Licensing, Adobe Photoshop, Adobe CS, Max and various other high-end software is extremely expensive. I’m not worried about the cost here.
Quote: "Based on the prices of TGC products, I feel no need to complain about things like that. Spend more money if you want more features. The thing is, I don't need useless features. Adding the ability to load 100 different model types would just make your executables much larger and slower.
And, if you have any complaints at all, edit the engine yourself."
Okay you make me laugh again.
One: Since when was the fact that you don’t need "useless" features mean that everyone else doesn't deserve them. Yes I am prepared to buy a more advanced FPSC for more money. Id be willing to go at least around $500 if the product suited. Yet Again money is not the issue here.
Two: 100 Models? I’m not talking about such a ludicrous amount of model formats but just a larger selection. Hell Id be happy with five. A database would come in handy when working with FPSC as well.
Three: Edit the source? From the sounds of things I don’t think you realise how hard it would be to edit the source without having a complete understanding of every little variable, syntax and tiny piece of code in the source. Editing source code isn’t as easy as 1 2 3 magic. I hope you realise this?
I’m not trying to offend anyone. FPSC IS a great program, one of the best indi dev engines there are. I’m just saying maybe if there was a FPSC General and a FPSC Advanced?
And just a side note for Cash Curtis II:
Quote: "That statement annoyed me so much I didn't even read the rest"
Obviously you did. And next time keep true to your statement and just click the little x icon in the top right of your browser. Don’t worry with a little effort you should find it. That way you wont talk about things you don’t empathize.
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I bite. Watch out