almost 3 years ago, when I bought DBPro, the first thing I wanted to make was a 3D beat 'em up. Every time I have tried to make a start on it, I struggle with the animation stage. Animating every single move for a character, with a half decent range of attacks, is
so time consuming.
As well as the amount of time it takes, I found that the character models need to be very highly detailed - with a lot of spare vertices around areas which are going to be flexed. I've never yet rigged a character (I just used ones that were already rigged), because I imagine it takes a great deal of understanding to know
that vertex needs to be rigged to
that bone because otherwise the model will distort badly when the character throws a punch, or whatever. Unlike most games, where you can just expect your character to run, shoot and fall over, fighting games require your characters to do a whole host of body contorting moves...
I'd be interseted in an industry insider giving us some tips on how to overcome all those problems...
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iv tryed everything!!!!!!!!!! could u please just add The gun and shooting Code thats All!!!!!!!!!