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Work in Progress / Monster Hunt 2 - DBC FPS with slow mo BULLET TIME!!! slow mo demo & screens inside!

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devastation
19
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Joined: 11th Aug 2005
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Posted: 15th Dec 2005 00:46
This game is finally in production! A demo I made got alot of people after a full game. The demo is available here:
http://www.verydevastating.com/dmhunt.zip


This demo is OPEN SOURCE
download source and media here:
http://www.verydevastating.com/dmhsource.zip

****************************************************
*Now the good stuff*********************************
****************************************************
Monster Hunt 2 is a first person shooter in DBC with slow motion (not due to bad coding, it's only when you hold shift). The demo has a pistol, an AK 47, and a Rocket Launcher (the follow up to the awesome particle bullet gun in the original).

The slow motion doesn't really shine in the screenshots, but it's amazing to see. Just hold shift in the demo and gravity, bullet speed, sounds, movement, explosions... everything moves and happens slower, the sync rate stays the same.

Here are some features so far:
3 weapons
up to 20 bullets at a time in the air (modelled by me)
up to 30 bullet holes at a time
ten blood splats that cycle
full slow motion integrated into every aspect of the game from sound to kick to movement...
good performance
and many more to come

******************************************************
In the full game, there will be other enemies that shoot at you (not jsut monsters now) and bullet time will be a tactic thats in limited supply. There will of course be monsters also.

I've already started working on the pathfinding. In some areas of the game it will be dynamic (in the upcoming woods level, for example) and in others it will be scripted pop-out-and-growl AI (in the more linear of the levels.)

************************************************************

In the meantime, here are the screens (the download link is after)

normal with the AK:

slow motion with the AK. I sprayed some and ran to teh other side of the level. They were flying towards me in this screenshot which was a really cool effect. Try dodging them in the demo (you'll need the practice for the full game). you can check your score by checking for blood on the wall behind you!

some bullets about to hit the wall

and the rocket launcher's missile in action. much better than in the original I might add



Please download. It's really awesome, I promise. The screens just look plain but it's worth it, and I packed it into less than 2 megs.

*******************************************************
http://www.verydevastating.com/monsterhunt2demo1.zip
*******************************************************

so here it is so far!

the thread for the demo is here:

http://forum.thegamecreators.com/?m=forum_view&t=62985&b=10

verydevastating.com
UFO
19
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Joined: 11th Oct 2005
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Posted: 15th Dec 2005 00:58
Cool! I will download it later, I just downloaded the Dumbo and Cool demo. Looks sweet!
toggy
19
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Joined: 6th Jun 2005
Location: Serbia
Posted: 15th Dec 2005 01:11
Nice!
That level is still in the use!!!???
Good work.
All best.

toggy
devastation
19
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Posted: 15th Dec 2005 01:41
thanks UFO

and I forgot to put in the main description: Please give me your feedback, comments, and suggestions!

verydevastating.com
UFO
19
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Posted: 15th Dec 2005 01:52
OK, downloading now!
devastation
19
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Posted: 15th Dec 2005 01:57 Edited at: 15th Dec 2005 01:58
sweet it's like instant messaging!

looks like we've got another post too according to the counter but I guess they have noob status so i'll have to wait.

verydevastating.com
UFO
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Posted: 15th Dec 2005 02:01 Edited at: 15th Dec 2005 02:06
wow! Cool! I shot a bunch of bullets and got in front of them in slow motion in front of a wall like the readme said. heh heh... I can't wait until monsters are added!


heh heh *click*

I need to go to bed now.
JoelJ
21
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Joined: 8th Sep 2003
Location: UTAH
Posted: 15th Dec 2005 07:15
looks interesting

Appointed by Jimmy as "MR. GAME REVIEW WIZARD GUY"
gamesmad
19
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Joined: 6th Nov 2005
Location: UK
Posted: 15th Dec 2005 08:56
That is really good, I cant wait to see it with the monsters like in the original version

Will

Team leader of Games Mad! and 3D designer, modeller and animator for Cyrain Studios.
UFO
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Posted: 15th Dec 2005 15:47
Oh...I for got to say. You should make the shoot button the right mouse button instead. It is easier to get to than space.
Just a suggestion...
devastation
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Posted: 15th Dec 2005 21:46
Quote: "Oh...I for got to say. You should make the shoot button the right mouse button instead. It is easier to get to than space."


waiit... you're shooting with space? space is jump...

verydevastating.com
UFO
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Posted: 15th Dec 2005 22:59
Oh...Whoops. I meant the jump button should be the right mouse button. Sorry
I'm just used to using that button for jumping.
devastation
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Posted: 15th Dec 2005 23:15
hehe it's okay

quake 3 got me that way back in the day but battlefield 1942 brought me back to using space.

i'll probly put that in

I'm working on a short bank level based loosely on the one in The Matrix to show off the actual bullet time combat. Look for it in a couple of days.

verydevastating.com
devastation
19
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Posted: 18th Dec 2005 20:54
this WIP has been kind of a dud so I'll be back with a gameplay demo. DB newbie has contributed some buildings he made and I made a partial interior of a bank so tehre will be a cool level set inside a bank in a city coming up, complete with AI.

Thanks everyone for your comments, please come see me again in the new thread in a couple of days!

Would an admin kindly lock this thread?

verydevastating.com
go there. now.
UFO
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Posted: 18th Dec 2005 20:56
Uh...Why can't you just use this thread?

Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 19th Dec 2005 16:14
wow when I heard you were making monster hunt 2 I thought you would just take the original code and make a few tweeks but WOW this is a lot better well done.

Our aim is to keep the loo's clean, your aim can help.
devastation
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Posted: 19th Dec 2005 18:25
thanks =D

an update for anyone interested:

I've almost totally finished that level, I just need to put in some enemies and script teh AI. Not long till a GOOD demo now!

peace
---Jeff

verydevastating.com
go there. now.

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