hmm...
Material RedMaterial {
1.000000;0.000000;0.000000;1.000000;; // R = 1.0, G = 0.0, B = 0.0
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
Material GreenMaterial {
0.000000;1.000000;0.000000;1.000000;; // R = 0.0, G = 1.0, B = 0.0
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
// Define a mesh with 8 vertices and 12 faces (triangles). Use
// optional data objects in the mesh to specify materials, normals,
// and texture coordinates.
Mesh CubeMesh {
8; // 8 vertices
1.000000;1.000000;-1.000000;, // vertex 0
-1.000000;1.000000;-1.000000;, // vertex 1
-1.000000;1.000000;1.000000;, // etc...
1.000000;1.000000;1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;1.000000;,
1.000000;-1.000000;1.000000;;
12; // 12 faces
3;0,1,2;, // face 0 has 3 vertices
3;0,2,3;, // etc...
3;0,4,5;,
3;0,5,1;,
3;1,5,6;,
3;1,6,2;,
3;2,6,7;,
3;2,7,3;,
3;3,7,4;,
3;3,4,0;,
3;4,7,6;,
3;4,6,5;;
// All required data has been defined. Now define optional data
// using the hierarchical nature of the file format.
MeshMaterialList {
2; // Number of materials used
12; // A material for each face
0, // face 0 uses the first
0, // material
0,
0,
0,
0,
0,
0,
1, // face 8 uses the second
1, // material
1,
1;;
{RedMaterial} // References to the definitions
{GreenMaterial} // of material 0 and 1
}
MeshNormals {
8; // define 8 normals
0.333333;0.666667;-0.666667;,
-0.816497;0.408248;-0.408248;,
-0.333333;0.666667;0.666667;,
0.816497;0.408248;0.408248;,
0.666667;-0.666667;-0.333333;,
-0.408248;-0.408248;-0.816497;,
-0.666667;-0.666667;0.333333;,
0.408248;-0.408248;0.816497;;
12; // For the 12 faces,
3;0,1,2;, // define the normals
3;0,2,3;,
3;0,4,5;,
3;0,5,1;,
3;1,5,6;,
3;1,6,2;,
3;2,6,7;,
3;2,7,3;,
3;3,7,4;,
3;3,4,0;,
3;4,7,6;,
3;4,6,5;;
}
MeshTextureCoords {
8; // Define texture coords
0.000000;1.000000; // for each of the vertices
1.000000;1.000000;
0.000000;1.000000;
1.000000;1.000000;
0.000000;0.000000;
1.000000;0.000000;
0.000000;0.000000;
1.000000;0.000000;;
}
}
a cube.