Hi again!
Animating sprites can be confusing - the manual doesn't explain it too well - do a search for examples.
You need something like this:
`Create an animated sprite
set display mode 640,480,32
hide mouse
`Change the path to suit your sprite location
create animated sprite 1,"c:dark basic professionalsprlink.bmp",1,4,1
sprite 1,100,50,1
`stop prog from ending
repeat
play sprite 1,1,4,100
until upkey()
end
You'll need to draw a pic of your knight at each of the movement / attack positions and cycle ('play') it as above and as necessary
I've attached a bmp I put to together as an example. Its 4 pics in 1 - 1 pic wide by 4 pics down. Should give you an idea of what you need to do.
Oh and when you're testing your anims make sure you loop them so the program doesn't end, or else you won't see them on screen!!