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3 Dimensional Chat / Actually coding models !

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Dodic
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Posted: 31st Dec 2005 16:45


that is the look (for now) of my started moddeler . i want to make a special moddeler. Special by that that users are actually going to "CODE" models in it . And it will export models to .x file . that`s all i can tell for now . The most difficult part to make for me is belive it or not ,HELP file . i eaven don`t know how to generate .hlp files - i guess there`s some compiler out there...


Anyways , so it will be CODING models creating in it , and i just might add some visual tools to make a little easyer to use (render-most certanly , and maby some visual vertex editor or something like that...) , but it will be mainly based on coding .

Sound like hard to use ?
well i will think about adding the program to calculate from one position to other and that kind of stuff , so you can enter coordinates of end`s of lines or so , and you gett a model in right dimentions (but that will realy be advenced option , sure not in first few versions..)

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Megaton Cat
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Location: Toronto, Canada
Posted: 31st Dec 2005 17:36
I pity you.


The cat era has begun.
Darkbasic MADPSP
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Posted: 31st Dec 2005 17:39

Thats code from my .x landscape sorry but to code models is impossible

Experienced DB http://www.greatgames3d.com (work in progress site)
x1b
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Posted: 31st Dec 2005 17:45
Quote: "Thats code from my .x landscape"


Dodic,you'll never learn.

- Do it, Do it Right, Do it right now..
Mucky Muck Ninja
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Posted: 31st Dec 2005 17:46
ya no kidding unless you are talking put a couple cubes next to eachother.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Manic
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Location: Completely off my face...
Posted: 31st Dec 2005 17:58
why? why god why?

modelling is a VISUAL process, it's an art form at its best, not something that can be expressed in code.

I don't have a sig, live with it.
IanG
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Posted: 31st Dec 2005 18:02
i have seen models with 2,000+ polys in games, and you are expecting that the user knows where each of those is going to be as an offset from the object centre - your feckin mad - this would only be good for creating a box, but even that would take some thinking

i have also seen models with over a million polys, just imagine trying to keep track of all of them, its difficult even in something like max, never mind a text based program


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb,xp pro sp2
new programmer
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Posted: 31st Dec 2005 18:16
hmm...


a cube.

Snipa Masta
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Location: Bristol,UK
Posted: 31st Dec 2005 18:44
My G36 Assault Rifle is approximatly 10,000 lines of pure co-ordinates.

I'd love to have a modeller that lets me type all that in.

WindowsXP Professional, Pentium 4 DualCore 2.8GHz CPU, 1gb DDR2 RAM, GeForce 7800GTX, SoundBlaster X-Fi (7.1)
Dodic
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Posted: 31st Dec 2005 18:52
i didn`t meanth actual x codding , i meant to make my language that calculate


from coordinate to coordinate

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Megaton Cat
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Posted: 31st Dec 2005 19:22
oh right, here's your language




The cat era has begun.
Image All
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Posted: 31st Dec 2005 19:49
I'm up for such a challenge, but that's because I'm intellegently stupid

Joh
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Location: Malaysia
Posted: 31st Dec 2005 19:50
Something you might want to check out. Maybe get some ideas and stuff, like the mathemathical surface modeller.
[href]www.povray.org[/href]
Before POV was dkbtrace which had no GUI.

Anyway, if you really want to head down this road, parametric stuff thats what I figure you should look into.
The crazy
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Posted: 31st Dec 2005 20:19 Edited at: 31st Dec 2005 20:21
Here we go again. Dodic, you never cease to amaze me... Keep at it.

I'd like to see you program a single vertex out of this thing. I'm sure someone could do it... but definetly not you. Unless you copied and pasted or something...

Your signature has been erased by a mod because it's larger than 600x120...
Manticore Night
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Posted: 31st Dec 2005 21:33
I think you could "code" models by setting each vertex in 3D space and then just telling the computer which ones are conected. But that would take too long, and wouldn't make very nice models. And I doubt it could be done in DB.

[center]It's amazing how much TV has raised us. (Bart Simpson)

He's back! With 20% less intelligence!
BenDstraw
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Posted: 31st Dec 2005 21:50
you go ahead and do that. Ill stick with modeling apps

God modelled man in his own reference image.
Megaton Cat
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Posted: 31st Dec 2005 21:56
Quote: " you go ahead and do that. Ill stick with modeling apps"


Amen.


The cat era has begun.
Dodic
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Posted: 31st Dec 2005 22:05
first of all : happy new year to everyone.

secound : project abondoned - a wayst of time (according to you..)

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Manticore Night
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Posted: 31st Dec 2005 22:07
conformist

[center]It's amazing how much TV has raised us. (Bart Simpson)

He's back! With 20% less intelligence!
JimB
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Posted: 31st Dec 2005 22:21
Some programs like this one give the vertex coordinates of a model,so it may be possible to read them in.
http://members.optusnet.com.au/~draw3d/

I don't know why ...er anyway back to the bottle.
Seppuku Arts
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Posted: 1st Jan 2006 00:33
I think you should try a differant idea instead of giving up, programming a program a model program, is gonna be unpractical, but if you program a raytracing program, where the person can load .xml 3D models into, and then have the ability to program how they want the ray tracer to work, would be more practical, most people would want to just use a plain raytracer, but the ability to code what you need prolly would give more control.

"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Dodic
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Posted: 1st Jan 2006 00:36
You mean like a rendering program ?
(with some cool features and really customazible...)

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
new programmer
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Posted: 1st Jan 2006 00:50
dodic, i like what you do, but thats a waste of time. seriously, having to code in every vertex and connect them??

BiggAdd
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Posted: 1st Jan 2006 02:08 Edited at: 1st Jan 2006 02:09
To be honest, i think it would be easier Writing your own modeling App and using that. Would be aswome to make models in notepad though.

Coding.. No......... Model App... yes!!!


Truly Magical!
Dodic
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Posted: 1st Jan 2006 02:20
well , it seems like everyone here loves codding...

(ok , i already AM making a moddeling application with a "special" support for db - witch is by the way .x exporting , and that`s preaty much it... - and it will go very slowely as it seems noone wants to make it with me..)

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Seppuku Arts
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Posted: 1st Jan 2006 18:12
Well in 3D chat is seems modelling is more popular than programming, and well the programmers tend not to model, but I think a rendering program will work...hmmm....I just had an extra idea for ye.

Kangaroo has made a modelling program in DBP for making levels/guns etc. for Quikly Game Studio and DBP/DBC and anything else, what you could do is make a cool renderer with support for that program, of course you will need to have an editor to load the objects into.

"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Dodic
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Posted: 1st Jan 2006 18:35
Quote: "of course you will need to have an editor to load the objects into."


YOu mean quickly game studio ? - ok ..


And support for it ? , well what should that be ?


http://forum.thegamecreators.com/?m=forum_view&t=68313&b=10
WarGoat
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Posted: 1st Jan 2006 19:14 Edited at: 1st Jan 2006 19:15
Did you tried to do it with DBPro?!? Then it's nearly impossible to model by coding, unless you use every vertex connect them make polygons each time connect them calculate everything... I know that with directX SDK and C++ it is possible(I don't think that someone can do a fable model in C++, tough). And I agree that this would be a waist of time.

Windows XP,pentium IV, 1,9 MGZ, 768 mb memory, 128 mb video card ATI Radeon 9200 se s80 'sett squadron back on the assault'
The crazy
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Posted: 1st Jan 2006 21:32
Wow... I have never seen such terrible mis-spellings of the word WASTE! Not being mean or anything lol just hilarious...

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Dodic
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Posted: 1st Jan 2006 21:46
Quote: "Location: Yo mama\'s house "


where a heck is that?? (i forgot a loog time ago..)


Krimzon DestinE
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Posted: 2nd Jan 2006 01:29
realtime modelling is fun. i was thinking hypothetically about something like this, but that was when I had no idea what I was doing. now that I have somewhat of a grasp on it, i love to model!!!
s0l1dsnak3123
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Posted: 2nd Jan 2006 19:37
maybe you could make a plugin for wings or something to change the size in pixels or whatever into centimeters or something... just a thought
The crazy
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Posted: 2nd Jan 2006 20:49 Edited at: 2nd Jan 2006 20:51
Quote: "Quote: "Location: Yo mama's house "

where a heck is that?? (i forgot a loog time ago..)"


Where a heck is your grammar?

anyway, "mama's" isnt a typing error btw. i dont know why it does that... but that has nothing to do with this thread dude.

[EDIT] actually, now that I look, english isnt your first language huh? sorry about that.

Your signature has been erased by a mod because it's larger than 600x120...
Dodic
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Posted: 2nd Jan 2006 21:09
yeah , i didn`t know to say a WORD untill i came to this forums (litherarily) , - ok i know to say a word , but totaly was....

and i am not learning english for a long time (about 2-3months) so , it`s normal that i`m not too good at it.

P.s. Im from Serbia and montenegro (what a s____id name , ha..) , serbia to be more precious belgrade ....-that`s precious inaff..

the silly thing about belgrade is that it should be called white town becouse in our language belgrade is actually called BEOGRAD (you read it how you write it-that`s our policy). witch means white town , but nooo , it has to be BELGRADE , a bell and a "GRADE" ??

-----------------
ok sorry i know that this is totaly out of topic , just wanted to say that yes , i`m not too good at english..


Seppuku Arts
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Posted: 2nd Jan 2006 22:40
@Dodid, you will find some words like momma (which has more than one spelling like, mumma) and dunno, are just slang/dialect, for other words/meanings, so really
momma = Mother
Dunno = Don't know

you will probaly pick it up as you see it.

"I want to put a bullet through my head everytime I think of you!!!"- Slayer

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