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3 Dimensional Chat / Very low polyg ferarri 206 s

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Dodic
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Posted: 1st Jan 2006 03:39
Hello guys , i`m making a car model for games (all of you..) in game space lite , and as some of you might know , it`s limit is that you can only export up to 650 polygon models , so i need to make this a real low polyg , anyways this is what i have made sofar:



so , what do you think..?

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Insanity Complex
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Posted: 1st Jan 2006 03:54
I think I should learn how to keep my stuff lower poly as you appear to be capable of.

But the model looks great so far!

Raise your god again, they don't give a damn. (Coal Chamber)
IanG
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Posted: 1st Jan 2006 11:58
i have to disagree, the model is okay when looking at it from the side, but from the front it looks like it needs a lot of work

it looks like you have used something like spline based tools, or boolean modifiers(i don't know what they call them in gamespace) because of how the polys look, the problem you will notice is when you try and make the front look more round, as you would have to either scale it and extrude the side ro cut it to create some verts in the middle

on the whole it is not that bad, considering it looks(and i hope i'm right) like it is your first proper attempt at making this car


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb,xp pro sp2
JimB
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Posted: 1st Jan 2006 12:48
The problem when modeling vehicles in general is that the wheels rapidly increases the poly count.
I don't have GS lite but since you only have 650 polys to play with I would not triangulate the model within GS for example leave them as quads,a quad should count as a poly.So unless Caligari has fixed the .x exporter to automaticaly triangulate you could have a model of 650 quads which would be equal to 1300 triangles.
Let us know if it works out that way,I hope this makes some sort of sense.
Dodic
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Posted: 1st Jan 2006 13:31
@IanG : i`l tell you the truth , i`t the first time that i`m making a real car (not from imagination..) so....

I know about all of that "problems" with my model , but if i were to do all the details on the front , and made it ... that would take a lot of polyg i`m afraid.
but i`l try to do some low detail adjustments..

but as you know , old games like nfs2 (at least i think) has somesort of models like this , but well mapped.

couse you all know that texture makes a "wonder" out of model...



@JimB when i found where i can set them to quads (i only installed it yesterday , so i DONT know where is what too good - i found tose basic tools i needed...)

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Dodic
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Posted: 1st Jan 2006 13:58 Edited at: 1st Jan 2006 13:59
ok so here`s what i done (not too good , but too be more like the real car , it would take a LOOT of polygs...)
(and sorry but i changed the picture on my first post too...-it`s thesame file..)





486 polyg`s , maby it`s not possible.....-just kidding , i`l try...

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Dodic
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Posted: 1st Jan 2006 14:03
sorry but freewebs is temrorary unavailable , so i can`t post a pic , but now i took care of those unneeded polygs i saw , now it has 187 polyg`s and look totaly same...-except those polygons cant be saw...

Shark Basic - the first and the best basic ever made in dark basic (not totaly made in dark basic , just partially..)
Manic
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Posted: 1st Jan 2006 14:29
as the polys accross the front arn't actually adding any shape, you don't need all those polys.



you need to address the squareness of the model, and think about all the polys you're wasting in the wheel arches that people wont ever see.

I don't have a sig, live with it.
Dodic
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Posted: 1st Jan 2006 15:02
i "losed" those un needed polys , dont worry , but i cant make the model much less square becouse of the polyg limit , but i`l do what i can with the polys i already have...


well it is a "seper modist model.." so dont expect too much (i can`t do it much better...) - but i`l do all i CAN do..

but as you know that car has realy "oval - round" shape , and my model woulh have waay too polys to look close to that..

Dodic
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Posted: 1st Jan 2006 15:14
ok , here`s what i did sofar :



IanG
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Posted: 1st Jan 2006 15:14
first of all well done for over writing the previous image, now no one has a clue what i was talking about, hey nothing changes

do you realise that you can rotate the polys, they don't all have to meet at 90


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Dodic
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Posted: 1st Jan 2006 15:20
change is on the roof , and sorry for changing the first pic , becouse ___ freewebs , cannot hold anymore files , but now i use shack image hosting so i can post however much i need...

Seppuku Arts
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Posted: 1st Jan 2006 18:08
It looks good, but I don't like the feel of the geometry on the sides, but if it does not show then it does matter, but depending what work you do the car, you may experience problems with the geometry like that

"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Dodic
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Posted: 1st Jan 2006 18:11
what ? (could you explain please...)


[href]http://forum.thegamecreators.com/?m=forum_view&t=68313&b=10[/href[
Dodic
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Posted: 1st Jan 2006 18:14
Ok , now i`l try to gett it more finished...


[href]http://forum.thegamecreators.com/?m=forum_view&t=68313&b=10[/href[
Seppuku Arts
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Posted: 1st Jan 2006 18:14
if you look on the side of your model dude, you will have several triangles around one point, it looks ugly, and well if you want to do any extra modelling around that area you may experience problems because the triangles will show and the model will not look so well done, but if you do not plan to do any further progress on that part then thats not really a problem

"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Dodic
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Posted: 1st Jan 2006 18:17 Edited at: 1st Jan 2006 18:18
oh , well , i can add extra polygons easy if i need to edit that side!



p.s. consider that this is the first car model i ever made !
(i mean like real car , not some car out of primitives..)


http://forum.thegamecreators.com/?m=forum_view&t=68313&b=10
Dodic
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Posted: 1st Jan 2006 18:38
ok , here is how it looks now :




http://forum.thegamecreators.com/?m=forum_view&t=68313&b=10
SimSmall
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Posted: 1st Jan 2006 19:25
Dodic - Edit button...

Please?

...maybe one day I'll finish a project
Seppuku Arts
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Posted: 1st Jan 2006 19:28
kewl, good first car model, well I can't really judge it upon firsties without looking at your other work

"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Dodic
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Posted: 1st Jan 2006 19:30
well , my other work will come in time..(as i make it..)


Seppuku Arts
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Posted: 1st Jan 2006 19:32
kewl

"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Dodic
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Posted: 1st Jan 2006 19:49
kewl ?-what does that means ???


new programmer
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Posted: 1st Jan 2006 20:37
KEWL = COoL

IceCube
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Posted: 1st Jan 2006 23:46
It is very good for a first model

But I think you should extrude it down at the sides.

Your signature has been erased by a mod - keep it smaller
Dodic
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Posted: 2nd Jan 2006 01:30
thanks i`l see..


Dodic
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Posted: 2nd Jan 2006 03:43
just to inform you all , i`l release it soon (preaty much like in last picture , only wheels added)

p.s. i need to find some good pictures for uvw texturing , can someone help me ?


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