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2D All the way! / Bitmap Font Pack ... FREE to a good home!

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Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 17th Mar 2006 10:19 Edited at: 1st Aug 2006 22:28
I have been playing with bitmap fonts recently and have decided to give some away to the community.
The background colours in the display images I have chosen to show off the font. If you click the Download button you will get all the images as PNG files with alpha backgrounds.

Enjoy


Bitmap Font Pack 2 now available!
Bitmap Font Pack 3 now available!

Black & White / White & Black


Gold / Silver


Fire / Blood


LED red / LED green


LED blue / VideoPhreak


Orange with Shadow / Party Time


Rocks / Planks



Load Bitmap and cut images - keeping transparency:
+ Code Snippet

Trim the transparent edges away from the font:
+ Code Snippet

Display the fonts:
+ Code Snippet


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Baggers
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 17th Mar 2006 13:50
Wow thanks alot, very generous !

M.I.A is pending
Steve Fash
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Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 17th Mar 2006 15:30
Thanks for both packs and source mate...much appreciated

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
Ian Price
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Joined: 4th Mar 2006
Location:
Posted: 17th Mar 2006 17:06
Very nice. They could come in handy

Old's cool
Bartman
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Joined: 26th May 2005
Location: A rural village in NSW Australia.
Posted: 13th Apr 2006 02:35
Thanks Scraggle, Just what I've always wanted.
Really!
Uncle Sam
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 19th Apr 2006 19:21
Yet another fabulous and free pack from Scraggle. Thanks a million!

Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Want a real FPS? Click here!
Coder#05
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Joined: 26th Oct 2005
Location: Denmark
Posted: 1st May 2006 00:52
looking good, thx.

Still a noob. easy comes easy goes
Cash Curtis II
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 1st May 2006 09:35
These are fabulous looking. I will absolutely use them and credit you. Thanks!!!


Come see the WIP!
Aaron Miller
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Joined: 25th Feb 2006
Playing: osu!
Posted: 5th May 2006 08:27 Edited at: 5th May 2006 08:39
Nice work scraggle!

How did you make these? They are very good!

I have the BEST signature ever! I bet you cant guess what it is!
MartinS
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Joined: 15th Dec 2005
Location: Rochester, NY
Posted: 5th May 2006 11:47
These are awsome! I especially like the fire ones...

Captain GerBear
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Joined: 9th Jul 2006
Location:
Posted: 11th Jul 2006 03:17
These are really great, and everything works good, except that in the section where it trims the extra transparent space, I'm getting a "Memblock position outside range" error. Anyone know how to rectify this?
Nul error
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Joined: 12th Aug 2005
Location:
Posted: 18th Jul 2006 16:37
any example on what each part of the function does?
Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Jul 2006 17:26
I think there may be an issue with 16-bit mode as opposed to 24-bit mode - like when you make a memblock in 16-bit, it's a 16-bit memblock, different from 24-bit memblock formats by a long chalk.

Try it in 24-bit, but if you really need it to work in 16-bit mode, I suggest saving that memblock in 24-bit and loading it again in 16-bit, that way it'll stay 24-bit when you load it in 16-bit mode.

Aegrescit medendo
Jeff Miller
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Joined: 22nd Mar 2005
Location: New Jersey, USA
Posted: 1st Aug 2006 02:58
These are wonderful fonts, and a great gift to forum members.

I take it the "kern" value in the display function comes from a kerning table keyed to two-character combinations, and that each font would have its own specific kerning table. If you would release the tables (if you have made them) it would be much appreciated, although you have already donated considerable work and nobody would fault you for not bothering.

Also, I'm struggling to design some specific bitmap fonts that I need in a project and I will absolutely need to use kerning tables. Any tidbits of advice you could give on constructing and using kerning tables would be much appreciated.
Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 1st Aug 2006 08:42
There are no kerning tables involved. The code you see is in its entirety.
The variable that I have called Kern, is the distance between each character and is the same for each character.
A little bit of additional work could put a different kern value for different sets of characters but it is something I haven't done.


Jeff Miller
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Joined: 22nd Mar 2005
Location: New Jersey, USA
Posted: 1st Aug 2006 13:13
I see. In that case I think I'll adjourn my project in favor of trying to make a kerning table creator/editor program that can be used with your fonts and with those made with the FontMapGen utility. Your fonts will look even more awesome with kerning.
Acolyte Entertainment
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 1st Aug 2006 21:08
are these royalty free?

Angry kreyon
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Joined: 19th Aug 2005
Location:
Posted: 9th Oct 2006 16:10
Scraggle, you are the Man! Thanks for the Great Posts and Great Media and I am especialy apreciative of the code examples to use the great Items with. you Rock!
Stupify
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Joined: 28th Oct 2006
Location:
Posted: 29th Oct 2006 06:21
I'm having some problems and i was hoping someone could help me out...

when i use the code to display the string it works fine.

Example: BMFont(50,50,"Test",1,1,2)

but when i attempt to place multiple strings on differnt coords(x,y) it will only diplay the last one entered.

Example: BMFont(50,50,"Test1",1,1,2)
BMFont(50,100,"Test2",1,1,2)

Displayed: Test2

I kinda worked this out to me needing to keep track of the sprite numbers being used, but am not sure how to do this effectively.

Also if i wanted to use 2 fonts how would i go about doing it, because it was not working very well for me? is it also a matter of sprite tracking or do i need to keep track of some of the images created to?

Sorry for the NOOB questions, but i just recently started using DBP again after being gone for about 2 years, so i'm still in the process of re-learning it. Anyways, I saw these awesome fonts here and figured i would give them a try.

Any explainations or examples of multi-fonts and/or multi-lined text would be greatly appreciated!!!
Stupify
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Joined: 28th Oct 2006
Location:
Posted: 30th Oct 2006 02:37
Just curious as to why my post dosen't reflect on the main page as the last post in this thread? It still shows the last post as Angry kreyon on Oct 9th 2006 at 09:10. Plus, shouldn't it shoot up to the top of the forum threads when a new response was added? Is there some kind of bug on the forums that i should be aware of?
Code Dragon
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 26th Feb 2007 22:05 Edited at: 26th Feb 2007 22:06
Awesome, I've been trying to make bitmap fonts for ages but these are wonderful. They'll be very helpful.

Can someone please post a zip of the bitmap font pack 2? (I need the PacMania font badly but I don't have WinRAR.)

Do not meddle in the affairs of dragons...for you are crunchy and good with ketchup.
Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 27th Feb 2007 08:52 Edited at: 27th Feb 2007 08:59
@Stupify

Sorry, I didn't see your post because of the reasons of mentioned. I presume you have now worked it out but if you still need help, let me know and I will do what I can.

@Code Dragon
Thanks for your interest. For your PacMan tutorial I presume?
Incidentaly, you can download WinRar here. It is a free download. After [I don't recall how long] you will start to get niggling messages to buy the full version but it is still fully usable even if you ignore the message.

Attached is Font Pack 1 as a ZIP.



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Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 27th Feb 2007 08:54 Edited at: 27th Feb 2007 08:56
Here is Font Pack 2 (Zipped)
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Scraggle
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Joined: 10th Jul 2003
Location: Yorkshire
Posted: 27th Feb 2007 08:55 Edited at: 27th Feb 2007 08:56
... and Font Pack 3
Original Post



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Code Dragon
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 27th Feb 2007 23:12
Thank you very much. Indeed it is for the Pac-Man tutorial, I needed a nice looking font to replace the text command. It should be in the next chapter when I have the time to write it, 'Prettifying the HUD'

Do not meddle in the affairs of dragons...for you are crunchy and good with ketchup.
Shadow heart
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Joined: 2nd Dec 2006
Location: US
Posted: 11th Mar 2007 05:09
Thank you very much!!! They would be great for 2d platform based games

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