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3 Dimensional Chat / My models(low poly)

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greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 15th Mar 2006 10:33
These are some of the models for my small rpg game im making. The textures on some of the objects arent done yet, so some may seem VERY average.

I've recently got quite a nice grasp on Unwrapping models, and its paying off nicely.

This pic - A small part of the opening town...no houses yet...

Regards
Greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1

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greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 15th Mar 2006 10:36 Edited at: 15th Mar 2006 10:37
And the farmer character with a VERY poor texture. Glad to say the world texture looked crap too before i touched it up.

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1

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greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 15th Mar 2006 10:40
And one of the many houses...

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1

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Chilled Programmer 420
19
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Joined: 24th Nov 2005
Location: NOT SAYING!, i dont wanna get kidnapped!
Posted: 15th Mar 2006 14:31
what on earth is the 1st one of?

[url=www.freewebs.com/tyhrfg][img]bruce.bmp[/img][/url]
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 15th Mar 2006 14:37 Edited at: 15th Mar 2006 14:39
It's like a town on top of a cliff. There is a lot more to it, but i havent modelled it yet there are trees/buildings/plants to go in yet.

I have put some very nice shaders on it though...

And on top of this all, Im trying to get a stylised cartoon look, not realism. I can model a lot better detail than I have done on that character, but i chose to go the stylised approach.

Greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Megaton Cat
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 15th Mar 2006 16:06 Edited at: 15th Mar 2006 16:06
I know you're aiming for cartoony but that house does not look like it could stand for more then 23 seconds.

I like the cool little landscape on a cliff in the first screen.

Mucky Muck Ninja
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 16th Mar 2006 00:15
I like the landscape and the house, but the farmer looks a little too boxy. Maybe thats the look ur going for tho. Does he often get mixed up with his scarecrow?

I see the tell-tale signs of blender's UV mapping and AO rendering

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 16th Mar 2006 00:33
Nicely picked ooga.

Yeah i got bored with the stilts on the house. In fact, the ntire house was a ten minute job. Im going to re-do that one.

The Farmer dude maaay get a makeover...im still finalising the style. its going to be.....different....

Thanks for the comments guys

greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Manic
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 16th Mar 2006 00:44
the farmer reminds me of the grim fandango

I don't have a sig, live with it.
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 16th Mar 2006 01:25
ahhh Grim Fandango One of my favorite games of all time

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1

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