Hello all,
Remember me? lol
Well, it has been a while. I haven't spent a lot of time on the forums lately because I've been way too busy. I've received a few e-mails over the past few months asking me about the progress of EZactor. In short, it is going very well!
To refresh everyone's memory about what EZactor is, here is a short description:
EZactor is the ultimate character model creation tool. One of the hardest parts of making your own games is the creation of good media (especially for most programmers
). It is an entirely different world of skills than learning a computer language. Of all of the different types of media that you need to create for a game, good human character models are by far the hardest thing to do. Sure, there are "character model packs" that you can buy from different places, but how original can your game be if you have the same characters as the next guy?
EZactor is (or at least will be in the near future
) your solution!
There are character creators in many of todays games. A lot of sports games and RPG's allow you to customize what your character is going to look like. That is exactly what EZactor does. The difference is that when you are done creating the character, you can export it directly to the direct x file format! You will have your own unique model ready to load into your game in a matter of minutes!
Here are some features:
-Different build types (skinny, average, muscular, overweight) for different body parts.
-Different body parts are individually scalabe. Want a larger head than normal? Done. Wider? Done. Taller? Done. Thicker? You guessed it... Done.
-Models are all mesh deformable, rigged (or boned), complete with some animations (and ready for you to add more).
-Change everything from body hair to eye color. If you want your character to have "six-pack" abs or a beer belly it is all up to you. On the face alone there are currently between 10 and 20 different texture options for each area (forehead, nose, eyes, mouth, chin, cheeks, & eyebrow). That gives you millions of possibilities for the face texturing without even considering facial hair, eye or skin color.
-The actual mesh of the face will be easily editable to give even further customization. Want a wider nose? Bigger Eyes, smaller mouth? Done.
EZactor will first be released in a "modern day people" pack. I am hoping to have it complete by this summer. After that additional content packs will follow (such as Medieval characters, Sci-Fi, females, etc....). There will also be other types of content pack addons, such as weapon packs. The great thing about them is that they will not only include the weapon models, they will iclude all of the animations that go with that weapon!
I have incuded a small movie file showing some of the face texturing options. Over the next couple of days, I'll try to upload a couple more movies showing EZactor in action.
Let me know what you think!
Best Regards,
Ron Erickson a.k.a. WOLF
EZrotate!
TextureMax!
EZactor!